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		<title><![CDATA[Kotaku: Action Rpg]]></title>
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			<title><![CDATA[Kotaku: Action Rpg]]></title>
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		<description><![CDATA[Kotaku posts tagged Action Rpg]]></description>
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			<title><![CDATA[The Beginning And End Of Western Action Role-Playing Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beginning And End Of Western Action Role-Playing Games" href="http://kotaku.com/hack-and-slash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hackandslash</span></a></div -->					<div><a title="Click here to read The Beginning And End Of Western Action Role-Playing Games" href="http://kotaku.com/5806676/the-beginning-and-end-of-western-action-role+playing-games" class="pp_image">
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				Over on Hardcore Gaming, there's a new timeline up for reading called "A Brief History of Western Action RPGs". Brief? Are you kidding me?				<a href="http://kotaku.com/5806676/the-beginning-and-end-of-western-action-role+playing-games" title="Click here to read more about The Beginning And End Of Western Action Role-Playing Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Darkspore's latest Hero is A Gravitic War Master]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darkspore's latest Hero is A Gravitic War Master" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Darkspore's latest Hero is A Gravitic War Master" href="http://kotaku.com/5749937/darkspores-latest-hero-is-a-gravitic-war-master" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darkspore's latest Hero is A Gravitic War Master" alt="Click here to read Darkspore's latest Hero is A Gravitic War Master" src="http://cache.kotaku.com/assets/images/9/2011/02/small_j9nh5grgz0g.jpg"/>
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				<!-- videoId: J9nh5gRGz0g --><!-- /videoId: J9nh5gRGz0g --> <a href="http://kotaku.com/tag/darkspore/">Darkspore</a> hero Andromeda is one of the 25 heroes coming to EA's strategic action-RPG computer game.				<a href="http://kotaku.com/5749937/darkspores-latest-hero-is-a-gravitic-war-master" title="Click here to read more about Darkspore's latest Hero is A Gravitic War Master">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Feb 2011 12:18:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Xbox Action RPG Enclave Reborn On The Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Action RPG Enclave Reborn On The Wii" href="http://kotaku.com/game-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameon</span></a></div -->					<div><a title="Click here to read Xbox Action RPG Enclave Reborn On The Wii" href="http://kotaku.com/5507386/xbox-action-rpg-enclave-reborn-on-the-wii" class="pp_image">
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				 TopWare Interactive snagged the IP and trademark rights to 2003 PC and Xbox action RPG Enclave, with plans to revitalize the series, starting with a remake of the original game for the Nintendo Wii.				<a href="http://kotaku.com/5507386/xbox-action-rpg-enclave-reborn-on-the-wii" title="Click here to read more about Xbox Action RPG Enclave Reborn On The Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Apr 2010 12:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North" href="http://kotaku.com/game-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameon</span></a></div -->					<div><a title="Click here to read Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North" href="http://kotaku.com/5496509/middle-earth-goes-snowblind-in-the-lord-of-the-rings-war-in-the-north" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North" alt="Click here to read Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North" src="http://cache.kotaku.com/assets/images/9/2010/03/warnorth.jpg"/>
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				 Warner Bros. Interactive has tapped the team behind Baldur's Gate: Dark Alliance and Champions of Norrath to create The Lord of the Rings: War in the North, co-op action RPG for the Xbox 360, PC, and PlayStation 3.				<a href="http://kotaku.com/5496509/middle-earth-goes-snowblind-in-the-lord-of-the-rings-war-in-the-north" title="Click here to read more about Middle Earth Goes Snowblind In The Lord Of The Rings: War In The North">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Mar 2010 12:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[First Screens Of Warhammer 40K: Space Marine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Screens Of Warhammer 40K: Space Marine" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read First Screens Of Warhammer 40K: Space Marine" href="http://kotaku.com/5480264/first-screens-of-warhammer-40k-space-marine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Screens Of Warhammer 40K: Space Marine" alt="Click here to read First Screens Of Warhammer 40K: Space Marine" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a349e169addb03bab350630b3700a5c4.jpg"/>
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				 It's been nine months since THQ officially announce the Warhammer 40K action RPG Space Marine, and we're finally getting the first screenshots for the game. Are they worth the wait?				<a href="http://kotaku.com/5480264/first-screens-of-warhammer-40k-space-marine" title="Click here to read more about First Screens Of Warhammer 40K: Space Marine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5480264/first-screens-of-warhammer-40k-space-marine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5480264]]></guid>
