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			<title><![CDATA[Nintendo Says "Thank You" For Watching Its E3 Press Conference]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Says &quot;Thank You&quot; For Watching Its E3 Press Conference" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Nintendo Says &quot;Thank You&quot; For Watching Its E3 Press Conference" href="http://kotaku.com/5035896/nintendo-says-thank-you-for-watching-its-e3-press-conference" class="pp_image">
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				E3 2008 is over. Finished. But Nintendo hasn't forgotten and is sending out thank you notes, thanking folks for attending its presser. The letter reads: "THANK YOU for attending our E3 media briefing. Nintendo aims to bring people engaging experiences...to make them smile...and we hope we provided you at least a little of that during our event." Below that, it's signed by Nintendo of America president Reggie Fils-Aime, vice president of corporate affairs Denise Kaigler and vice president of sales & marketing Cammie Dunaway. Regardless of what you thought of Nintendo's E3 press conference (eh...), classy of them to send out thank you notes.				<a href="http://kotaku.com/5035896/nintendo-says-thank-you-for-watching-its-e3-press-conference" title="Click here to read more about Nintendo Says "Thank You" For Watching Its E3 Press Conference">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Aug 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Does Kotaku Manscape?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Kotaku Manscape?" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Does Kotaku Manscape?" href="http://kotaku.com/5034793/does-kotaku-manscape" class="pp_image">
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				 E3 was pretty hectic for me, so I only vaguely remember Flynn and the GayGamer crew pulling me aside to answer me several questions, most of which were gaming related. Thankfully they've been posting a series of videos called "My Scrapbook of Precious E3 Memories, in which members of the gaming press offer up their opinions of the import topics of the show, such as Favorite Game, Worst Game, Pet Peeves, and the most important question of them all, "Do you manscape?"				<a href="http://kotaku.com/5034793/does-kotaku-manscape" title="Click here to read more about Does Kotaku Manscape?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Aug 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Do E3 Awards Really Matter?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do E3 Awards Really Matter?" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Do E3 Awards Really Matter?" href="http://kotaku.com/5034193/do-e3-awards-really-matter" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/08/e3awardchart.jpg"></a> On Tuesday we posted the official Best of E3 awards, but do they really make a difference? Do what the critics feel are the best of the best actually translate into higher sales? UBS analyst Ben Schachter seems to think so, compiling this handy chart to prove it.				<a href="http://kotaku.com/5034193/do-e3-awards-really-matter" title="Click here to read more about Do E3 Awards Really Matter?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Game Critics Best of E3 By the Numbers]]></title>
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				 You've had a chance to digest <a href="http://kotaku.com/5033316/game-critics-announce-best-of-e3-winners">the raw data of who won what from the Game Critics Best of E3 awards</a>. Now here's a bit of fuel for that angry fanboy deep inside you: A run down of all of the 2008 Best of E3 Game Critics Awards stats.				<a href="http://kotaku.com/5033328/game-critics-best-of-e3-by-the-numbers" title="Click here to read more about Game Critics Best of E3 By the Numbers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Critics Announce Best of E3 Winners]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Critics Announce Best of E3 Winners" href="http://kotaku.com/game-critics-best-of-e3-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamecriticsbestofe308</span></a></div -->					<div><a title="Click here to read Game Critics Announce Best of E3 Winners" href="http://kotaku.com/5033316/game-critics-announce-best-of-e3-winners" class="pp_image">
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				Fallout 3 and LittleBigPlanet tied for the game with the most awards handed out for this year's Game Critics Best of E3 awards.				<a href="http://kotaku.com/5033316/game-critics-announce-best-of-e3-winners" title="Click here to read more about Game Critics Announce Best of E3 Winners">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kotaku's Picks for Game Critics Best of E3 Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku's Picks for Game Critics Best of E3 Awards" href="http://kotaku.com/game-critics-awards%7c-best-of-e3-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamecriticsawardsbestofe32008</span></a></div -->					<div><a title="Click here to read Kotaku's Picks for Game Critics Best of E3 Awards" href="http://kotaku.com/5032725/kotakus-picks-for-game-critics-best-of-e3-awards" class="pp_image">
