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		<title><![CDATA[Kotaku]]></title>
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			<title><![CDATA[Kotaku]]></title>
			<link>http://kotaku.com</link>
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		<link>http://kotaku.com</link>
		<description><![CDATA[As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.]]></description>
				        			
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			<title><![CDATA[ Prince of Persia: The Movie: The LEGO Playsets [Lego] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/pop_lego.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_pop_lego.jpg" class="left image500" width="500" /></a><a class="autolink" title="Click here to read more posts tagged #princeofpersia" href="http://kotaku.com/tag/princeofpersia/">Prince of Persia</a>: The Sands of Time is getting more than just a big budget film adaptation next year. It's also getting a LEGO brick adaptation of that very same movie. You know what that means? Chesty Jake LEGO!</p> <p>According to the LEGO obsessed crew at Brickset, there will be at least five set pieces turned sets of LEGO pieces, featuring various Prince of Persia predicaments. These include Quest Against Time, Hassasins Hide Out, Fight For The Dagger, Battle of Almut and The Ostrich Race. That last set of LEGO appears to be the only one which may contain a shirtless Jake mini-fig, if that's the sort of thing you might be into.</p> <p>All five sets&mdash;well, save for Hassasins Hide Out, which is not pictured&mdash;look like a lot of LEGO fun, but the set to own is clearly The Ostrich Race. It's not often that LEGO ostriches come along.</p> <p><a href="http://www.brickset.com/browse/themes/?theme=Prince%20of%20Persia">Prince of Persia LEGO Playsets</a> [Brickset - thanks, Conor!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433943/prince-of-persia-the-movie-the-lego-playsets]]></link>
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			<category><![CDATA[ Lego ]]></category>
			<category><![CDATA[Prince Of Persia]]></category>			
			<category><![CDATA[prince of persia: The sands of time]]></category>			
			<category><![CDATA[Toys]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 18:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ A Modest Proposal For Holiday YouTube Videos [Clips] ]]></title>
			<description><![CDATA[ <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/pFlcqWQVVuU&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/pFlcqWQVVuU&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object> Every year, I always end up seeing this home video on YouTube as everybody gets into the holiday spirit. I'm sick of it. I want to nominate another video clip in its stead.</p> <p>Now obviously, you're not going to get the exact same reaction from another pair of fresh-faced youngsters opening up their first major home console (not unless they're hamming it up, anyway). But perhaps you could have a non sequitur video that's only tangentially related to the holidays. Or video games for that matter.</p> <p>Here's a few for your consideration.</p> <p>First, the Japanese Zelda rap commercial. It's directly game-related, entertaining and doesn't even mention the holidays so persons who abstain from Christmas or what have you don't feel left out.<br> <object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_1"><param name="movie" value="http://www.youtube.com/v/zv5OIvwqkvM&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/zv5OIvwqkvM&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/zv5oivwqkvm.jpg" class="left image340" width="340" style="display: none;"/></p> <p>Second, <a href="http://kotaku.com/5432505/obama-and-the-game+crazy-christmas-kids-now-in-video-form">President Obama</a> and his talk with kids about Christmas and The Sims. Very much on-topic, if a bit hard to hear and there's a lot less screaming.</p> <p>Finally, how about Easter Bunny hates You? Sure, it's not related to video games and it's the wrong holiday &mdash; but it's way more entertaining to watch than two kids flipping out over the Nintendo 64.<br> <object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_2"><param name="movie" value="http://www.youtube.com/v/BPb0po2jzfg&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/BPb0po2jzfg&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/bpb0po2jzfg.jpg" class="left image340" width="340" style="display: none;"/></p> <p>Got your own holiday YouTube recommendations? Hit me up in the comments &mdash; I'll be at my sister-in-law's house, pretending to not be Jewish. Happy Holidays everyone!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433109/a-modest-proposal-for-holiday-youtube-videos]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA['nintendo]]></category>			
			<category><![CDATA[64]]></category>			
			<category><![CDATA[Christmas]]></category>			
			<category><![CDATA[Nintendo DSi]]></category>			
			<category><![CDATA[President obama]]></category>			
			<category><![CDATA[The Legend Of Zelda]]></category>			
			<category><![CDATA[YouTube]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 17:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[ What a Day, What a Year [2009 Year In Review] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/class09.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_class09.jpg" class="left image500" width="500" /></a>Christmas is a big production, but they don't roll credits at the end of it. Still, with the home a wasteland of gift wrap and packaging, and the light slowly receding outside, it's a good moment to reflect on 2009.</p> <p>This past week Kotaku recapped the year that was in video games, on subjects both naughty and nice. And before we know it, seven days will have passed, and we'll all begin working on another 365-chapter story of video games, how they're made, and who plays them.</p> <p>For now, we invite you to revisit these retrospectives. And we thank you for choosing to spend a part of this holiday with Kotaku. From all of us, happy holidays, and a very merry Christmas to you.</p> <p><strong>2009 in Review</strong><br> <a href="http://kotaku.com/5431573/2009-in-review-the-controversies">The Controversies</a><br> <a href="http://kotaku.com/5431657/2009-in-review-the-shows-that-were">The Shows That Were</a><br> <a href="http://kotaku.com/5432392/2009-in-review-the-sports-video-game-report">The Sports Video Game Report</a><br> <a href="http://kotaku.com/5432512/2009-in-review-the-disappointments">The Disappointments</a><br> <a href="http://kotaku.com/5433445/the-year-nsfw">The Year, NSFW</a><br> <a href="http://kotaku.com/5433443/2009-in-review-the-trailers">The Trailers</a></p> <p><strong>Featured Stories</strong><br> <a href="http://kotaku.com/5431098/one-mans-year-making-assassins-creed-ii">One Man's Year Making Assassin's Creed II</a><br> <a href="http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games">The Man Who Never Wanted To Make 'The Citizen Kane of Games'</a><br> <a href="http://kotaku.com/5432992/the-batman+maker-who-didnt-know-the-meaning-of-goty">The Batman-Maker Who Didn't Know The Meaning Of GOTY</a><br> <a href="http://kotaku.com/5433409/2009-in-review-motion+control-gaming-grabs-the-spotlight">Motion-Control Gaming Grabs The Spotlight</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5434006/what-a-day-what-a-year]]></link>
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			<category><![CDATA[ 2009 Year in review ]]></category>
			<category><![CDATA[2009]]></category>			
			<category><![CDATA[Assassin's Creed II]]></category>			
			<category><![CDATA[Batman: Arkham Asylum]]></category>			
			<category><![CDATA[Controversies]]></category>			
			<category><![CDATA[E3]]></category>			
			<category><![CDATA[Metroid]]></category>			
			<category><![CDATA[motion controls]]></category>			
			<category><![CDATA[PspGo]]></category>			
			<category><![CDATA[Recap]]></category>			
			<category><![CDATA[Sports]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 16:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[ Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas [Contest] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/linkmm.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_linkmm.jpg" class="left image500" width="500" /></a>Are you a Zelda fan living in North or South America who hasn't entered our Biggest Zelda Fan contest yet? We made it tough, because the prizes are grand: $1000, a signed DS, Zelda games. Deadline Dec. 31. <a href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more">Details here</a>.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433698/kotaku-contest-reminder-zelda-fans-can-win-big-save-christmas]]></link>
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			<category><![CDATA[ Contest ]]></category>
			<category><![CDATA[DSI]]></category>			
			<category><![CDATA[eiji aonuma]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Original]]></category>			
			<category><![CDATA[The Legend of Zelda: Spirit Tracks]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 15:00:15 -0700]]></pubDate>
                <dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[ The Girls From iDOLM@STER Wish You Happy Holidays! [Bandai Namco] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/merryidolmaster.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_merryidolmaster.jpg" class="left image500" width="500" /></a> Namco Bandai's pop idol simulator <a href="http://en.wikipedia.org/wiki/The_Idolmaster">THE iDOLM@STER</a> wishes you a Merry Christmas, complete with nun cosplay. Because... well, because. Yeah. Lovely lady labo!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433660/the-girls-from-idolmster-wish-you-happy-holidays]]></link>
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			<category><![CDATA[ Bandai Namco ]]></category>
			<category><![CDATA[the idolm@ster]]></category>			
			<category><![CDATA[the idolmaster]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 14:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ 2009 In Review: The Trailers [2009Yearinreview] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/odsthead.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_odsthead.jpg" class="left image500" width="500" /></a>They're at the forefront of marketing, rarely show gameplay and have been hopelessly corrupted by "developer diaries", but that's not to say we hate trailers. We like trailers. There are even some that we <em>love</em>.</p> <p>Whether indicative of a game or just the "feel" or "tone" of one still in development, the humble game trailer has become an artform unto itself in recent times. Here's some of 2009's best, which we've picked for their raw entertainment value, not for the job they do depicting the actual game in question.</p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_4c97d0b2181ce5c4c3"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=4c97d0b2181ce5c4c3&security_token=prod3.1fc044c849a3d2a1&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_4c97d0b2181ce5c4c3" flashvars="video_uid=4c97d0b2181ce5c4c3&security_token=prod3.1fc044c849a3d2a1&type=sd"></embed></object><strong>Mass Effect 2</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_0097d0b01910efc58f"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=0097d0b01910efc58f&security_token=prod3.28029006d5c49759&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_0097d0b01910efc58f" flashvars="video_uid=0097d0b01910efc58f&security_token=prod3.28029006d5c49759&type=sd"></embed></object><strong>Left 4 Dead 2</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_4c97d0b01910ecc2c3"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=4c97d0b01910ecc2c3&security_token=prod3.5d2c514f1dc26397&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_4c97d0b01910ecc2c3" flashvars="video_uid=4c97d0b01910ecc2c3&security_token=prod3.5d2c514f1dc26397&type=sd"></embed></object><strong>Halo 3: ODST</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_d497d0b01a1ae7c85b"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=d497d0b01a1ae7c85b&security_token=prod3.b4fee76e269e6222&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_d497d0b01a1ae7c85b" flashvars="video_uid=d497d0b01a1ae7c85b&security_token=prod3.b4fee76e269e6222&type=sd"></embed></object><strong>Star Wars: The Old Republic</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_4c97d0b01a1aebccc3"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=4c97d0b01a1aebccc3&security_token=prod3.8d155870eb0725fb&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_4c97d0b01a1aebccc3" flashvars="video_uid=4c97d0b01a1aebccc3&security_token=prod3.8d155870eb0725fb&type=sd"></embed></object><strong>Forza 3</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_7a97d0b01a1be1c1f5"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=7a97d0b01a1be1c1f5&security_token=prod3.9e44f4fb40ad93f2&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_7a97d0b01a1be1c1f5" flashvars="video_uid=7a97d0b01a1be1c1f5&security_token=prod3.9e44f4fb40ad93f2&type=sd"></embed></object><strong>The Beatles: Rock Band</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_7a97d0b01a1fe6c2f5"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=7a97d0b01a1fe6c2f5&security_token=prod3.4f42383e908535c1&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_7a97d0b01a1fe6c2f5" flashvars="video_uid=7a97d0b01a1fe6c2f5&security_token=prod3.4f42383e908535c1&type=sd"></embed></object><strong>Killzone 2</strong></p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_0097d0b01a1ae7c48f"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=0097d0b01a1ae7c48f&security_token=prod3.d5dab20204de9b8b&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_0097d0b01a1ae7c48f" flashvars="video_uid=0097d0b01a1ae7c48f&security_token=prod3.d5dab20204de9b8b&type=sd"></embed></object><strong>The Last Guardian</strong></p> <p>And that about does it! For what it's worth, my favourite was the ODST one. Really slick, expensive, powerful stuff. Who would have thought Hungarian would sound so futuristic?!</p> <p>Did we miss anything? Let us know!</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433443/2009-in-review-the-trailers]]></link>
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			<category><![CDATA[ 2009Yearinreview ]]></category>
			<category><![CDATA[Clips]]></category>			
			<category><![CDATA[Original]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 13:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Southpeak Games Wishes You A Charmingly Awkward Christmas [Clips] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/southpeak.jpg" class="left image340" width="340" /> The gang from <a class="autolink" title="Click here to read more posts tagged #southpeakgames" href="http://kotaku.com/tag/southpeakgames/">Southpeak Games</a> wishes you and yours a <a class="autolink" title="Click here to read more posts tagged #happyholidays" href="http://kotaku.com/tag/happyholidays/">happy holidays</a> and a something 2010, showcasing one of the most adorably goofy groups of game industry professionals ever assembled, except for that one guy.</p> <p>Man, that one guy. He's just not in the holiday spirit at all. I'm not going to single out which one I am talking about, as the holidays are different for everyone and enforcing my particular notion of what the holidays mean on you folks would be terribly insensitive of me.</p> <p>The rest of them are so adorable you just want to pinch their cheeks. Next time I run into the Southpeak folks, there will be pinching. Just warning them ahead of time.</p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="281" id="mbox_player_a697d0b11e1fe0c529"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=a697d0b11e1fe0c529&security_token=prod3.abf86e707584a947&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="500" height="281" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_a697d0b11e1fe0c529" flashvars="video_uid=a697d0b11e1fe0c529&security_token=prod3.abf86e707584a947&type=sd"></embed></object></p> ]]></description>
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			<category><![CDATA[ Clips ]]></category>
