This is a six-hour video that shows you most of The Last Of Us, beginning to end. It's achieved by recording linear gameplay (no dawdling or getting stuck or dying) and including all the cutscenes and story elements.
This is a six-hour video that shows you most of The Last Of Us, beginning to end. It's achieved by recording linear gameplay (no dawdling or getting stuck or dying) and including all the cutscenes and story elements.
While I'm impressed by the attention to detail in this re-creation of Star Wars' iconic last ditch torpedo-shot (as displayed at the Brickworld LEGO convention and photographed by Peter Mowry), I'm almost more impressed with how effectively it captures the mess of grey junk that covers the exterior of the Death Star.
MIT developed this program which allows users to interface with a 3D character that judges your body language—it's called MACH and it's meant to help you socialize better. Reminds me of project Milo a little bit—can you imagine having games where the characters can read your body language like this? It's probably…
Like any Smash Bros. fan, I've taken in the news of a Wii U iteration with great joy. Look at the awesome new characters
It's been a full year since we last checked in with Gravity Ghost
I first watched Chris playing
Nintendo has been having a bit of a tough time
The biggest breakthrough for your running game in NCAA Football 14 may not be smarter line blocking, the return of a speed burst, or the introduction of real-time physics. It may be as simple as a new camera angle, available today in the game's demo. You should see it. You should play with it.