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				 Last week the Game Critics Best of E3 finalists were announced <a href="http://kotaku.com/5030871/game-critics-best-of-e3-finalists-announced">with much fanfare and debate.</a>				<a href="http://kotaku.com/5032725/kotakus-picks-for-game-critics-best-of-e3-awards" title="Click here to read more about Kotaku's Picks for Game Critics Best of E3 Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Aug 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hollenshead: E3 Was Pretty Much a Disappointment to Everyone]]></title>
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				  "E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it."				<a href="http://kotaku.com/5032165/hollenshead-e3-was-pretty-much-a-disappointment-to-everyone" title="Click here to read more about Hollenshead: E3 Was Pretty Much a Disappointment to Everyone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[E308 Michael Fahey's Snoring Scares Intern, Singing Karaoke Hilarious!]]></title>
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<p/>
<p/>The idea of going to E3 for me was nothing less than a dream come true, seriously. About a week before we embarked to Los Angeles Crecente sent a letter of how the housing situation as going to work, along with a few friendly reminders.				<a href="http://kotaku.com/5032034/e308-michael-faheys-snoring-scares-intern-singing-karaoke-hilarious" title="Click here to read more about E308 Michael Fahey's Snoring Scares Intern, Singing Karaoke Hilarious!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[E3 2008 Predictions: How'd We Do?]]></title>
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				Let's just say we shant be getting any job offers to be Michael Pachter's trusted aide, as our incorrect guesses about what we thought we'd see at E3 this year grossly outnumbered our correct ones. In our defense, <a href="http://kotaku.com/5023032/kotakus-e3-2008-predictions">we cast a wide net with our E3 '08 predictions</a>, with some clearly outrageous bets that were ground more in fantasy than reality. Plus, E3 <em>sucked</em>.				<a href="http://kotaku.com/5030610/e3-2008-predictions-howd-we-do" title="Click here to read more about E3 2008 Predictions: How'd We Do?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 30 Jul 2008 19:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Game Critics' Best of E3 Finalists Announced]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Critics' Best of E3 Finalists Announced" href="http://kotaku.com/best-of-e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestofe3</span></a></div -->					<div><a title="Click here to read Game Critics' Best of E3 Finalists Announced" href="http://kotaku.com/5030871/game-critics-best-of-e3-finalists-announced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Critics' Best of E3 Finalists Announced" alt="Click here to read Game Critics' Best of E3 Finalists Announced" src="http://cache.kotaku.com/assets/images/9/2008/07/2007publications2.jpg"/>
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				 Each year journalists from 36 North America media outlets come together to select what they believe are the best games of E3. The annual Game Critics Awards are meant to recognize the games that "will shape the future of interactive entertainment."				<a href="http://kotaku.com/5030871/game-critics-best-of-e3-finalists-announced" title="Click here to read more about Game Critics' Best of E3 Finalists Announced">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5030871/game-critics-best-of-e3-finalists-announced]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5030871]]></guid>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Indiecade 2008: Winterbottom! Gravitation! And More!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indiecade 2008: Winterbottom! Gravitation! And More!" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read Indiecade 2008: Winterbottom! Gravitation! And More!" href="http://kotaku.com/5026522/indiecade-2008-winterbottom-gravitation-and-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indiecade 2008: Winterbottom! Gravitation! And More!" alt="Click here to read Indiecade 2008: Winterbottom! Gravitation! And More!" src="http://cache.kotaku.com/assets/images/9/2008/07/wide-booth-shotthumb.jpg"/>