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			<category><![CDATA[southpeak games]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 12:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[ Final Fantasy XIII Impressions: 15 Years Later, 25 Hours In [Impressions] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_fftop.jpg" class="left image500" width="500" />Well, I've played twenty-five hours of <i>Final Fantasy XIII</i> in the past few days, and the one thing I can say with confidence is that I sure have played twenty-five hours of <i>Final Fantasy XIII</i> in a few days.</p> <p>I suppose I'm not "qualified" to write a "review" because I haven't finished the game, and that something enormous enough to change my opinion of the game completely might spring up in the final three seconds of the end credits. I'm neither a pessimist, an optimist, nor a realist when I say that I'm guessing this isn't going to happen. I'm just being me. For god's sake, if the first twenty-five hours of your entertainment experience are not at least 90% indicative of its overall value, then you're doing at <i>least</i> one thing terribly wrong.</p> <p>To summarize the experience of <i>Final Fantasy XIII</i>, I would like to use</p> <center><b>a personal anecdote</b></center> <p>Once I'm done with this, we can go right into the talking-about-a-videogame part:</p> <p><b>When I was fifteen, I played <i>Final Fantasy VI</i>.</b> It was one of the better things I had, by that point in my life, ever experienced. Let me tell you how I got the game: I rented it, once, from a video store that had only one copy of it. I played it for an hour and fell into a mesmerized type of love. Then I fell ill with a terrible ear infection. My fever climbed to around 104 degrees Fahrenheit. Little did I know, I would be suffering these frequent ear infections for the rest of my life. I have Weird Ears. I have the same condition that made Beethoven deaf. They just didn't know, back in his day, how to stick a hypodermic needle through the eardrum to suck the blood out. Poor guy &mdash; he missed a chance to hear Beethoven's 9th before he died.</p> <p>Well, with that ear infection all up in my stuff, I couldn't play the game. This was the precise shape of my torture: I lay there in bed, feeling underwater, and feverish, with severe head pain, thinking about <i>Final Fantasy III</i> (that's what we called it back then), in thatplastic case from our generic video store (this was before they built a Blockbuster right next door) lying on the floor, untouched. What terrible guilt it is, to rent a game and then not be able to play it! It's maybe worse than going to see a movie you really want to see and having to get up to do a deuce right as it's getting to the good part. The guilt, back then, tore me up about as badly as the ear infection tore me up.</p> <p>The next week, I tried to rent it again. It didn't work. Someone else had the game. Damn it! The next week, the same thing. They said it was due back on Saturday, if I'd be willing to pick it up on Saturday. They said they'd call when it was in. They didn't call. I went in anyway. It turned out the previous renter was keeping it a couple more days. Those couple days would turn out to be a couple of, like, groups of seven days.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ffiii-w500.jpg" class="left image500" width="500" />Eventually, a minor department store chain called <a href="http://www.kohls.com/">Kohl's</a> hilariously featured <i>Final Fantasy III</i> in their Sunday flier despite their actually not selling games at any of the locations in my town. They said it was $52.96. What a weird price! At Electronics Boutique (that's what we called "EB" back then), it was $79.99, though they also promised to do the price-match thing. I had $48 saved up. I took in a bunch of old NES games &mdash; <i>Teenage Mutant Ninja Turtles The Arcade Game</i> was one of them &mdash; and prayed that they would amount to at least six dollars. They did. I took <i>Final Fantasy III</i> home that Sunday evening. Of course, I went to bed early, so I could go to school the next day.</p> <p>In last period of the next school day, the fire alarm rang. Our high school was the biggest in the state, which meant a lot of kids, which meant a lot of potential for pranks. The fire alarm got pulled all the time. This was before they put up surveillance cameras in the halls near every fire alarm. Here's <i>why</i> they put up security cameras: That day, just as everyone was starting to think this was just another prank, just as they were getting ready to go back inside, the brand-new six-million-dollar basketball gymnasium exploded.</p> <p>We didn't have school for a week. When we got back to school, everything would suck. Metal detectors at the entrances, friskings at lunch; you'd get expelled if you were late to a class, et cetera. However, for that one week in November, by god, I had <i>Final Fantasy VI</i>, and there was nothing like it in the world.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ffbattle2.jpg" class="left image500" width="500" /><b>Fifteen years later</b>, I am a Real Adult who fears not expulsion and actually <i>enjoys</i> being frisked; I buy <i>Final Fantasy XIII</i> in the freezing cold at a 7-eleven in Tokyo, and play it for five hours, sleep-deprived, before getting on a train to the airport. For the first time since, well, <i>Final Fantasy IX</i>, I'm spending a Christmas with my family, in Indiana, in the United States of America. <i>Final Fantasy XIII</i> is not the thing I am most looking forward to &mdash; I am looking forward to food, to pizza and Chipotle.</p> <p>Somewhere in the middle of the Pacific Ocean, the anti-humidity in the plane cabin dries out my top lip. As my face contorts with the agony-like joy of three days' worth of well-earned sleep, my lip breaks in three places. I wake up, two hours from landing, with blood between my front teeth. Thanks to the coughs and chokes of infants and children around me, my top lip is already miraculously infected. Twenty-four hours later I'd be eating Chicago-style pizza with green Tabasco all over it, and I tell you I have never felt so much pain related to pizza. That doesn't mean it's not still delicious.</p> <p><b>That</b> is what <i>Final Fantasy XIII</i> is like.</p> <center><b>We Are Actually Talking About The Game Now</b></center> <p>Okay, wait, let me say a few things about myself again before we really start talking about this game:</p> <p>I haven't spent time in the "real" part of America (just California) in the last six years, so I've forgotten a lot of little things. For example, by looking at the medicine on friends' shelves here in the Midwest, I realize that, in Tokyo, over the past few years, I have not experienced:</p> <p>1. Headache<br> 2. Diarrhea<br> 3. Gingivitis<br> 4. Dandruff</p> <p>It must have something to do with the diet, and the unavoidable daily exercise (walking).</p> <p>However, in America for five days, I find myself suffering both headaches and gingivitis. I wonder if dandruff and diarrhea aren't far behind.</p> <p>So, I am playing <i>Final Fantasy XIII</i> with a weird, meningitis-like spotty localized headache and an effervescent-like fever. I am convinced that this is, probably, the only way to play the game &mdash; that the game itself might be responsible for this weird feeling.</p> <p><a href="http://www.youtube.com/user/ActionButtonDotNet#grid/user/7F90EE30011E140B">My friends Doug and Julie Jones and I played the game for eight straight hours at their house</a>, from the very beginning, past the point I'd played in my living room in Tokyo, right up until the point where the story gets actually interesting. Then, with a fever &mdash; a <i>provable</i>, <i>valid</i> excuse to avoid my family for a few days &mdash; I stabbed the knife of my life into the meat of <i>Final Fantasy XIII</i>.</p> <p>Short impressions: The game is entertaining.</p> <p>Long impressions: The first thing I noticed, when playing the game on an American PlayStation 3, is that not only is it <i>not</i> region-locked &mdash; it is kind (?) enough to switch around the confirm / cancel buttons. I'm sure that's old news. Well, I never had any context to notice it before, so there you go.</p> <p>Annnnnnyway, where the <i>hell</i> do I start with this game? I guess there's the issue of it being a straight line.</p> <center><b><i>Final Fantasy XIII</i> as: A Geometry Lesson</b></center> <p>This one's easy: in <i>Final Fantasy XIII</i>, you're constantly moving forward. It's a moving-forward simulation. You know that map that <a href="http://kotaku.com/5428577/spoilers-what-do-these-final-fantasy-xiii-dungeons-have-in-common">emerged on the internet</a> (here is where I type something in parentheses asking Stephen Totilo politely to find that map and insert it above or below this paragraph, whichever looks best. [Note from Stephen: Done, Tim, done!]) that demonstrates how straightforward the game is? The guy who made that map warns that it's only the first "five or six hours" of the game. Do not take this to mean that the game then becomes a Ponderosa Grand Buffet of nonlinearity immediately after the end of this map. No, loyal internetizens, the reason this Japanese dude only upped a map of the first five or six hours of the game is because he was likely playing it at breakneck pace and wanted to upload a map while the linearity of the experience was still newsworthy. He would have posted a map of the whole <i>game</i> if he could, and the lols would have been deafeninger, however, to do so would have been to risk a massive scoop by someone else. So he went with the first "five or six" hours.<br> <img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1261050498550_ff13dugneons2.jpg" class="left image500" width="500" /></p> <p>"Five or six" is a weird number, by the way, because I got as far as that guy did in about three hours and forty-eight minutes. I know because I have literally 26 save files, because I kept forgetting that the game prompts you to make a new save file by default rather than to overwrite your old one. <b>Maybe</b> this is Square-Enix assuming that we might want to watch every cut-scene multiple times.</p> <p>Anyway, one way to sum up <i>Final Fantasy XIII</i> is that it is a <b>Horse-With-Blinders-On Simulation</b>. It's about progress, and moving forward. It's not without a little bit of kleptomania, however, as sometimes there are little offshoots from the main path. Usually, you can see these offshoots coming a half a mile away, and, thanks to the mini-map's super-GPS level of readability, you can also see that the offshoots do, in fact, end after a distance of about ten game-world feet. This is crucial: the game's mini-map shows you the overwhelming straightness of the path, indicates the direction of your goal with a large yellow arrow, and then illustrates very clearly to you that every little offshoot is just that &mdash; an offshoot, an <i>option</i>. Each offshoot path is clearly a tiny fraction of the width of the main path.</p> <p>At the end of each offshoot, you will find</p> <p>1. A treasure<br> 2. A monster<br> 3. Both</p> <p>You will never find</p> <p>1. Neither a treasure nor a monster<br> 2. Anything that you couldn't possibly do without</p> <p>This is very important to understand.</p> <p>The more important thing to understand is that, the very first time you access a save point (contextualized in-game as a kind of nifty holographic computer terminal thing), the three options are "Save" "Shop" and "Quit." "Quit" doesn't mean "quit the game" &mdash; it means quit the save point menu. "Save" means save the game. "Shop" means &mdash; yes, enter the shop.</p> <p>So, there's your first clue: You shop from the save point menus. Whoa. Have you solved the mystery yet?</p> <p>Here it comes &mdash; I'll be gentle: <b>No towns</b>.</p> <p>You gasp! Sadly, the only towns you see in the first great big chunk of <i>Final Fantasy XIII</i> are destroyed, dilapidated, filled with monsters. The major story MacGuffin is intimately tied to this floating Utopia called Cocoon, which some religious organization sees fit to regularly purge of shady individuals, so in order for this story to work, basically no towns in the "outside" world is kind of a given. Of course, the existence of a utopia doesn't precisely guarantee that all the world outside said utopia consist of straight lines in which large objects regularly fall, obstructing the path backward. Though there's a reason for that, too.</p> <center><b><i>Final Fantasy XIII</i> as: Something New</b></center> <p>Square-Enix have no doubt done "The Research," and the numbers have come up in favor of "Players like seeing new things." The choice, then, was to drip-feed the players new things, or to bombard them with new things. The producers of <i>Final Fantasy XIII</i> bet on bombardment. <i>Final Fantasy XIII</i> is an impish ghoul standing atop a cliff, rolling boulders of fun down on the heads of unsuspecting players. Once I, personally, learned to stop worrying and love my own willingness to forgive <i>Final Fantasy XIII</i> for not having any towns, I came to applaud the ballsiness of it all. They are taking a genuine risk with this game. Does it pay off? Well, yes &mdash; after about eight hours. We're going to get to that in a minute.</p> <p>Let's be as positive as possible for a minute: No towns means that the story doesn't ever stop and stick. It means no wandering around a town, talking to every NPC until the least likely one gives you the perfect piece of information you need to proceed. No towns means that no caves to the north of town that are locked and inaccessible until you talk to that least likely NPC who tells you that there's a cave to the north full of monsters. With no towns, all actions in the game are seamlessly linked to the story. We are moving forward. Why are we moving forward? Because the enemy is behind us. Why are they behind us? Because they don't like us. Or: Because we miraculously managed to escape in the first place. Why the need to escape; how did it all get started? The chase is so exciting, after a point, that we don't bother answering this question.</p> <p>Square-Enix's market research must have yielded the result that fans' favorite parts of RPGs are the fighting, the dungeons, the interactions between the characters, and big-budget cut-scenes. By cutting out the towns and focusing on dungeons and fights, they give the game a breathless and relentless pace. They also make the cut-scenes feel more plentiful and closer-between. In short, funneling the player down one straight path gives the game developers more (and bigger) opportunities for <i>entertainment</i>. Also, there's the "artificial" "difficulty" issue &mdash; have you ever gotten stuck in an RPG because you didn't know where to go or what to do, probably because the game developers didn't signpost it clearly enough? Well, that won't happen in <i>Final Fantasy XIII</i>.</p> <p>Now, to be negative: It feels empty. Without some concrete clues that there is a world worth saving, this weird, headache-like feeling of nihilism falls down over the experience like a curtain of ash. You start to feel like the janitor at Disney World &mdash; sweeping up empty Coke bottles beneath motionless symbols of dead splendor. I suppose this is a positive as well &mdash; the game exudes atmosphere and hokey tension; the "world worth saving," as embodied in a floating utopia seen mostly in beautiful CG cut-scenes, is less a thing we know and more a thing we believe in. The game suspends your disbelief in a religion-like way. It's kind of neat, after a while, and as the characters inevitably whine their little heads off, you think, hey, I'd be [I am] whining, too. Then there's the no-freedom-like no backtracking thing: Is this the game telling you not to look back, encouraging you to enjoy the story as presented, or is it the developers fearing that to let you linger is to potentially kill your interest in the game?</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ffbeast.jpg" class="left image500" width="500" /></p> <p>As you move forward, the game delights in dropping your characters head-first into new challenges. The challenges usually require you to Kill The Monster or Fight The Boss, though hell if those monsters and bosses aren't all new. More than merely "new," most of them are near-indescribably inventive. I had a friend in elementary school who used to draw swords. He'd put all kinds of little ornaments on them. Like, there'd be a chain hanging from one side of the hilt, with a little jewel on it. He'd never even seen a Yoshitaka Amano drawing &mdash; just the box art for <i>Zelda II: The Adventure of Link</i>. Eventually, he graduated up a notch and started drawing "cars." No one could ever tell they were supposed to be cars. He used to lie about having a dog that was half-wolf. One day, some other kid said he saw the kid's dog, and that it might actually <i>be</i> half-wolf. I'd like to think that that kid got a job designing characters, monsters, and vehicles in <i>Final Fantasy XIII</i>. Lord knows what any of these things <i>are</i>, or why they're designed that way &mdash; you'll know what I mean when you invade and destroy your first flying crucifix-shaped high-speed statuesque bejeweled airship-thing &mdash; though hell if they aren't all interesting. Eventually, the weirdness transcends from puzzling to second-nature to first-nature. As the film "Avatar" absorbs you into its world by using familiar imagery of trees, beasts, and insects, <i>Final Fantasy XIII</i> sucks you in by surrounding you with unspeakably foreign, weird things of such staggering design consistency that you start to subconsciously believe in it. Whatever "it" is.