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			<pubDate><![CDATA[Thu, 25 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Zenonia Micro-Review: Unexpectedly Epic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zenonia Micro-Review: Unexpectedly Epic" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Zenonia Micro-Review: Unexpectedly Epic" href="http://kotaku.com/5286752/zenonia-micro+review-unexpectedly-epic" class="pp_image">
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				 Korean developer Gamevil seeks to pack an epic experience into a tiny space with Zenonia, an action roleplaying game for the iPhone and iPod Touch.				<a href="http://kotaku.com/5286752/zenonia-micro+review-unexpectedly-epic" title="Click here to read more about Zenonia Micro-Review: Unexpectedly Epic">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sacred 2 T-Energy Trailer]]></title>
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				 The latest trailer for <a class="autolink" title="Click here to read more posts tagged SACRED 2: FALLEN ANGEL" title="Click here to read more posts tagged SACRED 2: FALLEN ANGEL" href="http://kotaku.com/tag/sacred-2%7c-fallen-angel/">Sacred 2: Fallen Angel</a> focuses on T-energy, the mysterious power that fuels the world of Ancaria's magic.				<a href="http://kotaku.com/5162757/sacred-2-t+energy-trailer" title="Click here to read more about Sacred 2 T-Energy Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Mar 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sacred 2: Fallen Angel Review: Ancaria At Its Prime]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sacred 2: Fallen Angel Review: Ancaria At Its Prime" href="http://kotaku.com/sacred-2%7c-fallen-angel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sacred2fallenangel</span></a></div -->					<div><a title="Click here to read Sacred 2: Fallen Angel Review: Ancaria At Its Prime" href="http://kotaku.com/5099801/sacred-2-fallen-angel-review-ancaria-at-its-prime" class="pp_image">
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				 After selling more than 1.8 million copies of the first game, Ascaron Entertainment returns to the world of Ancaria with the release of their new action RPG Sacred 2: Fallen Angel.				<a href="http://kotaku.com/5099801/sacred-2-fallen-angel-review-ancaria-at-its-prime" title="Click here to read more about Sacred 2: Fallen Angel Review: Ancaria At Its Prime">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sacred 2 Console Versions Slip To 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sacred 2 Console Versions Slip To 2009" href="http://kotaku.com/sacred-2%7c-fallen-angel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sacred2fallenangel</span></a></div -->					<div><a title="Click here to read Sacred 2 Console Versions Slip To 2009" href="http://kotaku.com/5066482/sacred-2-console-versions-slip-to-2009" class="pp_image">
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				 While PC gamers will still be getting their next fix of Diablo-style action RPG goodness next month, console owners will have to wait a bit longer for Ascaron's Sacred 2: Fallen Angel. Both the PlayStation 3 and Xbox 360 versions of the game have slipped to early 2009 in order to get online multiplayer up to speed.				<a href="http://kotaku.com/5066482/sacred-2-console-versions-slip-to-2009" title="Click here to read more about Sacred 2 Console Versions Slip To 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Oct 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameStop Pushes Rise of The Argonauts To 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" href="http://kotaku.com/rise-of-the-argonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">riseoftheargonauts</span></a></div -->					<div><a title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" href="http://kotaku.com/5055253/gamestop-pushes-rise-of-the-argonauts-to-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" alt="Click here to read GameStop Pushes Rise of The Argonauts To 2009" src="http://cache.kotaku.com/assets/images/9/2008/09/risweargonauts.jpg"/>
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				 Dammit! Several readers have dropped us a line to let us know that the release date for Codemasters' action RPG Rise of the Argonauts, according to retailer GameStop at least, has slipped to 1/1/2009, which in release date speak means sometime after the beginning of the new year. I just called my local GameStop where I had a reserve down and they confirmed that they are now showing the new date in their system. I've dropped a line to Codemasters, but GameStop isn't generally in the habit of pushing back a title's release date arbitrarily - pre-order now and have it in a month sounds a lot better than pre-order it now for sometime next year. 				<a href="http://kotaku.com/5055253/gamestop-pushes-rise-of-the-argonauts-to-2009" title="Click here to read more about GameStop Pushes Rise of The Argonauts To 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Sep 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Screens Raise Argonauts Higher]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Screens Raise Argonauts Higher" href="http://kotaku.com/rise-of-the-argonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">riseoftheargonauts</span></a></div -->					<div><a title="Click here to read New Screens Raise Argonauts Higher" href="http://kotaku.com/5053059/new-screens-raise-argonauts-higher/gallery/" class="pp_image">