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				During my practically nonexistent downtime, I wandered down to check out the offerings at the E3 installation of <a href="http://www.indiecade.com/">Indiecade 2008</a>.  Indiecade is, as the name implies, a celebration of a variety of indie games ranging from 'art games' to more mainstream-type titles.  We've covered at least two of the games here on Kotaku &mdash; Jason Rohrer's <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a> and The Odd Gentlemen's <a href="http://kotaku.com/376514/the-challenges-of-designing-in-an-academic-context">The Misadventures of P.B. Winterbottom</a> (begun as an MFA thesis at the University of Southern California).  I had a chance to check out some of the games, talk to the people behind Indiecade, and watch the goings on &mdash; which included a surprising amount of hubbub and talent scouts from several companies lurking around.  And there was more than just games: art prints were featured from various games (I even spied a screen from <a href="http://kotaku.com/365476/weird-preview-of-the-weekend-blueberry-garden">Blueberry Garden</a>), plus videos of ARGs and installation games.  My impressions and some pictures after the jump.				<a href="http://kotaku.com/5026522/indiecade-2008-winterbottom-gravitation-and-more" title="Click here to read more about Indiecade 2008: Winterbottom! Gravitation! And More!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5026522/indiecade-2008-winterbottom-gravitation-and-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5026522]]></guid>
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			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Winterbottom]]></category>
			<pubDate><![CDATA[Sun, 27 Jul 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The New York Times Analyzes the (Bitter) Core]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New York Times Analyzes the (Bitter) Core" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read The New York Times Analyzes the (Bitter) Core" href="http://kotaku.com/5029545/the-new-york-times-analyzes-the-bitter-core" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New York Times Analyzes the (Bitter) Core" alt="Click here to read The New York Times Analyzes the (Bitter) Core" src="http://cache.kotaku.com/assets/images/9/2008/07/core.jpg"/>
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				We've chewed this topic to death, but it's always interesting to know how others see you. And The New York Times' Seth Schiesel comes up with a rather solid analogy to describe the backlash to the parade of dross we saw in Nintendo's E3 presser (and, to a lesser extent, others.)				<a href="http://kotaku.com/5029545/the-new-york-times-analyzes-the-bitter-core" title="Click here to read more about The New York Times Analyzes the (Bitter) Core">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 26 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Naruto: The Broken Bond Raises The Ninja Higher]]></title>
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				<center></center> Here's the E3 trailer for Naruto: The Broken Bond, the Ubisoft follow up to Rise of the Ninja on the Xbox 360, a game <a href="http://kotaku.com/gaming/impressions/naruto-rise-of-the-ninja-stealthily-rocks-317800.php">I enjoyed very much</a>. This next installment is due out this fall, picking up where Rise left off with the Return of Itachi and Sasuke Retrieval story arcs. They've spiced up the fighting side of things this time around with 25 player characters, so if they at least maintain the quality of gameplay that they featured in RotN Ubisoft will have another winning Naruto title on their hands.				<a href="http://kotaku.com/5029195/naruto-the-broken-bond-raises-the-ninja-higher" title="Click here to read more about Naruto: The Broken Bond Raises The Ninja Higher">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega Can't Find The Source Code For Your Favorite Old School Arcade Games]]></title>
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				In our last video featuring Sega of America's Simon Jeffery, the president of the company explains why we haven't seen any System 16 or System 24 games on Xbox Live Arcade or the PlayStation Network. He also talks about his reluctance to put some of those games on Live due to Microsoft's requirement to update a game's graphics before porting.				<a href="http://kotaku.com/5028197/sega-cant-find-the-source-code-for-your-favorite-old-school-arcade-games" title="Click here to read more about Sega Can't Find The Source Code For Your Favorite Old School Arcade Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028197/sega-cant-find-the-source-code-for-your-favorite-old-school-arcade-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028197]]></guid>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5028197&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What happened to Fatal Frame 4 At E3?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What happened to Fatal Frame 4 At E3?" href="http://kotaku.com/fatal-frame-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fatalframe4</span></a></div -->					<div><a title="Click here to read What happened to Fatal Frame 4 At E3?" href="http://kotaku.com/5028697/what-happened-to-fatal-frame-4-at-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What happened to Fatal Frame 4 At E3?" alt="Click here to read What happened to Fatal Frame 4 At E3?" src="http://cache.kotaku.com/assets/images/9/2008/07/fatalframe.jpg"/>