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1256930601860_bahamut_transformed.jpg" class="left image500" width="500" /></p> <center><b><i>Final Fantasy XIII</i> as: The Feel-Strange Movie of the Year</b></center> <p>There are <i>so many characters</i> in <i>Final Fantasy XIII</i> that you will lose track of their names within the first twenty minutes. People are introduced, speak lines of importance, and die at a fluid pace. Soon, the game falls victim to "Star Wars Action Figure Syndrome." I just made that up: You know those aliens in the "cantina scene" of the original "Star Wars" film? They never tell you those characters' names, though they sure as hell sold action figures of nearly every one of them, and all those action figures had names. The action figures, in fact, were the only way to learn the names of those characters. <i>Final Fantasy XIII</i> does a lot of things like that, all over the place.</p> <p>The story is confusing. No, that's not the nicest way to put it: It is <i>masterfully</i> confusing. The plot is a labyrinth that <i>might actually not</i> have a piece of cheese in the middle. The events of the first two hours exist to confound and confuse you by nonchalantly mentioning and then forgetting the weirdest words dropped into the middles and ends of the plainest sentences. A man asks a woman, "What are we doing?" And she says, "We're going after a Pulse fal'Cie." The man recoils in horror at this response. We're sitting there, holding the controller and a beverage, maybe wearing Dolby Headphones, and we're like, ". . . Uh?" My friend Doug said, "I had to read the Wikipedia entry like three times before I understood what was going on in the trailer." I like going into my gaming experiences pure, so I had neither read the Wikipedia entry nor seen any of the story bits of the trailers. The labyrinth of the plot unfurled before me, and damn near put me the <i>hell</i> off, until the opening scenes crescendoed in a weird clash of near unspeakable portentousness that was, at the very least, slickly presented enough to encourage me to play further. Not much further, the game jumped back in time to two days earlier, to a neat little flashback in a peaceful village. The flashback was titled "On The Eleventh Day." The first line of the game, spoken by Vanille, in voice-over, had been, "Thirteen days after I awoke, the end of the world was beginning." I had thought, at the time, that that was a neat opening line. Now the game was showing me "the eleventh day." This was the first time I got the impression that some carefully crafted plot lay dormant beneath the talky, hyperkinetic surface of this game. Hours later, they'd have revisited The Eleventh Day four more times, from the perspective of four more characters. How many more flashbacks are we going to see? I wondered.</p> <p>After its opening scenes, <i>Final Fantasy XIII</i>'s plot primarily deals with the struggle of a group of people branded by some sort of virtual consciousness, tasked with saving the world from a vague apocalypse. If they succeed, they will turn into crystals, lose their mortal lives, and exist forever. If they fail, they will turn into demon ghouls which will sadly wander the earth for eternity. Yes, I realize that's kind of weird. The game manages to treat their struggle with tasteful dignity, and the voice-acting assists the visual presentation in communicating to you what the characters are feeling or thinking. Since the game itself is about forward motion, since the immediate-, short-, and long-term goals are always clear, the writers are able to concentrate firmly on the dialogue.</p> <p>It's a shame, then, that some of the characters are annoying. Hope, the little boy with a voice six years too old for his little huge-headed body, is the be-all end-all of whiners. Vanille, with her constant pep-talking, is the exact opposite. Together, they represent the absolute worst character traits of Cloud, Squall, and Tidus, split up into some hopefully ironic anti-comedy duo. At the very least, the game never asks us to identify with Hope &mdash; and maybe he'll turn into someone cool by the end, who knows? &mdash; which is good, because I don't <i>want</i> to identify with him. I am a grown man, for god's sake, with a job and a home of my own, and a big TV and a PlayStation 3 and a copy of <i>Final Fantasy XIII</i>. Kids old enough to identify with Hope wouldn't even be able to afford a PS3! Anyway, let's stop with that.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ffsnow.jpg" class="left image500" width="500" />Then there's Snow. First of all, why is his name "Snow"? That's a dumb name. Hey, what does snow come from? What does it fall out of? Ohh, right, clouds. Snow is annoying. He's big and dumb and super-positive. His hat is terrible. If he'd take the hat off, I bet he'd been kind of a cool-looking dude. As is, you keep expecting him to say, when the camera slides in his direction: "Hey, have you guys seen my keg?" (Things to note: he is dumb enough to misplace a keg of beer. He is strong enough to carry a keg of beer like a Double Big Gulp and then forget that he's not carrying it. He drinks kegs of beer all the time. He drinks them completely by himself. He wouldn't mind just buying another keg to replace the one he misplaced.) In battle, he attacks with his bare fists. The game focuses quite heavily, for a while, on his romantic flashbacks with a girl who is literally half his size. It's a little queasy. Eventually, neat things happen to him, and his accidental-tourist personality becomes genuinely endearing. However, for those first eight hours, he's what the Japanese call a "<i>tsukareru yatsu</i>" &mdash; a person who makes you tired [just looking at him / hearing him talk]. He is this big dumb ray of light and he screams happy things in your face and you wish he would go away.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_fflightning.jpg" class="left image500" width="500" />Thankfully, there's Lightning. She is the best parts of Cloud, the best parts of Squall, the best parts of Auron, the best parts of Terra, and none of the bad parts of any of those characters. She's tough and she's hot. She is <i>liquid-hotrogen</i>. She isn't annoying or brooding at all! And she <i>just keeps punching</i> Snow in the face every time he says something dumb. You go girl! She is sympathetic to Hope, which is interesting, because you'd think she'd consider him as unbearable a little twerp as we do. That she has a little sister &mdash; the aforementioned tiny girl who has a romantic relationship with Snow &mdash; who she cares for quite deeply is even more interesting. She's not the cold jerk she could have been. The fans wouldn't have cared if she was a jerk, too. They like jerks. What Lightning represents is actual <i>effort</i>. Also, what were those things that lightning comes out of again? Oh, right &mdash; clouds.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_fffavorite.jpg" class="left image500" width="500" />My absolute favorite character, however, is Sazh. Yes, I know. Everyone thought he was going to be a jerk. In the previews, he just yells and screams constantly, like he's incapable of speaking a single sentence in a normal voice. For the first hour of the game, we witness Lighting do Something Fantastic, like jump off the top of a building and hit the ground running, and Sazh just looks down and yells something like "Hey, wait for meeee!" and then starts climbing down excruciatingly slowly. This is the game establishing that Sazh is Not As Cool as Lightning. Well, you get to a certain point, and Sazh is revealed shockingly to just be a Normal Guy. He is our player surrogate. We identify with him more than everyone else, because he's not a psycho-freak super-soldier or helicopter-surfing revolutionary leader, and also because, like us, he has a baby bird living in his hair. And once his little side-plot comes into view, it's interesting and tender and genuinely human.</p> <p>Vanille &mdash; the huge-headed, T-rex-armed little girl &mdash; is kind of a tough nut to crack. She's narrating the game, on the one hand, so maybe she's important? Maybe she's the Vaan character. Maybe she's bigger than that? Maybe she has a secret. Then there's Cid &mdash; he's pleasantly, toughly hammy. Then there's Oerba. I don't even know how to pronounce that name. God, she's so hot. I want her to beat me with her belt &mdash; or, better yet, my belt. My belt is really heavy. It's probably heavier than hers.</p> <p>What do all of these people add up to? Well, I haven't seen the full curve of the plot, yet, though I've seen enough bits and pieces of a carefully structured under-story to know that, at the very least, all of them serve some greater purpose. I am confident in declaring that the plot officially impresses me &mdash; it's ballsy that Square-Enix decided to go with a byzantine, confusing atmosphere-heavy plot that produces so little fruit in its first two hours. Looking at the breadth of the game, at how straightforward it is in its pacing, you'd presume that they were trying to make some kind of Japanese equivalent of <i>Call of Duty</i> or <i>Half-Life</i> &mdash; we at least know for sure that Square-Enix has their eye on <i>Modern Warfare</i> (they published it in Japan, after all) &mdash; though it seems like, in the end, the linearity of the experience serves to efficiently deliver the tangled plot (and not the other way around), because delivering it at a more deliberate pace would probably be even more confusing. So, in short, rest assured that <i>Final Fantasy XIII</i> does not, at least in its first half, fall victim to <i>Kingdom Hearts</i>'s syndrome of tossing you back and forth between disparate worlds and plot threads. Though we frequently switch focuses, episodes, and main characters in <i>Final Fantasy XIII</i>, it all seems to be distinctly adding up to One Big Thing.</p> <p>The biggest, most negative thing I can say, however, is that it takes to long to drop the first plot bombshells. Every hour or so, something pops up that makes you think, "Oh, that's <i>it</i>? <i>That</i>'s what this game is about?" And then you plod forward half-disappointed, half-hoping that there's something bigger. Then it gives you something incrementally bigger. Then you plod forward again.</p> <p>It's like this:</p> <p>Cut scene &mdash;&gt; Would you like to save? &mdash;&gt; Cut-scene &mdash;&gt; Walk forward five minutes, fight some monsters &mdash;&gt; Save point &mdash;&gt; Cut scene &mdash;&gt; Boss &mdash;&gt; Cut-scene &mdash;&gt; Would you like to save?</p> <p>That goes on for maybe the first twelve hours. If you like <i>Metal Gear Solid</i>, you won't complain. If you like <i>Final Fantasy VI</i> or <i>VII</i>, it's going to feel like a toothache.</p> <p>In screenwriting, there is a damn-near ironclad rule: the first Hugely Interesting Thing happens at the twenty-two-minute mark. Why don't we have anything like that in games? Let's try to make one, right here:</p> <p><b>The Two-Hour Rule Of Role Playing Game Scenario-Planning</b>:</p> <p>The first Hugely Interesting Thing should happen in the first two hours.</p> <p>With an FPS, make it "the first ten minutes."</p> <p>"Fun," however, should come in the first five seconds.</p> <center><b><i>Final Fantasy XIII</i> as: The Action Extravaganza of the Decade</b></center> <p><i>Final Fantasy XIII</i>'s battle system is fantastic. It's the old-school ATB "Active Time Battle" system, with <i>Final Fantasy X</i>'s strategy, <i>Final Fantasy V</i>'s Job System, and <i><a class="autolink" title="Click here to read more posts tagged #finalfantasyxii" href="http://kotaku.com/tag/finalfantasyxii/">Final Fantasy XII</a></i>'s Gambit System grafted on top of it. The best part is, Jobs and Gambits are fused into one thing, which can be activated / changed at any time during a battle with the press of one button. Neat!</p> <p>It's called the "Optima Change" system, which sounds cool. I hear they're calling it the "Paradigm Shift" system in the English version, which sounds maybe even cooler. Either way, it's the same thing.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ffoptima.jpg" class="left image500" width="500" />An "Optima" or "Paradigm" is an array of "roles." A "role" is kind of like a classic <i>Final Fantasy</i> "job," except instead of saying simply what a character <i>can</i> do, it says what they're <i>likely</i> to do. A "Healer" has healing magic, and is also likely to use it to heal. Healing will take priority over anything else. A "Jammer" has various status-destroy magic spells, and is likely to cast them. An "Enhancer" holds the keys to buffing spells, and will use them ad nauseum. An "Attacker" will attack constantly and ferociously. A "Blaster" will cast attack magic spells. These are just a few of the roles.</p> <p>Between battles, you go into your little menu thing, and you configure your Optimas. You choose which character is which role for which Optima. A single Optima consists, then, merely of role assignments for each of three characters. You can store six Optimas at a time, so choose wisely.</p> <p>There are no "Magic points" in this game. You can use magic all that you want. It's just as well &mdash; in <i>Final Fantasy XII</i>, your magic automatically recovered, after all. The thing is, battles very seldom stand on the edge of a knife, eager to fall one way or another. So having infinite magic points <b>does not make the game easier</b>. What you have is three ATB bars that all charge at once. You only control one character. You choose what three actions you want the character to take. Some actions cost more than one ATB bar, like Lightning's Area Flash slash move. Area Flash only hits an enemy once, though if several enemies are clustered together, it can hit all of them &mdash; the same for Snow's hand grenade attack. Protect spells take one ATB.</p> <p>Let's say I have an Optima where two characters are attackers and one is a blaster. Then I have another Optima where two characters are Blasters and one is a Healer. Then I have one where one character is a Jammer, one an Enhancer, and one an Attacker. Let's say I use that third Optima as my default:</p> <p>When a battle starts, my Enhancer is immediately using magic to buff up my dudes' defense. Next round, he casts shell on everyone, boosting magic defense. Your Jammer, meanwhile, is casting de-protect and de-shell &mdash; which, in addition to nullifying shell and protect spells, also increase default defense or magic defense. This is a first for <i>Final Fantasy</i> (though a standard for <i>Dragon Quest</i> or <i>Persona</i>, et al). Longer battles become mostly defense-focused: Lowering your enemies' defense while you boost your own, putting all your faith into single impactful attacks. Your attacker keeps wailing on the enemies while the Jammer and Enhancer do their work. Maybe your guys start taking some damage.</p> <p>This is where you press the L1 button to bring up the Optima menu. Now you choose your Healer, Attacker, Blaster array. Now one of your dudes is healing while the other two attack physically or with magic. Maybe the enemies start to buff up, necessitating a switch back to the Enhancer and Jammer array. Or maybe you decide to force your way through by changing the paradigm to Blaster, Attacker, Blaster, and see if you can just put them enemies away ASAP.</p> <p>When you win the battle &mdash; <i>if</i> you win the battle &mdash; you get a star ranking telling you how well you did, and some points to spend on (joylessly) purchasing new abilities or upgrades for each individual role.</p> <p>The star ratings mean close to nothing for the first eight hours or so of game. All you're doing in the beginning is choosing "Go!", pressing the Yay Button, and then watching breathlessly as your characters score massive damage. The major battle system concepts trickle down the pipe, and after two hours, you have your first Optima change option. After four hours, the game has introduced the support classes; around eight hours, the game plops down a boss that requires you to actually think. Is this too slow? I, for one, think so. Again, I just have to mention the twenty-two-minute rule of screenplay writing: The art of crafting, choosing, and changing Optimas is so interesting in the context of a battle that it really should be something the game wears on its sleeve. It should be forcing you to dip your toe into its ocean not ten minutes after the very first fight. Maybe they could make it, like, Sazh has a healer role, or something. Nope: In the beginning, it's just all potions, all the time. You can use potions (or other items) whenever you want (no ATB charge needed). They take effect immediately, and they heal everyone.