Is it possible this is a direct result of all their multitasking features? That has to take some resources away from games. Not saying in the future devs won't be able to figure a way around it to get up to 1080p, but COD isn't pretty, if it can't, what can? 60 fPS, 1080p and really pretty open world seems hard to do.

Original post by Stephen Totilo on Kotaku

Confirmed: Call of Duty Ghosts at Lower Resolution on Xbox One

Confirmed: Call of Duty Ghosts at Lower Resolution on Xbox One

After a week of rumors and a day after we cited our own sources' assertions, Activision is now confirming that, yes, indeed, Call of Duty: Ghosts will run in 720p resolution on Xbox One, 1080p on PlayStation 4. Sixty frames per second on both.

Technically, the Xbox One will bump Ghosts up to 1080p. On the PS4, the game will already be giving the console 1080p graphics to display. Ghosts producer Mark Rubin explained on Twitter:

Hey, been on the road last couple weeks so haven't had a chance to update, but wanted to confirm that for Xbox One we're 1080p upscaled from 720p. And, we're native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can't wait for next week's launch.

We had more about what this means about the two consoles in a longer piece about PS4/XboxOne graphics yesterday. Short version: it's too early to tell if PS4's hardware horsepower advantage, which it is widely believed by our development sources to have, is the reason for any graphical disparities in multiplayer games or if it's a matter of the PS4 currently seeming to be easier for developers to make games on. Hardware can't change, but tools can as can know-how regarding ways to draw the most out of a system.

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