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				 Tecmo, sensing a disturbance in the fanboy force, sent out a preemptive email today explaining to anyone and everyone why Fatal Frame 4 was not at E3 this year.				<a href="http://kotaku.com/5028697/what-happened-to-fatal-frame-4-at-e3" title="Click here to read more about What happened to Fatal Frame 4 At E3?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[E308 Sega Can't Bring Back or Make Sequels to Previous Platinum/Clover Games]]></title>
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				God Hand 2? Viewtiful Joe 3? Not coming, at least not from the Platinum Games, formerly Clover, guys. But that doesn't mean we wont' be seeing echoes of those games in their fancy, new Sega published games.				<a href="http://kotaku.com/5028184/e308-sega-cant-bring-back-or-make-sequels-to-previous-platinumclover-games" title="Click here to read more about E308 Sega Can't Bring Back or Make Sequels to Previous Platinum/Clover Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028184/e308-sega-cant-bring-back-or-make-sequels-to-previous-platinumclover-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028184]]></guid>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Don Mattrick Says Nintendo And Sony Have Been "On Vacation"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don Mattrick Says Nintendo And Sony Have Been &quot;On Vacation&quot;" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Don Mattrick Says Nintendo And Sony Have Been &quot;On Vacation&quot;" href="http://kotaku.com/5028523/don-mattrick-says-nintendo-and-sony-have-been-on-vacation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don Mattrick Says Nintendo And Sony Have Been &quot;On Vacation&quot;" alt="Click here to read Don Mattrick Says Nintendo And Sony Have Been &quot;On Vacation&quot;" src="http://cache.kotaku.com/assets/images/9/2008/07/don_mattrick_pointing.jpg"/>
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				Forget what you think about how those E3 pressers went, Xbox honcho Don Mattrick is here to tell you what he thinks. And what does he think? He thinks the other companies have been slacking off &mdash; that they've been "on vacation." No, not just "on vacation," make that "on an extended vacation." Here's the sound-byte:				<a href="http://kotaku.com/5028523/don-mattrick-says-nintendo-and-sony-have-been-on-vacation" title="Click here to read more about Don Mattrick Says Nintendo And Sony Have Been "On Vacation"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman 2]]></title>
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				See Brian try to talk the head of Sega of America into launching Dreamcast 2 to take on the Wii.				<a href="http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2" title="Click here to read more about E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028180]]></guid>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 18:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[E308 Simon Jeffery, "We're Saving Aliens For Something Special"]]></title>
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				 We explained it in detail, why Aliens didn't make E3. But it's so much more soothing hearing the news come in the Anglified voice of SEGA of America's head honcho Simon Jeffery.				<a href="http://kotaku.com/5028168/e308-simon-jeffery-were-saving-aliens-for-something-special" title="Click here to read more about E308 Simon Jeffery, "We're Saving Aliens For Something Special"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028168/e308-simon-jeffery-were-saving-aliens-for-something-special]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028168]]></guid>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[The Sims 3 In Full E3 Technicolor]]></title>
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				Still The Sims, now with a shiny 3 after it. If you're interested in all things Simlish then you probably want to take a gander at the offical E3 Sims 3 trailer, sent over to our tower fresh this morning. What does this have, Sim faithful, that would make me want to drop whatever other Sims game I happen to be currently playing?				<a href="http://kotaku.com/5028279/the-sims-3-in-full-e3-technicolor" title="Click here to read more about The Sims 3 In Full E3 Technicolor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Molyneux Is Sorry For Denis Dyack]]></title>
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				 VideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologized for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong," he explained, responding to criticism that his original plans for a more dynamic, more interactive Dyack didn't come to fruition. Molyneux's original vision for Dyack was of game developer that matures with time, reacting to the environment and society in a natural way that would be appealing to all gamers.  Players were promised a Dyack where you were fully free to explore, and were instead presented with a final product stubbornly set in its path. 				<a href="http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyack" title="Click here to read more about Molyneux Is Sorry For Denis Dyack">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Midnight Club: Los Angeles Hands-On]]></title>