</p> <p>The game's reluctance to roll out the battle system quickly might be an inferiority complex: the game is suspicious that you might not like it. Also, the first item you receive for use in the field is "Sneak Smoke," enabling you to avoid detection by enemies; this is more or less a sign that the developers know very well that RPG players sometimes don't like fighting battles at all.</p> <p>The last word on the battles: Most of the time, they're really short. Like, ten seconds. Then there are bosses, which can be very long.</p> <center><b><i>Final Fantasy XIII</i> as: The Sequel to <i>Final Fantasy XII</i></b></center> <p>The biggest criticism of the game among those who have just started playing it is that you "only control one character." This is an unfortunate criticism, mostly because it's true. However, it's about as valid as the first major criticism of <i>Final Fantasy XII</i>: that there are too many enemies to fight, and choosing "fight" for all of them just takes too much time. This is because the game wanted you to use the Gambit system to program your allies' AI.</p> <p>Years after <i>Final Fantasy XII</i>, the Japanese gamers still regard it unfairly as an atrocity, in that it made people motion-sick, that the characters were ineffectual, and that the battles were tiresome and confusing at worst and boring, tangentially interactive experiences at best.</p> <p><i>Final Fantasy XIII</i> features a much slower field-map camera, which moves at a much more human-head-like speed. The characters are all bottom-up-constructed cosplayers' dreams come true who are carefully and minutely constructed such that each character will be <i>someone</i>'s favorite character. And the battles try admirably hard to be like classic <i>Final Fantasy</i> while also not completely ignoring the objective triumph of <i>Final Fantasy XII</i>'s amazing, breezy, sticky, frictive conflicts. The Optima Change System makes you feel far more connected to and <i>alive with</i> the characters than the Gambit System did, probably because it requires you to press buttons every once in a while. The Gambit System, love it as I do, turns <i>Final Fantasy XII</i> into a kind of virtual pet: Wind it up and watch it go. <i>Final Fantasy XIII</i> gives you a button to press to change tactics, and then carefully constructs all manner of battles that exploit every nook and cranny of the mechanics. It's hard to explain exactly how a boss battle flows in <i>Final Fantasy XIII</i>. Suffice it to say that, after a point, the system clicks and you are In The Zone. You are Dodging Asteroids and Shooting Aliens at the same time. You are scoring four stars out of five at the end of a battle, sighing, and saying, "Yeah, I guess I deserved that." How do you know you deserved it? What has the game done to you? Who knows. It's got you, though.</p> <center><i><b>Final Fantasy XIII</b></i> as: A Bad Habit</center> <p>I <i>might</i> have given up on <i>Final Fantasy XIII</i>, the way a friend of mine has given up on smoking. He's always saying, "I haven't smoked a cigarette in <i>two weeks</i>." It's like, he knows he's never going to give it up; he just happens to, sometimes, give it up subconsciously. What I'm saying is, I've had the game for one day shy of a week now, and I haven't completed it. I am halfway around the world from my home, and I have family members I haven't seen in over half a decade, though I also have this weird pseudo-illness with which to excuse myself from the world for a while, and I still can't bring myself to plow through the game. All this says is that the game isn't as immensely <i>devourable</i> for a thirty-year-old as <i>Final Fantasy VI</i> was for a fifteen-year-old. Maybe that means something, and maybe it doesn't. Who am I to decide?</p> <p>This year, I got into a half-argument with a Japanese friend about the Hayao Miyazaki film "Ponyo." I said, I thought it was Miyazaki's best, most fully realized film. The friend said that I was wrong, that "Totoro" was easily the best Miyazaki film. I said I thought "Ponyo" was basically the same movie, only told in a more chaotically accessible form. It's more alive and motion-ful. The friend said, "You don't understand, because you didn't see 'Totoro' as a child." My reply to this was, "First of all, I <i>did</i> see 'Totoro' as a child. Second of all, <i>you</i> don't understand, because <i>you</i> didn't see '<i>Ponyo</i>' as a child." The friend then accused me of using some evil logical fallacy, which nullified my entire argument. It was apparent that he learned that word while serving on his high school debate team, which in Japan, I think, means they stand on opposite ends of the room staring at the floor asking their rival in whispering tones to "please stop arguing please." I think I won the argument pretty well.</p> <p>I also think I have matured less than one tenth of one iota since my days in high school. Well, maybe I've matured a tiny bit: these days, when I think of that week I spent locked in my bedroom (the very bedroom I'm using to write this article, in fact) plowing through <i>Final Fantasy VI</i>, all I can do is feel pangs of regret that I didn't force myself to do pushups during the non-interactive parts of every battle, after all the commands are plugged in and the battle turns are playing out. I could have made a game out of it &mdash; do a pushup, then grab the controller and input a command when the next character's ATB bar fills up. I'd be ripped as <i>hell</i> by now.</p> <p>Maybe, though, that sitting and wallowing in the glow of the TV during those battles was half the fun of <i>Final Fantasy VI</i>. Maybe that's why I can't get so into <i>Final Fantasy XIII</i> &mdash; because the game just doesn't let you put the damn controller down, even for a microsecond. Then you've got the game world itself, a perfect straight track that offers you glimpses of the unspeakable expanse of the universe. It's like, you know why Americans like the Indy 500? You know why they like Nascar? Because they just want to see cars go fast. They don't like that shit they do in Europe, where the cars <i>slow down</i> to take corners. That's for the weak! If they could get their hands on enough land, they'd make a formula-1 track right here in Indianapolis, one that was 50 miles long and a perfect circle, just one never-ending curve so gentle that drivers could accelerate all the way through. Then they'd put maybe 500 cars on that track and the people would just sit there and go fucking insane watching these cars just endlessly stream by at dog-on-fire speeds, eventually screaming to let me off this crazy thing. That's what <i>Final Fantasy XIII</i> feels like, if you try to play it all day, and it kind of makes you nauseous. You don't feel like you own any of these characters or situations or what have you. The "Crystarium" (Sphere Board / License Board / Materia rolled into one) is so drab and linear: you just choose the next ability in line until your points are gone. A couple battles later, you open the menu again, spend all your points, close it, and go back to The Road. Your characters have two pieces of equipment: weapon and accessory. They have attack and magic attack in their status menu, and that's it.</p> <p>As a thirty-year-old man-child with spectacular hair, I must say that <i>Final Fantasy XIII</i> does not impress me as much as <i>Final Fantasy VI</i> did precisely half my life ago, and whether that has anything to do with any universal truth or the fact that I've just played <i>so many games</i> since then is neither here nor there. Right now, today, it's not the greatest game I've ever played. It's nice, wonderfully crafted, and certainly a lot more fun than most of the games I've played this year. It is not, however, magical. Maybe that'll change in the last half of the game, though even if that is the case, boo to Square-Enix for not trying to push me into love with the experience a lot sooner.</p> <center><b><i>Final Fantasy XIII</i> as: A Sign of the Times</b></center> <p>In the end, I'm going to say something edgy, something off-the-cuff: I talk in this article about how excellent the battle system is in <i>Final Fantasy XIII</i>, though why does it have to be a "battle system"? Why can't it just be a game wherein amazing things happen? In Gamestop for the first time in five years yesterday, I caught a glimpse of an in-store display for <i>The Legend of Zelda: Spirit Tracks</i>. One of the bullet points by the game description was: "Complete missions!" Seriously. Who goes into a videogame because they want to "Complete missions"? That's like an ice cream shop advertising to prospective customers by saying "Our ice cream cones will <b>make the palms of your hands kind of cold</b>!" Talk about the precise shape of the <i>deliciousness</i>, man! Anyway, we go into videogames because we want to "do cool stuff" or "see cool stuff", right? And while <i>Final Fantasy XIII</i> shows you plenty of cool stuff, it doesn't really let you <i>do</i> a lot of it. There's the should-be-infamous scene early on where two characters spy a parked sky-motorcycle in a cut-scene. Then the player is given control. You approach the motorcycles. A cut-scene starts. Your dudes get on and then fly away. They look like they're having a lot of fun! Too bad we can't have that fun!</p> <p><i>Grand Theft Auto</i> lets you have that fun. <i>Jak 2</i> let you have that fun. Why does <i>Final Fantasy XIII</i> only let you <i>direct</i> the fun? In battle, it's like, you choose to change your Optima so that your dudes can shoot fireballs out of their fingertips. We don't feel what it's like to shoot fireballs with our fingertips: We just feel what it's like to <i>tell someone to</i> shoot fireballs out of their fingertips. When a player sees something happening in your videogame and says "Man, that would be kind of cool to do in a videogame", the ghost is basically given up.</p> <p>What I'm saying is, I'm pretty sure "battle systems" are vestiges of a time gone by. I'm pretty sure they were only ever a placeholder for some Massive Fun To Come. Like, the old <i>Dragon Quest</i> games made you walk around an overworld. The town icons were as big as your dude. The forests were green panels. They were translucent if you walked through them. Then there was <i>Dragon Quest VIII</i>, on the PlayStation 2. The forests had real trees you could walk under. It still had a battle system. <i>Dragon Quest IX</i> was supposed to be an action game. A group of maybe two hundred vocal fans didn't like it. The people making the game backed down, made it a battle-system-game again. I'm pretty sure Square-Enix could have made an action game as exciting and accessible as <i>Monster Hunter</i>using the <i>Dragon Quest</i> franchise.</p> <p>They could do it with <i>Final Fantasy</i>, too. <i>Final Fantasy XII</i> was a remarkable step in that direction. Imagine, the depth of the Gambit System for two of the characters, and then intensely frictive action gameplay for the one character directly under your control. Then, maybe you press one button to shift the Paradigm (gambit configurations) of the other two characters. Wouldn't that be hot as <i>hell</i>? As it is, <i>Final Fantasy XIII</i> shows your dudes doing cool stuff &mdash; summoning twin ice princesses who then fuse into one giant motorcycle, then jumping onto that motorcycle and driving it over the enemies' frightened bodies &mdash; though there's such a weird disconnect between the stuff you feel in control of (walking down The Road) and the stuff that you only <i>suggest</i> (aforementioned vehicle-summoning). The "other stuff" always looks like "the fun stuff". There's so much grass, and it's so green, on the other side of the fence, and on <i>our</i> side of the fence, it's cracked concrete. Translation: In cut-scenes, it's all beautiful, expensive CG of gorgeous people doing impossible / awesome things, and in the actual game, it's accessing a spreadsheet, clicking on "go", and watching some guys jump toward a monster, numbers flying everywhere, and then jumping back.</p> <p>Square-Enix might say that battle systems, that menus, are the most easily accessible means to deliver this kind of big-scale story to the public. I say, the emotional investment required to learn the ins and outs and nuances of the Optima Change System are no less than the emotional investment of every one of the millions of ten-year-olds who play <i>Halo</i> for the first time. Here's where we could play devil's advocate to ourselves, and start talking about the atrocities committed by Square's Western-style shooting experiment <i>Dirge of Cerberus</i>, though it'd be hard to do that without getting mean.</p> <p>I suppose it'd be best to stop right there. No, let's do this, first:</p> <p><font color="blue">Love:</font></p> <p><font color="blue"><b>The Music</b>: Masashi Hamauzu's score is constantly effervescent and inventive. It's always doing something new. The battle themes are some of the best videogame music since <i>Chrono Cross</i>. People might not like <i>XIII</i>'s music as much as the music in some of the other <i>Final Fantasy</i> games because it's clearly not bombastic or pop-song-like enough. Bombastic, pop-song-like music is great, though so is deep, complex, well-produced, musician-like stuff like this. Hamauzu is a talented musician, not just a "videogame music composer," and the quality of the tracks is staggering when you also consider their volume.</font></p> <p><font color="blue"><b>The Graphics</b>: My god, I want to <i>eat</i> everyone's hair.</font></p> <p><font color="blue"><b>The Math</b>: Some boss battles will make you feel like a genius.</font></p> <p><font color="blue"><b>The Structure of the Story</b>: Every once in a while, the game's not about "I wonder what's going to happen?" &mdash; it's about "I wonder what <i>already happened</i> before the beginning of the plot to explain why I should care about that thing that just happened?" I am putting this under "love" (note present tense) because, if nothing else, it's a lot better than "I hate these people, I hope they all die, and I don't even care if they don't."</font></p> <p><font color="red">Hate:</font></p> <p><font color="red"><b>Whiners</b>: I want to punch that little kid in the face. I go into every cut-scene hoping someone decks him, lays him out, lambastes him.</font></p> <p><font color="red"><b>Vanille's arms</b>: Why the hell are they so short? They're not even long enough to untie her pigtails. I pray they don't "explain" the length of her arms in a poignant cut scene at some point.</font></p> <p><font color="red"><b>Having a Fever</b>: Why are the words "Optima Change" <i>literally</i> visible on the screen at <b>all times</b> during the battles? I <b>know</b> I can press the L1 button to open my Optima Change menu! Stop crowding my Cinematic Action Movie Like Videogame Battle Experience with your Stupid Buzzwords! . . . . . . and several (infinite) other hot-headed complaints accessible only to people who are playing a game with lots of small text and flipping, flying numerals through throbbing skull pain.</font></p> <p><i>tim rogers is the editor-in-chief of <a href="http://www.actionbutton.net">Action Button Dot Net</a>, and will be posting a review of Final Fantasy XIII there shortly. you can also see action button's <a href="http://www.youtube.com/actionbuttondotnet">YouTube channel right here</a>. If you're in Toledo, Ohio on the night of December 29th, come see my band at Frankie's!</i></p> ]]></description>
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			<category><![CDATA[ Impressions ]]></category>
			<category><![CDATA[final fantasy XII]]></category>			
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			<pubDate><![CDATA[Fri, 25 Dec 2009 11:00:14 -0700]]></pubDate>
                <dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[ The Christmas (And Holiday) Cards We Got [Gallery] ]]></title>
