How The Witcher 3's Developers Ensured Their Open World Didn't Suck

I played 60 hours of The Witcher 3 earlier this year, and only stopped because I had other games to play. One question always nagged me, though: how did CD Projekt RED put together a sprawling open world game that avoided the genre’s usual preference for meaningless side quests? I called them to find out. »10/06/15 4:30pmToday 4:30pm