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				When we last saw Rockstar San Diego's <em>Midnight Club: Los Angeles</em>, <a href="http://kotaku.com/gaming/gc07/first-look-at-midnight-club-los-angeles-292993.php">way back at the Leipzig Games Convention</a>, we walked away impressed. Pissed that we weren't allowed to actually drive, but impressed. Thankfully, E3 wasn't a total bust, given that we got to spend a good hour playing the Xbox 360 version of the newest <em>Midnight Club</em>.				<a href="http://kotaku.com/5028050/midnight-club-los-angeles-hands+on" title="Click here to read more about Midnight Club: Los Angeles Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Microsoft Did At E3 2008]]></title>
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				 E3 2008 kicked off Monday last week with a press conference from Microsoft that started out quiet and ended with a shot that rang out across the internet. While many people expected this year's event to be dominated by attempts to snag the more casual gamer with gimmicks like motion control, Microsoft instead stayed the course (with a few notable exceptions), building on their own concept of community and social gaming rather than going for the obvious aping. In case you missed our extensive  liveblogging of the event, here's a run down of the big news out of Microsoft at E3 2008.				<a href="http://kotaku.com/5027802/what-microsoft-did-at-e3-2008" title="Click here to read more about What Microsoft Did At E3 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Things We Wish We'd Seen At E3, But Didn't]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Things We Wish We'd Seen At E3, But Didn't" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Things We Wish We'd Seen At E3, But Didn't" href="http://kotaku.com/5028016/things-we-wish-wed-seen-at-e3-but-didnt" class="pp_image">
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				E3 was a disappointment. <a href="http://kotaku.com/5027597/things-we-dont-ever-want-to-see-at-e3-again-ever">We covered that yesterday</a>. Didn't meet our expectations, even though they were sensible, lowered expectations. A lot lower than those we dreamed about! You should see <em>those </em>expectations. If they'd come true, it would have been <em>awesome</em>.				<a href="http://kotaku.com/5028016/things-we-wish-wed-seen-at-e3-but-didnt" title="Click here to read more about Things We Wish We'd Seen At E3, But Didn't">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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				<center>  </center> GameSpot held a big E3 party filled with Hollywood C-Listers like <a href="http://en.wikipedia.org/wiki/Vida_Guerra">Vida Guerra</a> and pro athletes like <a href="http://en.wikipedia.org/wiki/Rashad_McCants">Rashad McCants</a>. But the question remains: Do they know what GameSpot is? Oh, the suspense is killing us. 				<a href="http://kotaku.com/5028075/hey-kinda-famous-person-do-you-know-what-gamespot-is" title="Click here to read more about Hey Kinda Famous Person, Do You Know What GameSpot Is?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Holy Smoke, There Will Be E3 2009!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holy Smoke, There Will Be E3 2009!" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Holy Smoke, There Will Be E3 2009!" href="http://kotaku.com/5028040/holy-smoke-there-will-be-e3-2009" class="pp_image">
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				Even if this year's E3 wasn't exactly all that and a bag of chips, there will be another one. And you know what? It will be next year. That's right negative humanoids, the Entertainment Software Association is plotting E3 2009. Says an ESA rep:				<a href="http://kotaku.com/5028040/holy-smoke-there-will-be-e3-2009" title="Click here to read more about Holy Smoke, There Will Be E3 2009!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Iwata So Very Very Sorry For Nintendo's E3 Presser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iwata So Very Very Sorry For Nintendo's E3 Presser" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Iwata So Very Very Sorry For Nintendo's E3 Presser" href="http://kotaku.com/5027984/iwata-so-very-very-sorry-for-nintendos-e3-presser" class="pp_image">
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				Of all the lowlights of last week's E3 "festivities", none were lower than Nintendo's press conference. A fact I'm sure, by now, they're acutely aware of. And in response to the, uh, less than warm reception to their offerings, Nintendo President Satoru iwata is <em>sorry</em>.				<a href="http://kotaku.com/5027984/iwata-so-very-very-sorry-for-nintendos-e3-presser" title="Click here to read more about Iwata So Very Very Sorry For Nintendo's E3 Presser">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Hands-On With Fable II, Molyneux's &quot;Biggest&quot; Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On With Fable II, Molyneux's &amp;quot;Biggest&amp;quot; Game" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Hands-On With Fable II, Molyneux's &amp;quot;Biggest&amp;quot; Game" href="http://kotaku.com/5027721/hands+on-with-fable-ii-molyneuxs-biggest-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands-On With Fable II, Molyneux's &amp;quot;Biggest&amp;quot; Game" alt="Click here to read Hands-On With Fable II, Molyneux's &amp;quot;Biggest&amp;quot; Game" src="http://cache.kotaku.com/assets/images/9/2011/11/b66eb3492c0be92e974487a3cbc8b147.jpg"/>