			<description><![CDATA[ <p>Out of the goodness of their hearts and the possible desire to remind us of their biggest and best brands, gaming companies of the world (and, I think, one regular reader) sent Kotaku the following batch of holiday cards.</p> <p>Click thumbnails to enlarge. These are the fronts of the cards, most of which were physically mailed to me.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/2kard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_2kard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/activisioncard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_activisioncard.jpg" class="left image500" width="500" /></a>This one was from Activision and included a note that said that a donation to the USO, a charity for the U.S. armed forces, had been made in my honor.<br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/atluscard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_atluscard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/bethesdacard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_bethesdacard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/capy_holidays_lrg.png"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_capy_holidays_lrg.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/globalagendacard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_globalagendacard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/hudsoncard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_hudsoncard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/namcocard.png"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_namcocard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ncsoftcard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ncsoftcard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/nexoncard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_nexoncard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/nintencard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_nintencard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/renegadekidcard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_renegadekidcard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/scan10187.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_scan10187.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/squarecard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_squarecard.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/wbiecard.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_wbiecard.jpg" class="left image500" width="500" /></a><br> <object id="mbox_player_4c97d0b0181be2c6c3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="320" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://bg-video.cp.motionbox.com/motionboxons/flash/VideoPlayer.swf?video_uid=4c97d0b0181be2c6c3&type=sd&security_token=prod3.e2681bb40b92cdad"> <param name="allowFullScreen" value="true"> <param name="allowScriptAccess" value="always"> <embed name="mbox_player_4c97d0b0181be2c6c3" src="http://bg-video.cp.motionbox.com/motionboxons/flash/VideoPlayer.swf?video_uid=4c97d0b0181be2c6c3&type=sd&security_token=prod3.e2681bb40b92cdad" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="320" allowscriptaccess="always" class="left gawkerVideo"></embed></object><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/4c97d0b0181be2c6c3.jpg"></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5431112/the-christmas-and-holiday-cards-we-got/gallery/]]></link>
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			<category><![CDATA[ Gallery ]]></category>
			<category><![CDATA[christmas cards]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 10:00:04 -0700]]></pubDate>
                <dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[ What Games Did You Get For Christmas Today, For Better Or Worse? [Speakout] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/biggergifts.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_biggergifts.jpg" class="left image500" width="500" /></a>You asked for Uncharted 2 but grandma got you .hack? Did you receive that prestige edition of Modern Warfare 2 you asked for? Is your Christmas console broken already? Celebrate or vent about your gaming Christmas gifts right here.</p> <p>We know the hurt you're feeling now... or the joy. Let it out in the comments section below.</p> <p><a href="http://www.flickr.com/photos/alancleaver/4085081161/"><br> PIC from Alan Cleaver 2000's Flickr photostream</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5432563/what-games-did-you-get-for-christmas-today-for-better-or-worse]]></link>
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			<category><![CDATA[ Speakout ]]></category>
			<category><![CDATA[Christmas]]></category>			
			<pubDate><![CDATA[Fri, 25 Dec 2009 09:00:02 -0700]]></pubDate>
                <dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[ Left 4 Dead 2's Midnight Riders Wish You Warm Christmas Beatings [Clips] ]]></title>
			<description><![CDATA[ <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/MrZdvW6BBkc&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/MrZdvW6BBkc&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object> They may not be getting a starring role in <a class="autolink" title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a> downloadable content as we'd hoped, but the self-proclaimed Greatest Southern Rock Supergroup of All Time is providing more musical back up than we were expecting.</p> <p>The Midnight Riders&mdash;or their management, we presume, since the band has been missing in action since October&mdash;have released their holiday single "All I Want For Christmas (Is To Kick Your Ass)" online, giving Left 4 Dead 2/southern rock superfans a new Christmas anthem to break pool cues and beer bottles to.</p> <p>The fiction, explaining how the Midnight Riders would even conceive of writing a Christmas tune, can be enjoyed at the band's YouTube page.</p> <p><a href="http://www.youtube.com/watch?v=MrZdvW6BBkc">All I Want For Christmas (Is To Kick Your Ass)</a> [YouTube - thanks, Chad & Jeremy!]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5434014/left-4-dead-2s-midnight-riders-wish-you-warm-christmas-beatings]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Humor]]></category>			
			<category><![CDATA[Left 4 Dead 2]]></category>			
			<category><![CDATA[Valve]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 20:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Big Final Fantasy XIII Sales Mean Big PS3 Sales In Japan [Console Taisen] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_mchw_122409.jpg" class="left image500" width="500" />When you're selling over 1.5 million copies of Final Fantasy XIII to the Japanese game buying public, you're gonna sell some PlayStation 3s to go along with it. How many? More than triple what Sony sold the week before.</p> <p>That big red slice in the Japanese hardware pie represents the 237,000-plus PS3s snapped up by gamers hungry for some Final Fantasy. And that similarly impressive slice of blue? That's the Wii, which managed to move over 190,000 units last week, according to <a class="autolink" title="Click here to read more posts tagged #mediacreate" href="http://kotaku.com/tag/mediacreate/">Media Create</a>.</p> <p>Those big Wii sales&mdash;combined with similarly solid DS sales&mdash;gives Nintendo the dominant share of the pie this week, somewhat unexpected given Sony's install base spike with the PS3. Full numbers for all nine systems are after this.</p> <ul> <li>PlayStation 3 - 237,086</li> <li>Wii - 191,915</li> <li>Nintendo DSi - 95,227</li> <li>PSP - 79,194</li> <li>Nintendo DSi LL - 75,241</li> <li>Nintendo DS Lite - 12,879</li> <li>Xbox 360 - 8,965</li> <li>PSPgo - 3,260</li> <li>PlayStation 2 - 2,982</li> </ul> ]]></description>
			<link><![CDATA[http://kotaku.com/5433792/big-final-fantasy-xiii-sales-mean-big-ps3-sales-in-japan]]></link>
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			<category><![CDATA[ Console taisen ]]></category>
			<category><![CDATA[Hardware]]></category>			
			<category><![CDATA[media create]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[Sales]]></category>			
			<category><![CDATA[The japanese hardware chart]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 19:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ What Are You Playing This Holiday Weekend? [Lazy Sundays] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_clash_of_heroes.jpg" class="left image500" width="500" />As I mentioned last weekend, my gaming options are limited to one platform&mdash;the Nintendo DS&mdash;and two games&mdash;The Legend of Zelda: Spirit Tracks and Might & Magic: Clash of Heroes. And so it goes <em>this</em> weekend...</p> <p>I may get my hands on a few Wii games during Christmas break, but nothing I'm planning on playing for more than a few minutes. But maybe there will be some new DS games under the Christmas tree tomorrow morning, something for me to play while leaving Spirit Tracks still untouched.</p> <p>Any idea what you may be receiving tomorrow, Christmas observers? And if not, what will you be planning on playing in the eventuality of lumps of coal and bags of switches?</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433974/what-are-you-playing-this-holiday-weekend]]></link>
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			<category><![CDATA[ Lazy Sundays ]]></category>
			<category><![CDATA[Game Plan]]></category>			
			<category><![CDATA[What Are You Playing This Weekend?]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 18:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Here's Nintendo's Enviro-Friendly Game Case [Update] [Changes] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1261692589373_img_3567.jpg" class="left image500" width="500" />The TIE Fighter-Wing looking <a href="http://kotaku.com/5415367/changing-video-game-cases-go-for-the-green">"green" game cases</a> have been out for Xbox 360 since most November releases. Go Nintendo has an image of what they'll look like for Wii games, beginning with Final Fantasy Crystal Chronicles: The Crystal Bearers.</p> <p>As you can see, it keeps the <s>octagonal</s> <s>hexagonal</s> circular hub-and-spoke design on the right side, but stamps out a recycling symbol on the left. I suppose the weights and material used are equivalent. All that's left now is a look at Sony's Blu-ray case design.</p> <p>A larger version of this image, if you're interested, is at Go Nintendo's link.</p> <p><strong>Update:</strong> Commenter <a href="http://kotaku.com/people/justinstair/">Justin Stair</a> shares this image of a Blu-ray eco case, if it's anything like what we can expect for PS3 games.<br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/custom_1261703017425_111829d1236261551-new-style-blu-ray-cases-dsc01128.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1261703017425_111829d1236261551-new-style-blu-ray-cases-dsc01128.jpg" class="left image500" width="500" /></a></p> <p><a href="http://gonintendo.com/viewstory.php?id=108953"><br> New 'Green' Game Cases - Wii Version</a> [Go Nintendo]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433949/heres-nintendos-enviro+friendly-game-case-[update]]]></link>
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			<category><![CDATA[ changes ]]></category>
			<category><![CDATA[Environment]]></category>			
			<category><![CDATA[Game cases]]></category>			
			<category><![CDATA[Green]]></category>			
			<category><![CDATA[Nintendo]]></category>			
			<category><![CDATA[Wii]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 17:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[ Stolen 360 Helps Cops Bag Prolific Bronx Burglar [Whoops] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawkerassets.com/assets/images/2009/12/custom_1261691436350_robble.jpg" width="160" height="152" />Jeremiah Gilliam's streak of 200-plus larcenies and burglaries came to an end when the criminal mastermind plugged in a jacked Xbox Live, leading the cops directly to his door.</p> <p>Police got a search warrant for Gilliam's home in the Bronx based off tracing info gathered by Microsoft and Gilliam's ISP. Seems he snatched an <a class="autolink" title="Click here to read more posts tagged #xbox360" title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> - see? It's not so hard to specify the console in question - around Nov. 11, then hooked it up to play an online game (unspecified, but we'll forgive 'em). Evidently the console was reported stolen, and when law enforcement went back to Microsoft to ask if that machine had connected since the burglary, lo and behold it had. I'm assuming the monthlong intermission was to make sure everything followed search warrant and subpoena procedure.</p> <p>When police cuffed Gilliam, they found loot from "about 200 car larcenies and a couple of burglaries," reports LoHud.com Consoles, mobile phones, GPS devices and other electronics were found in the trove. "We recovered so much, I just didn't know where to start," Pelham police Detective Rick Deer told LoHud.</p> <p>Gilliam has the proverbial longer-than-one's-arm rap sheet. He was out on parole at the time of his arrest. He's looking at felony grand larceny charges.<br /> <a href="http://www.lohud.com/article/20091224/NEWS02/912240363/-1/newsfront/Pelham-police-follow-Xbox-trail-to-suspect--find-loot-from-200-thefts"><br /> Police Follow Xbox Trail to Suspect, Find Loot from 200 Thefts</a> [LoHud.com via <a href="http://www.hotbloodedgaming.com/2009/12/24/police-use-xbox-live-to-catch-thief/">Hot Blooded Gaming</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433946/stolen-360-helps-cops-bag-prolific-bronx-burglar]]></link>
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			<category><![CDATA[ Whoops ]]></category>
			<category><![CDATA[Cops]]></category>			
			<category><![CDATA[Crime]]></category>			
			<category><![CDATA[Law]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 16:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[ Two Big Outlets List FIFA World Cup Edition for April [Rumor] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawkerassets.com/assets/images/2009/12/custom_1261689360211_wc2010_logo.jpg" width="160" height="183" /><a class="autolink" title="Click here to read more posts tagged #easports" title="Click here to read more posts tagged #easports" href="http://kotaku.com/tag/easports/">EA Sports</a> has not yet announced a date for its 2010 FIFA World Cup version, but both <a href="http://www.amazon.com/2010-FIFA-World-Cup-Xbox-360/dp/B002WEZ1GA/ref=sr_1_3?ie=UTF8&s=videogames&qid=1261689272&sr=8-3">Amazon</a> and <a href="http://www.gamefly.com/game/ps3/2010-FIFA-World-Cup/140720/">Gamefly</a> have it listed for April 27. World Cup 2010 begins June 11 in South Africa.</p> <p>EA has produced a dedicated version in every World Cup year going back to 1998; Pasta Padre notes the most recent was released in late April as well. And April 27 is indeed a Tuesday. Sounds like a good bet to me.</p> <p>I've emailed EA Sports but I've got a better chance of a fat elf in a red suit poking his head out of my fireplace than hearing back on Christmas Eve. And I don't have a fireplace.</p> <p><a href="http://www.pastapadre.com/2009/12/24/2010-fifa-world-cup-release-date">2010 FIFA World Cup Release Date</a> [Pasta Padre]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433939/two-big-outlets-list-fifa-world-cup-edition-for-april]]></link>
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			<category><![CDATA[ Rumor ]]></category>
			<category><![CDATA[EA Sports]]></category>			
			<category><![CDATA[Fifa 10]]></category>			
			<category><![CDATA[Fifa world cup 10]]></category>			
			<category><![CDATA[Soccer]]></category>			
			<category><![CDATA[Sports]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 15:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[ Rock Band Takes A Gamble On Even More Country [Harmonix] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/rock_band_country.jpg" class="left image340" width="340" />Harmonix, clearly knowing when to hold 'em and when to fold 'em, has gone all in&mdash;in terms of bringing exactly seven new country tinged tracks to <a class="autolink" title="Click here to read more posts tagged #rockband" href="http://kotaku.com/tag/rockband/">Rock Band</a> next week.</p> <p>Rock Band and <a class="autolink" title="Click here to read more posts tagged #rockband2" href="http://kotaku.com/tag/rockband2/">Rock Band 2</a> owners with a taste for twang should count their money, then decide if new downloadable tunes from Alan Jackson, Keith Urban, Shania Twain, Martina McBride and more are in the cards. These seven new country hits will be dealin' out as of December 29 on the Xbox 360 and Wii and January 7 for the PlayStation 3.</p> <p>The entire "Going Country Pack 02" will cost $10.99, £4.99 UK, €7.99 EU or 880 Microsoft Points for Xbox 360, depending on your currency of choice. That works out to $1.99 USD, £.99 UK, €1.49 EU or 160 Microsoft Points for Xbox 360 per track.</p> <ul> <li>Alan Jackson – "Good Time"</li> <li>Cross Canadian Ragweed – "Cry Lonely"</li> <li>Jason Aldean – "She's Country"</li> <li>Keith Urban – "I Told You So"</li> <li>Kenny Rogers – "The Gambler"</li> <li>Martina McBride – "This One's For the Girls"</li> <li>Shania Twain – "Any Man of Mine"</li> </ul> ]]></description>
			<link><![CDATA[http://kotaku.com/5433756/rock-band-takes-a-gamble-on-even-more-country]]></link>
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			<category><![CDATA[ Harmonix ]]></category>
			<category><![CDATA[Dlc]]></category>			
			<category><![CDATA[Rock Band]]></category>			
