The Behemoth makes games that are infamous for challenging players' reflexes. But the next game from the indie dev studio slows things down a bit, putting the emphasis on planning instead of speed.
Alien Hominid had players jumping and shooting through a brutally tough 2D side-scroller. Castle Crashers' co-op brawling put a premium on fast combo input and quick button-mashing. Battleblock Theater threw increasing difficult platforming feats where folks would throw other folks to their occasional deaths. But Game 4 is going to be different.