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				Getting a proper impression of a game like <em>Fable II</em>, one that spans the lives of multiple generations, is almost impossible at an event like E3. And if <em>Fable II</em> lead Peter Molyneaux is being accurate when he calls the game "The biggest, most complete story of any game I've ever created," we haven't seen, well, anything yet.				<a href="http://kotaku.com/5027721/hands+on-with-fable-ii-molyneuxs-biggest-game" title="Click here to read more about Hands-On With Fable II, Molyneux's &quot;Biggest&quot; Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 19:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[E308 Get Your Buzzers Ready, It's The Executive Pop Quiz!]]></title>
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				When it comes to asking the industry's bigwigs the big questions, we here at Kotaku aren't afraid to get our hands dirty. So, while we were at E3, we asked some of the top executives from each of the major companies questions on their own material. I mean think about it, when do you get to quiz your teachers? This was an opportunity we weren't going to miss. We present the Kotaku Executive Pop Quiz!				<a href="http://kotaku.com/5027904/e308-get-your-buzzers-ready-its-the-executive-pop-quiz" title="Click here to read more about E308 Get Your Buzzers Ready, It's The Executive Pop Quiz!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Tecmo's SPRay Brings Puking Adventures To Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tecmo's SPRay Brings Puking Adventures To Wii" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Tecmo's SPRay Brings Puking Adventures To Wii" href="http://kotaku.com/5027727/tecmos-spray-brings-puking-adventures-to-wii" class="pp_image">
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				Tecmo's <em>SPRay</em> &mdash; oddly capped that way due to the game's protagonist, known as Spirited Prince Ray &mdash; may serve as an adequate substitute for Wii gamers waiting for Nintendo's <em>Mario</em> and <em>Zelda</em> teams to wrap up their next projects. <em>SPRay</em> is not unlike a <em>Zelda</em>-style adventure and comparisons to <em>Mario Sunshine</em> will likely be inevitable, as the game features a liquid spraying mechanic that's not too dissimilar from that GameCube non-classic.				<a href="http://kotaku.com/5027727/tecmos-spray-brings-puking-adventures-to-wii" title="Click here to read more about Tecmo's SPRay Brings Puking Adventures To Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 22 Jul 2008 17:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The E3 No Shows: Why They Weren't There]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The E3 No Shows: Why They Weren't There" href="http://kotaku.com/roundup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read The E3 No Shows: Why They Weren't There" href="http://kotaku.com/5027804/the-e3-no-shows-why-they-werent-there" class="pp_image">
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				The E3 party is over. We here at Kotaku are crumpling up the paper tablecloths, throwing out the empty cake boxes, and pulling your shoe out of our fish tank as we wrap up the last of our coverage of the many, many things we saw and did at the event.				<a href="http://kotaku.com/5027804/the-e3-no-shows-why-they-werent-there" title="Click here to read more about The E3 No Shows: Why They Weren't There">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Dragon Age: Origins Gameplay: Our E3 Preview In Just Three Minutes]]></title>
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				While we didn't actually get to lovingly touch the mouse and keyboard used to control <a href="http://kotaku.com/5025662/dragon-age-origins-impressions-of-no-dragons">our <em>Dragon Age: Origins</em> preview</a>, we still got to see plenty of what the BioWare developed role-playing game will have to offer. If you'd like the alternate universe experience of what we saw in the bowels of the Sheraton Hotel at E3, edited down to just three short minutes, watch this down and dirty <em>Dragon Age</em> gameplay clip. You'll feel like you were there &mdash; minus the swag and European journalist aroma.				<a href="http://kotaku.com/5027915/dragon-age-origins-gameplay-our-e3-preview-in-just-three-minutes" title="Click here to read more about Dragon Age: Origins Gameplay: Our E3 Preview In Just Three Minutes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027915/dragon-age-origins-gameplay-our-e3-preview-in-just-three-minutes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027915]]></guid>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 16:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Halo Wars Is In Control]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo Wars Is In Control" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Halo Wars Is In Control" href="http://kotaku.com/5027722/halo-wars-is-in-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo Wars Is In Control" alt="Click here to read Halo Wars Is In Control" src="http://cache.kotaku.com/assets/images/9/2008/07/halo_wars_handson.jpg"/>