			<category><![CDATA[Rock band 2]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 14:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Guess What San Jose Mercury News' GOTY Is? [News] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_500x_india3.jpg" class="left image500" width="500" /><a class="autolink" title="Click here to read more posts tagged #streetfighteriv" href="http://kotaku.com/tag/streetfighteriv/">Street Fighter IV</a> wowed the <a href="http://www.mercurynews.com/columns/ci_14043302?nclick_check=1&forced=true">San Jose Mercury News</a> enough this year to earn it's <a class="autolink" title="Click here to read more posts tagged #gameoftheyear" href="http://kotaku.com/tag/gameoftheyear/">Game of the Year</a> award. No, there won't be a parade &mdash; have you <em>seen</em> the streets in downtown San Jose?</p> <p>Mercury News writer Gieson Cacho put together a top 10 list the likes of which I'm more used to seeing on video game websites than in newspaper coverage (even the online kind). I'm not at all surprised to see the Mercury News covering video games, though. Some of you may remember that VentureBeat games writer Dean Takahashi used to work there &mdash; and believe me, games journalism is catching.</p> <p>Here's the rest of Cacho's Top 10 games of 2009:</p> <p>2) Uncharted 2<br> 3) Call of Duty: Modern Warfare 2<br> 4) Assassin's Creed 2<br> 5) DJ Hero<br> 6) Killzone 2<br> 7) Dragon Age: Origins<br> 8) Batman: Arkham Asylum<br> 9) Forza Motorsports [sic] 3<br> 10) Little King's Story</p> <p><a href="http://www.mercurynews.com/columns/ci_14043302?nclick_check=1&forced=true">Best Game of 2009: 'Street Fighter IV' knocked out the competition</a> [<a class="autolink" title="Click here to read more posts tagged #sanjosemercurynews" href="http://kotaku.com/tag/sanjosemercurynews/">San Jose Mercury News</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433833/guess-what-san-jose-mercury-news-goty-is]]></link>
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			<category><![CDATA[ News ]]></category>
			<category><![CDATA[game of the year]]></category>			
			<category><![CDATA[San Jose Mercury News]]></category>			
			<category><![CDATA[street fighter iv]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 13:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[ Final Fantasy XIII Versus The Competition, By The Numbers [Sales Get] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/ffxiii_jp.jpg" class="left image340" width="340" />Square Enix released <a class="autolink" title="Click here to read more posts tagged #finalfantasyxiii" href="http://kotaku.com/tag/finalfantasyxiii/">Final Fantasy XIII</a> last week, a release that, in its first four days, sold more than 1.5 million copies. But how did the competition fare with the Final Fantasy sales juggernaut vying for Japanese gamer's yen?</p> <p>Quite well, especially if you consider the competition to be New Super Mario Bros. Wii, which has sold another 568,000 copies, just a hop, skip and jump away from crossing the two million mark in Japan. And speaking of selling two million copies of something to Japanese consumers, it appears Nintendo's other hit, Tomodachi Collection, has done just that. The Nintendo DS game once again shows off its long legs, securing third place behind Final Fantasy XIII and New Super Mario Bros. Wii.</p> <p>And what games would dare go up against Square Enix? Well, clothes-ripping, breast-teasing PSP game Queen's Blade: Spiral Chaos, which moved 50,000 copies to horny Japanese gamers in its debut week.</p> <p>A handful of other competitors also made first appearances on this week's <a class="autolink" title="Click here to read more posts tagged #mediacreate" href="http://kotaku.com/tag/mediacreate/">Media Create</a> software sales chart, highlighted below. Can you find them all?! Probably, since they've been bolded.</p> <p>01. <strong>Final Fantasy XIII</strong> (PS3) - 1,502,000 / NEW<br> 02. New Super Mario Bros. Wii (Wii) - 568,000 / 1,934,000<br> 03. Tomodachi Collection (DS) - 166,000 / 2,090,000<br> 04. Pokemon SoulSilver / HeartGold (DS) - 111,000 / 3,340,000<br> 05. Wii Fit Plus (Wii) - 93,000 / 1,201,000<br> 06. Inazuma Eleven 2: Fire / Blizzard (DS) - 71,000 / 808,000<br> 07. PokePark Wii: Pikachu no Daibouken (Wii) - 71,000 / 192,000<br> 08. Layton Kyouju to Majin no Fue (DS) - 54,000 / 496,000<br> 09. Phantasy Star Portable 2 (PSP) - 50,000 / 412,000<br> 10. <strong>Queen's Blade: Spiral Chaos</strong> (PSP) - 50,000 / NEW</p> <p>11. Wii Sports Resort (Wii)<br> 12. Taiko no Tatsujin Wii Dodoon to 2 Yome! (Wii)<br> 13. <strong>Pen 1 Grand Prix: Penguin no Mondai Special</strong> (DS)<br> 14. Mario & Sonic at the Olympic Winter Games (DS)<br> 15. Mobile Suit Gundam: Gundam vs. Gundam Next Plus (PSP)<br> 16. New Super Mario Bros. (DS)<br> 17. Naruto Shippuuden: Narutimate Accel 3 (PSP)<br> 18. World Soccer Winning Eleven 2010 (PSP)<br> 19. Call of Duty: Modern Warfare 2 (PS3)<br> 20. Sengoku Musou 3 (Wii)<br> 21. Tales of Graces (Wii)<br> 22. Power Pro Kun Pocket 12 (DS)<br> 23. Stitch! Ohana to Rhythm de Daibouken (DS)<br> 24. Mario Kart Wii (Wii)<br> 25. Tamagotchi no Narikiri Channel (DS)<br> 26. <strong>Katekyoo Hitman Reborn! DS Ore Ga Bosu! Saikyou Famiri Taisen</strong> (DS)<br> 27. Momotarou Dentetsu 2010 Senkoku Ishin no Hero Daisyuugou ! No Ken (Wii)<br> 28. Mario & Sonic at the Olympic Winter Games (Wii)<br> 29. World Soccer Winning Eleven 2010 (PS2)<br> 30. Metal Fight Beyblade: Bakutan Cyber Pegasus (DS)</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433771/final-fantasy-xiii-versus-the-competition-by-the-numbers]]></link>
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			<category><![CDATA[ Sales get ]]></category>
			<category><![CDATA[final fantasy XIII]]></category>			
			<category><![CDATA[media create]]></category>			
			<category><![CDATA[Only in Japan]]></category>			
			<category><![CDATA[Sales]]></category>			
			<category><![CDATA[Software]]></category>			
			<category><![CDATA[The japanese software chart]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 12:30:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ Why Can't This Ever Happen At The Airports I Use? [Clips] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_army_of_two_01.jpg" class="left image500" width="500" />This is quite possibly the only <a class="autolink" title="Click here to read more posts tagged #armyoftwothe40thday" href="http://kotaku.com/tag/armyoftwothe40thday/">Army of Two: The 40th Day</a> teaser that's made me laugh. Probably because I've spent six hours in airports so far this holiday and have another four ahead of me to go home.</p> <p>I don't even care that it's a United Kingdom teaser instead of a North American one. You'll find that airports &mdash; from their appearances and smells to their interminable waits and wailing babies &mdash; are pretty much a universal concept. By the time we colonize the moon, I'm sincerely hoping we've solved the wailing babies problem.</p> <p>Merry Christmas to those of you ahead of the United States' timezones. Happy day-before-Christmas to the rest of you!</p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="416" height="234" id="mbox_player_d497d0bf111de3cf5b"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=d497d0bf111de3cf5b&security_token=prod3.1d1a090cc42272d3&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="416" height="234" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_d497d0bf111de3cf5b" flashvars="video_uid=d497d0bf111de3cf5b&security_token=prod3.1d1a090cc42272d3&type=sd"></embed></object></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433858/why-cant-this-ever-happen-at-the-airports-i-use]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Army of Two: The 40th Day]]></category>			
			<category><![CDATA[Christmas]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 12:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[ New Screens For Carrier Command Remake [PC] ]]></title>
			<description><![CDATA[ <p><a class="autolink" title="Click here to read more posts tagged #bohemiainteractive" href="http://kotaku.com/tag/bohemiainteractive/">Bohemia Interactive</a>, creators of Operation Flashpoint and ArmA, are <a href="http://kotaku.com/5359361/carrier-command-is-back-baby">working on a remake of the classic Carrier Command</a>. Things <em>had</em> been pretty quiet on that front, but then we got these new screens.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/screen02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_screen02.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/screen03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_screen03.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/screenb01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_screenb01.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/screenb02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_screenb02.jpg" class="left image500" width="500" /></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433479/new-screens-for-carrier-command-remake/gallery/]]></link>
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			<category><![CDATA[ PC ]]></category>
			<category><![CDATA[Bohemia Interactive]]></category>			
			<category><![CDATA[Carrier Command]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 11:30:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Sony Add NBA, NHL Games To The PlayStation Network [Psn] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_psnnba.jpg" class="left image500" width="500" />Continuing moves made earlier in the year, when MLB, UFC and wrestling content <a href="http://kotaku.com/5397061/the-world-series-comes-to-playstation-network">was made available on the PlayStation Store</a>, Sony yesterday announced there are now NBA and NHL games ready for download as well.</p> <p>The NBA content is the more appealing of the two, Sony promising "select games" will be made available every week of the season, while the first two rounds of the playoffs will also be covered.</p> <p>The hockey stuff is a little less current, with twenty "historic" matches going up for sale.</p> <p>Everything is priced between $2 and $3.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433478/sony-add-nba-nhl-games-to-the-playstation-network]]></link>
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			<category><![CDATA[ psn ]]></category>
			<category><![CDATA[Nba]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Nhl]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Sports]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 11:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Mommy, Where Do Game Trailers Come From? [Production] ]]></title>
			<description><![CDATA[ <p>As we'll get into on Christmas day in a little more detail, video game trailers are big business these days. But did you ever stop and wonder where they actually come from?</p> <p>The Kartel did, so went and paid a visit to FAILSAFE Creative Group, an ominous-sounding company that specialises in the production of trailers for the video game industry.</p> <p>FAILSAFE have produced both trailers and behind-the-scenes diaries for games like Metal Gear Solid 4, Unreal Tournament III, Dark Void and Stranglehold. Sometimes they create original content (ie, stuff with actors), most times they're tasked with cutting, editing and arranging cinematic and gameplay footage provided by a publisher or developer.</p> <p>It's an interesting tour of the people and processes behind something most of us take for granted, so if you need to kill ten minutes over the Christmas break, it's worth a quick read.</p> <p><a href="http://www.thekartel.com/old_man_tom/blog/2009/12/23/an_inside_look_at_how_game_trailers_are_created">An inside look at how game trailers are created</a> [The Kartel]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433469/mommy-where-do-game-trailers-come-from]]></link>
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			<category><![CDATA[ Production ]]></category>
			<category><![CDATA[Media]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Trailers]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 10:30:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Batman Was Great, But Remember, Batman Was Late [Delays] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1249601503957_batchoke.jpg" class="left image500" width="500" />Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often forgotten news. Batman: Arkham Asylum was delayed in 2009. Its lead creator recalled that forgotten moment.</p> <p>You would think that delaying a game is an awkward process. The game is closing in on its completion date. The studio needs to be finished. Ads are placed. The publisher wants to start selling the thing and making money.</p> <p>You'd also think that Arkham Asylum game director <a class="autolink" title="Click here to read more posts tagged #seftonhill" href="http://kotaku.com/tag/seftonhill/">Sefton Hill</a> of <a class="autolink" title="Click here to read more posts tagged #rocksteadystudios" href="http://kotaku.com/tag/rocksteadystudios/">Rocksteady Studios</a> might have had butterflies in his stomach when, earlier this year, he and his team broached the topic to the games publishers that the game, which was planned for a late June release, could benefit from being pushed back.</p> <p>He doesn't tell the story as if he had much fear at all: "We discussed it with Warner Brothers and Eidos and said, 'Look, we believe we have a really good game here.' What we all agreed to do at the outset was put the time in and make sure we deliver a game worthy of Batman. ... [We] said what we really need to do here is spend this additional three months to make sure we tidy the game and deliver the game that we all set out to do. To give Eidos and Warner a lot of credit, they backed that 100%."</p> <p>For consumers, the delay turned out to be two months. Arkham Asylum <a href="http://kotaku.com/5235390/batman-arkham-asylum-delayed">slipped from June</a> to late August, when it was released to rave reviews. It seemed such a short delay, in fact, that some gamers thought they sniffed out a different motivation. "I think there were some rumors that it had just been delayed for more sales, but that wasn't true. We were still working on it like crazy."</p> <p>What did change in Arkham Asylum while the team labored for a couple of extra months? Hill was unable to specify any notable design changes, no new gadgets or altered levels. "Some of the things we worked on that aren't immediately apparent is things like the [data-]streaming times," he said. "You never see any loading screens when you're playing the game. And that's stuff that takes a lot of time to do." Hill said the delay also helped the team optimize the game's framerate.</p> <p>Hill made the delay sound so easy. Surely it wasn't that simple? He said it was the product of a team confident in their potential, an attitude that would empower other studios to also get their publishers to give them the extra time their games might need. So to get that delay, he suggested, a development team must have "confidence in the game." They also need "to be able to show that [added] time is going to be well spent. I think if you can do that, any publisher is going to buy into that. I think where it becomes difficult is if you're arguing from a position of weakness, if the confidence isn't there."</p> <p>It sounds like one of those things that's easier said than done. It sounds like one of those things that requires a publisher and a developer to be working together happily, which is not at all a given. And it sounds like something that, as a gamer, would be awfully hard to take.</p> <p>It also sounds like something that gets forgotten, because as 2009 recedes what lingers about Batman: Arkham Asylum is how good it was. Not how late it was.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433362/batman-was-great-but-remember-batman-was-late]]></link>
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			<category><![CDATA[ Delays ]]></category>
			<category><![CDATA[Bataman arkham asylum]]></category>			
			<category><![CDATA[Batman]]></category>			
			<category><![CDATA[Eidos Interactive]]></category>			
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			<category><![CDATA[ROcksteady Studios]]></category>			
			<category><![CDATA[Sefton hill]]></category>			
			<category><![CDATA[Top]]></category>			
			<category><![CDATA[Warner brothers interactive entertainment]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 10:00:35 -0700]]></pubDate>
                <dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[ It's White Knight Chronicles, Only This Time In English [Clips] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_wk1.jpg" class="left image500" width="500" /><a class="autolink" title="Click here to read more posts tagged #level5" href="http://kotaku.com/tag/level5/">Level 5</a>'s <a class="autolink" title="Click here to read more posts tagged #whiteknightchronicles" href="http://kotaku.com/tag/whiteknightchronicles/">White Knight Chronicles</a>, a previously Japan-only title, is to be released in the US early next year. Want to see what it looks like in English?</p> <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/9716af5a"> <param name="allowScriptAccess" value="always"> <param name="allowFullScreen" value="true"> <param name="flashvars" value="fake=1"> <embed src="http://www.viddler.com/simple_on_site/9716af5a" width="437" height="265" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" flashvars="fake=1" name="viddler"></embed></object></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433466/its-white-knight-chronicles-only-this-time-in-english]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[Level 5]]></category>			