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				 Hercules is so huge! Look at him! That guy could eat Schwarzenegger for lunch and still have room for Kevin Sorbo, but to be fair there's really always room for Kevin Sorbo. Codemaster's Rise of the Argonauts has quickly risen in my opinion over the last few months, ever since I got to see the game in action during E3. What I initially thought to be a cheap attempt to capitalize on the popularity of God of War is shaping up to be one of my most eagerly anticipated titles of the year. If the gameplay is up to par with the art direction seen in these new screenshots, I will not be disappointed.  				<a href="http://kotaku.com/5053059/new-screens-raise-argonauts-higher/gallery/" title="Click here to read more about New Screens Raise Argonauts Higher">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Sep 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Divine Divinity Sequel Coming To PC And 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Divine Divinity Sequel Coming To PC And 360" href="http://kotaku.com/divinity-2%7c-ergo-draconis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">divinity2ergodraconis</span></a></div -->					<div><a title="Click here to read Divine Divinity Sequel Coming To PC And 360" href="http://kotaku.com/5034735/divine-divinity-sequel-coming-to-pc-and-360/gallery/" class="pp_image">
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				 To be honest, I never played the 2002 isometric action-RPG Divine Divinity or its first sequel, Beyond Divinity, mainly because of the game's name. I couldn't say it without bursting out laughing, which made going to a store and asking for it near impossible. Perhaps I'll do better with Larian Studios' upcoming sequel Divinity 2: Ergo Draconis. Taking place once again in the magical world of Rivellon, an uneasy peace is broken by the return of the demon. Rather than choosing a class, players will begin as a Dragon Slayer, slowly evolving into a legendary Dragon Lord. 				<a href="http://kotaku.com/5034735/divine-divinity-sequel-coming-to-pc-and-360/gallery/" title="Click here to read more about Divine Divinity Sequel Coming To PC And 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Aug 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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				http://www.gamersyde.com/news_6122_en.html#answer				<a href="http://kotaku.com/5003799/" title="Click here to read more about 
http://www.gamersyde.com/news_6122_en.html#answer
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			<pubDate><![CDATA[Thu, 13 Mar 2008 11:38:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Byakko]]></dc:creator>
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			<title><![CDATA[Sacred 2 Pushed 2 September]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sacred 2 Pushed 2 September" href="http://kotaku.com/delay-of-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delayofgame</span></a></div -->					<div><a title="Click here to read Sacred 2 Pushed 2 September" href="http://kotaku.com/338078/sacred-2-pushed-2-september" class="pp_image">
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				Ascaron's Diabloesque Sacred 2: Fallen Angel, once slated for a Q1 2008 release, has now been officially pushed back to September 2008. In a post on the game's official website, the company explains that the game is being delayed in order to make it the best damn Sacred 2: Fallen Angel it can possibly be. <blockquote>An extension of the development process was necessary in order to ensure that we realize all the development plans and ship both PC and Xbox 360 versions with the best possible quality and stability.</blockquote>In other words, it wasn't done yet. The post appeared on the site on Christmas day, which makes it a dubious sort of Christmas present for fans of the game or <a href="http://kotaku.com/gaming/games-and-music/fantasy-metal-meets-sacred-2-318954.php">German symphonic fantasy metal.</a> 				<a href="http://kotaku.com/338078/sacred-2-pushed-2-september" title="Click here to read more about Sacred 2 Pushed 2 September">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Dec 2007 12:20:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Loki Demo Lives]]></title>
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				I love a good hack n' slash RPG, and I have always been deeply enthralled by ancient cultures and their mythologies, so Loki seems to be right down my alley. An epic adventure spanning Aztec, Egyptian, Greek and Norse mythologies with hundreds of monsters and character advancement that caps at level 200 sounds like pure bliss right about now. Due out on the 24th of this month, 93 Games, Ascaron and Cyanide Studio have just released a playable demo that allows you to play through 20 levels as the Norse Warrior, which they describe as "the toughest and most brutal character in the game" as he quests to defeat the legendary wolf Fenrir. The download weighs in at  991MB and promises hours that should give you an excellent idea of whether or not the game deserves your dollar. Hit the jump for a list of download locations!				<a href="http://kotaku.com/288206/loki-demo-lives" title="Click here to read more about Loki Demo Lives">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Aug 2007 11:40:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gallery: Sacred 2 - Ride the Tiger]]></title>
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				Looking at this new set of screens for Ascaron's Sacred 2 are actually making me consider picking up the first game, which I never got around to despite countless people demanding I do so. Sometimes being a rebel is so stupid. 				<a href="http://kotaku.com/264858/gallery-sacred-2-+-ride-the-tiger/gallery/" title="Click here to read more about Gallery: Sacred 2 - Ride the Tiger">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 May 2007 13:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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