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				<em>Halo</em> plus real-time strategy plus gamepad controls may sound like a recipe for a franchise misfire, but Ensemble Studios has polished <em>Halo Wars</em> to the point of an immediately playable console title. While some may argue that, like first person shooters, RTS games should only be played on a mouse and keyboard, Ensemble has done an admirable job of nailing the controls. We got a chance to go hands-on with the game at E3 and came away surprisingly pleased.				<a href="http://kotaku.com/5027722/halo-wars-is-in-control" title="Click here to read more about Halo Wars Is In Control">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ensemble Studios]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 15:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rounding Up Sony's E3 Presser Announcements]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rounding Up Sony's E3 Presser Announcements" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Rounding Up Sony's E3 Presser Announcements" href="http://kotaku.com/5027726/rounding-up-sonys-e3-presser-announcements" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rounding Up Sony's E3 Presser Announcements" alt="Click here to read Rounding Up Sony's E3 Presser Announcements" src="http://cache.kotaku.com/assets/images/9/2008/07/IMG_1528_01.JPG"/>
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				Jack Tretton took the stage at Sony's E3 2008 press conference and proclaimed it "the year of the PS3." Reflecting on the oft-touted ten-year lifespan of the PS2, the underlying message seemed to be similar to what we heard from Sony in the past: Just wait, a little bit more. 				<a href="http://kotaku.com/5027726/rounding-up-sonys-e3-presser-announcements" title="Click here to read more about Rounding Up Sony's E3 Presser Announcements">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars" href="http://kotaku.com/red-faction%7c-guerrilla/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redfactionguerrilla</span></a></div -->					<div><a title="Click here to read Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars" href="http://kotaku.com/5027843/red-faction-guerrilla-rhino-packs-destruction-and-360-avatars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars" alt="Click here to read Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars" src="http://cache.kotaku.com/assets/images/9/2008/07/rfg.JPG"/>
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				 I know the video game industry seems to be perpetually going through a shooter glut. And, yes, I love shooters, so I tend to put up with it. So bear that in mind as I proceed to fawn over Volition's upcoming Red Faction sequel, Red Faction: Guerrilla. 				<a href="http://kotaku.com/5027843/red-faction-guerrilla-rhino-packs-destruction-and-360-avatars" title="Click here to read more about Red Faction: Guerrilla Rhino Packs, Destruction and 360 Avatars">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027843/red-faction-guerrilla-rhino-packs-destruction-and-360-avatars]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027843]]></guid>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 15:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CNBC's Jane Wells - Sony Is Winning, My Son Says So]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CNBC's Jane Wells - Sony Is Winning, My Son Says So" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read CNBC's Jane Wells - Sony Is Winning, My Son Says So" href="http://kotaku.com/5027692/cnbcs-jane-wells-+-sony-is-winning-my-son-says-so" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CNBC's Jane Wells - Sony Is Winning, My Son Says So" alt="Click here to read CNBC's Jane Wells - Sony Is Winning, My Son Says So" src="http://cache.kotaku.com/assets/images/9/2011/11/bc066cefc8754f35efd7d6556e853de4.jpg"/>
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				 I have to get me one of these "children" I keep hearing so much about. They seem terribly handy. Jack Thompson uses his to help expose the chinks in video game retail, our own Brian Crecente does some of his best work when dealing with the <a href="http://kotaku.com/gaming/guitar-hero-2/feature-how-to-get-your-5+year+old-to-shred-222586.php">tiny person he helped manufacture</a> - even CNBC reporter Jane Wells is getting in on the act, using her son to illustrate while Sony is going to win the console battle via humorous anecdote. Her 16-year-old son remained an Xbox 360 fan throughout the Microsoft E3 presser, but then Sony went and changed his mind.				<a href="http://kotaku.com/5027692/cnbcs-jane-wells-+-sony-is-winning-my-son-says-so" title="Click here to read more about CNBC's Jane Wells - Sony Is Winning, My Son Says So">More&nbsp;&raquo;</a>