			<category><![CDATA[Sony]]></category>			
			<category><![CDATA[White knight chronicles]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 09:30:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Sony Promoting Safe Online Play With Handy Website [PS3] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/playsafe.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_playsafe.jpg" class="left image500" width="500" /></a>Game companies, whether they be console manufacturers or publishers, are always the victims of bad press when it comes to keeping kids safe from questionable content online. So it's nice seeing one - Sony - doing something proactive about it.</p> <p>While every console has measures in place to restrict content for minors, Sony are going one further with an active marketing campaign aimed at educating parents - and kids - on how to keep blood and boobs out of the sight of the little ones.</p> <p>It's called playsafeonline, and details all the steps necessary to not only shield kids from content, but also to report objectionable stuff (say, offensive conduct in a multiplayer game) to the relevant people.</p> <p>While parents will find the site helpful, it's smartly designed with kids in mind, jargon kept to a minimum while a creepy mascot points out how it all works.</p> <p>I really wish Microsoft did this. Only for adults. "www.xboxliveforpeoplewhoarentassholes.com", or something.</p> <p>[<a href="http://www.ps-playsafeonline.com">playsafeonline</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433385/sony-promoting-safe-online-play-with-handy-website]]></link>
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			<category><![CDATA[ PS3 ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Playsafeonline]]></category>			
			<category><![CDATA[Sony]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 09:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Doctor Advises No Games Before Sport [Science] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_sonicmario.jpg" class="left image500" width="500" />A doctor working with the British Olympic Association has advised athletes to avoid playing games before sport, as it adversely affects their sleep patterns.</p> <p>Writing on his blog, Dr. Marco Cardinale has four suggestions for those who enjoy their games as much as their athletic activity:</p> <p>1) If your are travelling to train and compete and are crossing time zones, avoid using your laptop, DVD player, Ipod and similar tools and video games devices during the night. Get back to sleep!</p> <p>2) If you are training and or competing the following day, avoid all of the above the night before such activities (training and competing) take place</p> <p>3) Recovery time is meant to be for rest and piece. You don't want to play street fighter with your best mate and have your blood pressure, heart rate and cortisol levels go sky high because you lose!</p> <p>4) There is a time and place and most of all a duration for your gaming and computing activities, make sure you don't negatively affect your performance because of that!</p> <p>Man's got a point. Athletes need sleep, video games get your heart rate up, and when that happens you can't sleep. So athletes...try a good book instead. Maybe a book about video games?</p> <p><a href="http://marcocardinale.blogspot.com/2009/12/playing-videogames-and-social.html">Playing videogames and social networking….good news or bad news for sports people?</a> [Sport & Fitness Science, via <a href="http://gamepolitics.com/2009/12/23/doctor-athletes-no-videogames-competition">GamePolitics</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433404/doctor-advises-no-games-before-sport]]></link>
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			<category><![CDATA[ Science ]]></category>
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Research]]></category>			
			<category><![CDATA[Sports]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 08:30:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Colorado's Gaming Graffiti Wall [Screengrab] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/gamingwall.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_gamingwall.jpg" class="left image500" width="500" /></a><i>As seen on <a href="http://www.flickr.com/photos/seetwist/4175678792/">Seetwist's flickr page</a> via <a href="http://albotas.com/2009/12/daily-graffiti-huge-mural-features-mega-man-big-daddy-metroids-sonic-mario-and-more/">Albotas</a>.</i></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433653/colorados-gaming-graffiti-wall]]></link>
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			<category><![CDATA[ screengrab ]]></category>
			<category><![CDATA[Coolness]]></category>			
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Retro]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 08:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Talk Amongst Yourselves [Official Kotaku Forum] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_duelthurs24.jpg" class="left image500" width="500" />Please comment here about video games. Objection?</p> <p>Confused about commenting on Kotaku? <a href="http://kotaku.com/5131097/a-guide-to-proper-commenting">Read our FAQ</a>.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433683/talk-amongst-yourselves]]></link>
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			<category><![CDATA[ Official Kotaku Forum ]]></category>
			<category><![CDATA[talk amongst yourselves]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 07:40:20 -0700]]></pubDate>
                <dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[ What Do You Want From Santa? [Note] ]]></title>
			<description><![CDATA[ <p><b>To:</b> Kotakuland<br /> <b>From:</b> Bashcraft<br /> <b>RE:</b> <a href="http://kotaku.com/5433395/games-for-my-break">Games For My Break</a></p> <p>Kotaku <a href="ttp://kotaku.com/5430881/what-the-video-game-industry-wants-for-christmas?skyline=true&s=x">already asked</a> the gaming folks what they want, so now I'll ask you: What do you want from Santa? </p> <p><b>What you missed last night</b><br /> <a href="http://kotaku.com/5433118/robin-williams-on-the-wii">Robin Williams On The Wii</a><br /> <a href="http://kotaku.com/5433354/the-twenty-best+rated-games-of-the-decade">The Twenty Best-Rated Games Of The Decade</a><br /> <a href="http://kotaku.com/5433453/more-final-fantasy-xiv-screens-than-you-can-shake-a-chocobo-at/gallery/">More Final Fantasy XIV Screens Than You Can Shake A Chocobo At</a><br /> <a href="http://kotaku.com/5433409/2009-in-review-motion+control-gaming-grabs-the-spotlight">2009 In Review: Motion-Control Gaming Grabs The Spotlight</a><br /> <a href="http://kotaku.com/5433371/more-games-released-in-2009-than-in-2008">More Games Released In 2009 Than In 2008</a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433659/what-do-you-want-from-santa]]></link>
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			<category><![CDATA[ Note ]]></category>
			<category><![CDATA[night note]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 07:20:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Segata Sanshiro Toy Filmed For Your Pleasure [Retro] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_segamascot.jpg" class="left image500" width="500" /> <a href="http://evilboris.sonic-cult.net/346/">Segata Sanshiro</a> was SEGA's mascot character for the ill-fated SEGA Saturn. The character was a parody of Sanshiro Sugata, the character from the Akira Kurosawa film.</p> <p>The mascot even got his own toys back in the day &mdash; one of which was recently uploaded to YouTube.</p> <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/7-lvqSY4bOY&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/7-lvqSY4bOY&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object></p> <p>The packaging has phrases like "Forever Hero! He became legend." You must watch this video. You must.</p> <p><a href="http://www.gamesetwatch.com/2009/12/forever_hero_segata_sanshiro_f.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+gamesetwatch+%28GameSetWatch%29">Forever Hero: Segata Sanshiro Figures</a> [GameSetWatch]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433641/segata-sanshiro-toy-filmed-for-your-pleasure]]></link>
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			<category><![CDATA[ Retro ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Saturn]]></category>			
			<category><![CDATA[Sega]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 07:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Final Fantasy XIII's Sazh Cosplay In Japan [Cosplay] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_091218ff13_1_r_01.jpg" class="left image500" width="500" />Sazh Katzroy. You know, the FFXIII dude with the afro, dual pistols and the chocobo chick living inside said afro. He's also got an adorable kid, and now, a hardcore cosplayer.</p> <p>Snapped at the recent Jump Festa in Japan, this cosplayer didn't stop at the costume, oh no, but sports a solid effort at the Sazh afro. We like the pose, and the plastic bag is pretty neat, too!<br> <img src="http://cache.gawker.com/assets/images/9/2009/12/500x_091218ff13_2_r_01.jpg" class="left image500" width="500" /><br> <a href="http://www.kotaku.jp/2009/12/jump_festa_10ff13.html">［JUMP FESTA '10］リアルすぎるFF13サッズのレイヤー</a> [Kotaku Japan]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433605/final-fantasy-xiiis-sazh-cosplay-in-japan]]></link>
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			<category><![CDATA[ Cosplay ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[final fantasy XIII]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[Square Enix]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 06:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ NSFW: A Brief Peek At Heavy Rain's Adult Content [Clips] ]]></title>
			<description><![CDATA[ <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/kFyjP6FxAyE&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/kFyjP6FxAyE&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object> Adult games and games for adults are different. European developer <a class="autolink" title="Click here to read more posts tagged #quanticdream" href="http://kotaku.com/tag/quanticdream/">Quantic Dream</a> doesn't just dream of making games for adults, it is.</p> <p>With upcoming PS3 title <a class="autolink" title="Click here to read more posts tagged #heavyrain" href="http://kotaku.com/tag/heavyrain/">Heavy Rain</a>, the developer aims to make the video game equivalent of something like an R rated film &mdash; adult characters, adult content. As <a href="http://kotaku.com/5428182/no-need-to-import-heavy-rain-in-america">mentioned previously</a>, some of that content is nudity. The preview build of the game played by Kotaku included a little bit of nudity - a bare male posterior, a topless woman, and cheekily blocked genitalia during some scenes of dressing and undressing &mdash; but no sex.</p> <p>Footage from Polish site tvgry.pl offers a look at how the adult content in the game is being handled &mdash; looks somewhat sterile, which is refreshing for a video game.</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433628/nsfw-a-brief-peek-at-heavy-rains-adult-content]]></link>
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			<category><![CDATA[ Clips ]]></category>
			<category><![CDATA[heavy rain]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[quantic dream]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 05:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Non-Blurry Look At Final Fantasy XIV Customization [Square Enix] ]]></title>
			<description><![CDATA[ <p>Yesterday, Kotaku <a href="http://kotaku.com/5431965/final-fantasy-xiv-features-robust-character-creator">detailed</a> the character customization for upcoming MMO <a class="autolink" title="Click here to read more posts tagged #finalfantasyxiv" href="http://kotaku.com/tag/finalfantasyxiv/">Final Fantasy XIV</a>. Today? Today brings non-blurry images and new screens.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/customoptions.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_customoptions.jpg" class="left image500" width="500" /></a><br> <img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom1.jpg" class="left image500" width="500" /><br> <img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom2.jpg" class="left image500" width="500" /><br> <img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom3.jpg" class="left image500" width="500" /><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/custom4.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom4.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/customheads.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_customheads.jpg" class="left image500" width="500" /></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433658/non+blurry-look-at-final-fantasy-xiv-customization/gallery/]]></link>
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			<category><![CDATA[ Square Enix ]]></category>
			<category><![CDATA[Final Fantasy XIV]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Original]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 04:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ Christmas Eve In Japan &mdash; With 2D And Plastic Girlfriends [Gallery] ]]></title>
			<description><![CDATA[ <p>For Japanese, Christmas dinner is usually chicken and cake. Booze is involved as well. And the more discerning individuals, spend their meals with those closest to them. Alone.</p> <p>These types of photos are very much a Japanese internet meme &mdash; people showing their Christmas meal and female characters with whom they are eating. They're more a gag than anything else with each photo trying to outdo the others. Not entirely serious! Though, still, slightly bitter sweet.</p> <p>One of the pictures might be NSFW. Guess which one.</p> <p><a href="http://jin115.com/archives/51612494.html">ゲーマー達のクリスマスお祝い画像集</a> [オレ的ゲーム速報＠刃]</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/xmasevetop.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_xmasevetop.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/390445ac.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_390445ac.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/8e001d0c.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_8e001d0c.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/bef36dfe.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_bef36dfe.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/99afd386.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_99afd386.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/0ae7d882.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_0ae7d882.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/dabac3fd.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_dabac3fd.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/303853b0.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_303853b0.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/1a1bfdb7.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_1a1bfdb7.jpg" class="left image500" width="500" /></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433603/christmas-eve-in-japan--with-2d-and-plastic-girlfriends/gallery/]]></link>
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			<category><![CDATA[ Gallery ]]></category>
			<category><![CDATA[Culture]]></category>			
			<category><![CDATA[Japan]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 03:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[ More Games Released In 2009 Than In 2008 [Retail] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/gamecount.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_gamecount.jpg" class="left image500" width="500" /></a>You'd think the one-two punch of a global economic crisis and a string of delays would mean 2009 saw less game releases than 2008, but no. Oh no.</p> <p>Instead, according to Electronic Entertainment Design and Research, the number of games released this year increased. In 2008, 1092 titles reached a retail shelf in the United States. In 2009? 1099. Not much of an increase, then, but an increase all the same.</p> <p>In assessing this data, EEDAR's Jesse Divnich raises an interesting point; 1099 new games means there are 55% more titles available to the public in a bricks-and-mortar store. Yet those stores aren't expanding their game sections. Meaning space is at a premium, and with each year that passes, more games earn "permanent" shelf spots (Call of Duty, GTA), further reducing the amount of space for new titles.</p> <p><a href="http://au.gamespot.com/news/6244721.html">Game releases hold steady in 2009</a> [GameSpot]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433371/more-games-released-in-2009-than-in-2008]]></link>
