How The Witcher 3's Developers Ensured Their Open World Didn't Suck

I played 60 hours of The Witcher 3 earlier this year, and only stopped because I had other games to play. One question always nagged me, though: how did CD Projekt RED put together a sprawling open world game that avoided the genre’s usual preference for meaningless side quests? I called them to find out. »10/06/15 4:30pmToday 4:30pm

Project X Lets You Fight HoloLens Aliens In Your Living Room, And It's Freaking Unreal

Well, this is it. The day all my dreams came true. I started out playing 2D side-scrollers in mall arcades in the 1980s, but I’ll soon be able to fight holographic robots bursting through my living room walls using my handheld blaster that’s a wearable hologram. WTF. »10/06/15 12:45pmToday 12:45pm