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			<category><![CDATA[e308]]></category>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[E308 Justify Your Game: Left 4 Dead]]></title>
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<p/> In this terrifying edition of Justify Your Game, Doug Lombardi takes a crack at justifying Valve's upcoming co-op FPS Left 4 Dead. Can he persuade us in 15 seconds?				<a href="http://kotaku.com/5027270/e308-justify-your-game-left-4-dead" title="Click here to read more about E308 Justify Your Game: Left 4 Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[The Only Reason I'd Want Anything to Do With Spiders]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Only Reason I'd Want Anything to Do With Spiders" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read The Only Reason I'd Want Anything to Do With Spiders" href="http://kotaku.com/5027481/the-only-reason-id-want-anything-to-do-with-spiders" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Only Reason I'd Want Anything to Do With Spiders" alt="Click here to read The Only Reason I'd Want Anything to Do With Spiders" src="http://cache.kotaku.com/assets/images/9/2008/07/itsybitsyspider.JPG"/>
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				 I had a chance to sit through a demo of upcoming Wii action adventure game Deadly Creatures Rainbow Studios in the lead up to E3. The game has you taking turns controlling a spider and a scorpion as they make their way through a hostile desert environment and try to suffer the indignities, and boots of a pair of humans.				<a href="http://kotaku.com/5027481/the-only-reason-id-want-anything-to-do-with-spiders" title="Click here to read more about The Only Reason I'd Want Anything to Do With Spiders">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Things We Don't Ever Want To See At E3 Again. Ever.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Things We Don't Ever Want To See At E3 Again. Ever." href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Things We Don't Ever Want To See At E3 Again. Ever." href="http://kotaku.com/5027597/things-we-dont-ever-want-to-see-at-e3-again-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Things We Don't Ever Want To See At E3 Again. Ever." alt="Click here to read Things We Don't Ever Want To See At E3 Again. Ever." src="http://cache.kotaku.com/assets/images/9/2011/11/c1e7cdc7b5b779f226d8977622a253bc.jpg"/>
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				E3 was a disappointment. But you knew that already. Yet do you know <em>why </em>it was a disappointment? Sure, there are the easy answers. Few new game announcements. Anything Nintendo said or did. But they're just that. Easy answers. There were a lot <em>more </em>things wrong with the show than just those limelight-grabbers. Things that we never want to see at E3 again. <em>Ever</em>.				<a href="http://kotaku.com/5027597/things-we-dont-ever-want-to-see-at-e3-again-ever" title="Click here to read more about Things We Don't Ever Want To See At E3 Again. Ever.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[More F.E.A.R., Different Name]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More F.E.A.R., Different Name" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read More F.E.A.R., Different Name" href="http://kotaku.com/5027622/more-fear-different-name" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More F.E.A.R., Different Name" alt="Click here to read More F.E.A.R., Different Name" src="http://cache.kotaku.com/assets/images/9/2008/07/project_origin.jpg"/>
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				As previously announced, developer Monolith Productions is back with a new <i>F.E.A.R.</i> game, but it's not called <i>F.E.A.R. 2</i>. And we had a chance to check it out at this year's E3. Since publishers changed during development, the game is now called <i>Project Origin</i>. Different titles aside, this actually is the sequel and is set in the same world <i>F.E.A.R.</i> was &mdash; though the game does follow Delta Force sergeant Michael Beckett instead of the mysterious Point Man. The devs are giving Beckett the same slow motion that Point Man had in the original game. 				<a href="http://kotaku.com/5027622/more-fear-different-name" title="Click here to read more about More F.E.A.R., Different Name">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027622/more-fear-different-name]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027622]]></guid>
			<category><![CDATA[e308]]></category>
			<category><![CDATA[F.e.a.r.]]></category>
			<category><![CDATA[monolith productions]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Project origins]]></category>
			<pubDate><![CDATA[Tue, 22 Jul 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5027622&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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