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			<category><![CDATA[ Retail ]]></category>
			<category><![CDATA[GameStop]]></category>			
			<category><![CDATA[News]]></category>			
			<category><![CDATA[Wal-Mart]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 02:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ More Fancy Street Fighter Clothing [Clothing] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/hoodie-shadaloo-patch.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_hoodie-shadaloo-patch.jpg" class="left image500" width="500" /></a>Triumvir, who <a href="http://kotaku.com/5028447/classy-classy-shadaloo-street-fighter-shirts">last year</a> brought us a range of snazzy <a class="autolink" title="Click here to read more posts tagged #streetfighter" href="http://kotaku.com/tag/streetfighter/">Street Fighter</a> clothing, are back for 2010 with a whole new line, again going with the "dress like a Shadaloo foot soldier" theme.</p> <p>In theory, you could outfit yourself head-to-toe in a Shadaloo uniform, as there are caps, beanies, shirts, jackets and even jeans on offer. Most of it tasteful, much even stylish (barring the "German nightclub" vest, anyways).The stuff is up for pre-order now, and should be out early next year.</p> <p><a href="http://triumvir3.com/wordpress/?p=2498">Shadaloo Psycho Brigade by Triumvir (Pre-Order)</a> [Triumvir]</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/beanie.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_beanie.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/bosozoku-back.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_bosozoku-back.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/bosozoku-front.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_bosozoku-front.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/denim-back.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_denim-back.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/denim-emroidery.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_denim-emroidery.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/denim.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_denim.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/hoodie-embroidery.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_hoodie-embroidery.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/hoodie.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_hoodie.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m65-embroidery.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m65-embroidery.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m65-front.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m65-front.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m65-open.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m65-open.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m65-shadaloo-patch.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m65-shadaloo-patch.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/military-shirt-embroidery.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_military-shirt-embroidery.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/military-shirt-front.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_military-shirt-front.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/military-shirt-sleeve.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_military-shirt-sleeve.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/psychobrigade.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_psychobrigade.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/psychobrigadeathletic.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_psychobrigadeathletic.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/psychobrigadedivisionback.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_psychobrigadedivisionback.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/psychobrigadedivisionfront.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_psychobrigadedivisionfront.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/shadaloo-vneck.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_shadaloo-vneck.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/snapback-front.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_snapback-front.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/syndicateback.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_syndicateback.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/syndicatefront.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_syndicatefront.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/vest-back.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_vest-back.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/vest-front.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_vest-front.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/vest-open.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_vest-open.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/vest-shoulder.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_vest-shoulder.jpg" class="left image500" width="500" /></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433363/more-fancy-street-fighter-clothing/gallery/]]></link>
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			<category><![CDATA[ Clothing ]]></category>
			<category><![CDATA[Capcom]]></category>			
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			<category><![CDATA[Triumvir]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 01:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ Gold, Diamond-Covered PS3 Needs A Price Cut [Stupidity] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/kotaku/2009/12/goldps3_01.jpg" class="left image340" width="340" />Let's say <a href="http://kotaku.com/5428608/the-most-expensive-wii-in-the-world-is-a-rip-off">the world's most expensive Wii</a> doesn't appeal to you. You figure, "If I'm paying $300,000 for a console, the least it can do is play Blu-Ray". So you instead focus on the world's most expensive PS3.</p> <p>Made by the same guy, it's covered in gold, emblazoned with 58 diamonds, and costs around $320,000.</p> <p>$320,000. For that kind of price, Ken Kutaragi himself would have to go get a second job to pay for the thing.</p> <p><a href="http://stuarthughes.com/newdawn/product_info.php?products_id=60">Sony PS3 Supreme</a> [Stuart Hughes]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433381/gold-diamond+covered-ps3-needs-a-price-cut]]></link>
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			<category><![CDATA[ Stupidity ]]></category>
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			<category><![CDATA[PS3]]></category>			
			<pubDate><![CDATA[Thu, 24 Dec 2009 00:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ 2009 In Review: Motion-Control Gaming Grabs The Spotlight [2009Yearinreview] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/motion09.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_motion09.jpg" class="left image500" width="500" /></a>In the dark, distant future, when people write about the history of video games and get to the part labelled "2000-2010", they'll note one thing: 2009 was the beginning of the end for the control pad.</p> <p>Not that it'll go away any time soon; indeed, <a href="http://kotaku.com/5426515/what-wont-be-coming-to-video-gaming-in-2010">as I've said</a>, I think the humble d-pad-and-buttons-thing has a few years left as the dominant control method.</p> <p>But when it does die out, as it inevitably will (<em>everything</em> must come to an end at some point), people will look back to 2009 - and particularly E3 - and say this was the year the rot set in. That the decline began.</p> <p>Why do I say 2009 and not 2006, the year of the Wii's debut? Because until now, motion-control gaming has been confined not just to the Wii, but to select games on the Wii. Some, like Wii Sports, did it well. Others, like Red Steel, did not do it well, while for many more - from Twilight Princess to No More Heroes - it was an awkward addition, a bullet-point feature that fit the game like a square peg in a round hole.</p> <p>But in 2009, both Microsoft and Sony revealed controllers and peripherals to support motion-sensing (in case you can't tell, I am ignoring completely, as most developers did, the Sixaxis). What had been a unique point about one of three consoles suddenly became a universal feature. A clear signal of intent that motion control was the future of the entire console industry.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_motionwii.jpg" class="left image500" width="500" /></p> <p>Even Nintendo contributed to the movement in 2009, releasing Wii MotionPlus, an add-on for the existing Wii Remote that brought a finer degree of recognition to a device that had until then only partially delivered on its promise of 1:1 motion recognition.</p> <p>Both Microsoft's peripheral (code-named "<a class="autolink" title="Click here to read more posts tagged #projectnatal" href="http://kotaku.com/tag/projectnatal/">Project Natal</a>") and Sony's controller (with one code-name among many being "Gem") are scheduled to hit the market in 2010, and what's most interesting about their respective launches is not their proximity to each other, but in the different approaches each is taking towards the technology.</p> <p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_motionsony.jpg" class="left image500" width="500" /></p> <p>Sony's controller is "traditional", if only in the sense that it's similar to the Wii Remote. A controller, with buttons on it, that you hold and wave around, the device replicating an on-screen object or movement. It differs from the Wii Remote, however, in a few key areas. For one, it's got a giant glowing orb on the top of it, which Sony claim allows for incredibly fine recognition of the user's movements.</p> <p>Another difference is that it appears to be lacking a d-pad, something Nintendo's controller retains so that it can be used on older games. An interesting omission, particularly given Sony's penchant for re-selling you older games, and it lends credence to the <a href="http://kotaku.com/5420698/sonys-motion-controller-patent-goes-attachment-crazy">rumours of additional peripherals being made available to "attach" the device</a>, similar to the nunchuk available for the Wii Remote.</p> <p>Microsoft's, meanwhile, is slightly more exciting. And a riskier proposition because of it.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/motionnatal.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_motionnatal.jpg" class="left image500" width="500" /></a></p> <p>"Project Natal" is essentially a camera that is plugged into the <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a>, which can detect a player's movements in three dimensions and replicate them on-screen. No controllers required. It was demoed to good effect at E3, but the sheer audacity of the tech has many suspecting that while it may work fine in tech demos, creating functioning games - for example with accurate movement recognition and no noticeable lag - with the tech may be more difficult.</p> <p>But hey, it's not out yet. And neither is Sony's. With both devices not expected until late 2010, there's plenty of time to fine-tune them, ensure that they're ready to hit the ground running.</p> <p>And when they do - entering a market already dominated by the Wii and it's now-improved Wii Remote - we'll be looking at a very exciting time for the video game industry. A time that kicked off in 2009.</p> <p>[Sony image: <a href="http://www.t3.com/news-gallery.html?articleId=12871&pic=/images/wand_front_610.jpg&id=4">T3</a>]</p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433409/2009-in-review-motion+control-gaming-grabs-the-spotlight]]></link>
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			<category><![CDATA[ 2009Yearinreview ]]></category>
			<category><![CDATA[GEM]]></category>			
			<category><![CDATA[Original]]></category>			
			<category><![CDATA[Project Natal]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Sony]]></category>			
			<category><![CDATA[Top]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Wed, 23 Dec 2009 23:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ More Final Fantasy XIV Screens Than You Can Shake A Chocobo At [Ffxiv] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m002.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m002.jpg" class="left image500" width="500" /></a><a class="autolink" title="Click here to read more posts tagged #squareenix" href="http://kotaku.com/tag/squareenix/">Square Enix</a> today <a href="http://na.finalfantasyxiv.com/">not only updated</a> <a class="autolink" title="Click here to read more posts tagged #finalfantasyxiv" href="http://kotaku.com/tag/finalfantasyxiv/">Final Fantasy XIV</a>'s North American website, but passed along a ton of screenshots for the upcoming MMO. Here they are.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m001.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m001.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m003.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m003.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m004.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m004.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m005.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m005.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m006.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m006.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m007.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m007.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m008.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m008.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/m009.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_m009.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss1.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss10.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss10.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss11.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss11.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss12.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss12.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss13.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss13.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss14.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss14.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss15.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss15.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss16.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss16.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss17.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss17.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss18.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss18.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss2.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss3.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss4.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss4.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss5.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss5.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss6.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss6.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss7.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss7.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss8.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss8.jpg" class="left image500" width="500" /></a><br> <a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/ss9.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_ss9.jpg" class="left image500" width="500" /></a></p> ]]></description>
			<link><![CDATA[http://kotaku.com/5433453/more-final-fantasy-xiv-screens-than-you-can-shake-a-chocobo-at/gallery/]]></link>
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			<category><![CDATA[ Ffxiv ]]></category>
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			<category><![CDATA[PC]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Square Enix]]></category>			
			<pubDate><![CDATA[Wed, 23 Dec 2009 22:00:00 -0700]]></pubDate>
                <dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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