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		<title><![CDATA[Kotaku: 8-bit]]></title>
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			<title><![CDATA[Kotaku: 8-bit]]></title>
			<link>http://kotaku.com/tag/8-bit</link>
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		<link>http://kotaku.com/tag/8-bit</link>
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		<description><![CDATA[Kotaku posts tagged 8-bit]]></description>
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			<title><![CDATA[Put Some Wakka-wakka On Your Walls With Pac-Man Blik Decals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Put Some Wakka-wakka On Your Walls With &lt;em&gt;Pac-Man&lt;/em&gt; Blik Decals" href="http://kotaku.com/pac_man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pacman</span></a></div -->					<div><a title="Click here to read Put Some Wakka-wakka On Your Walls With &lt;em&gt;Pac-Man&lt;/em&gt; Blik Decals" href="http://kotaku.com/5845294/put-some-wakka+wakka-on-your-walls-with-pac+man-blik-decals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Put Some Wakka-wakka On Your Walls With &lt;em&gt;Pac-Man&lt;/em&gt; Blik Decals" alt="Click here to read Put Some Wakka-wakka On Your Walls With &lt;em&gt;Pac-Man&lt;/em&gt; Blik Decals" src="http://cache.kotaku.com/assets/images/9/2011/09/small_pac-man_blik.jpg"/>
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				Blik, maker of fine stickables, and Namco Bandai, the people who own <em>Pac-Man</em>, are combining their respective powers to bring Inky, Pinky, Blinky, Clyde and other memorable 8-bit sprites to your wall. Starting today, you can put only the finest of <em>Pac-Man</em> decals on your walls, safely and stylishly.				<a href="http://kotaku.com/5845294/put-some-wakka+wakka-on-your-walls-with-pac+man-blik-decals" title="Click here to read more about Put Some Wakka-wakka On Your Walls With Pac-Man Blik Decals">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845294/put-some-wakka+wakka-on-your-walls-with-pac+man-blik-decals]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845294]]></guid>
			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[blik]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Be Happy That James Cameron's Avatar Never Got That Atari 2600 Port]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Be Happy That James Cameron's &lt;em&gt;Avatar&lt;/em&gt; Never Got That Atari 2600 Port" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Be Happy That James Cameron's &lt;em&gt;Avatar&lt;/em&gt; Never Got That Atari 2600 Port" href="http://kotaku.com/5839566/be-happy-that-james-camerons-avatar-never-got-that-atari-2600-port" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Be Happy That James Cameron's &lt;em&gt;Avatar&lt;/em&gt; Never Got That Atari 2600 Port" alt="Click here to read Be Happy That James Cameron's &lt;em&gt;Avatar&lt;/em&gt; Never Got That Atari 2600 Port" src="http://cache.kotaku.com/assets/images/9/2011/09/small_28822601.jpg"/>
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				<!-- videoId: 28822601 --><!-- /videoId: 28822601 --> Movie to video game adaptations of the early 1980s were difficult things. <em>Raiders of the Lost Ark</em>, <em>E.T. the Extra Terrestrial</em>, and <em>The Empire Strikes Back</em> were as hard to master as they were hard to genuinely enjoy.				<a href="http://kotaku.com/5839566/be-happy-that-james-camerons-avatar-never-got-that-atari-2600-port" title="Click here to read more about Be Happy That James Cameron's Avatar Never Got That Atari 2600 Port">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839566/be-happy-that-james-camerons-avatar-never-got-that-atari-2600-port]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839566]]></guid>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Atari 2600]]></category>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[James Cameron]]></category>
			<category><![CDATA[James cameron's avatar]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Mon, 12 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Assassin's Creed Gets an 8-bit Makeover]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Gets an 8-bit Makeover" href="http://kotaku.com/assasin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assasinscreed</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Gets an 8-bit Makeover" href="http://kotaku.com/5825319/assassins-creed-gets-an-8+bit-makeover" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Gets an 8-bit Makeover" alt="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Gets an 8-bit Makeover" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ie72kzpo_t0.jpg"/>
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				<!-- videoId: Ie72KzPO_t0 --><!-- /videoId: Ie72KzPO_t0 --><em>Assassin's Creed</em> makes a surprisingly good looking retro game. Majami Hiroz reinvisioned the modern classic <em>Assassin's Creed</em> in 8-bit style graphics. It looks more like a 3DS 3D classic than an actual retro game, but that makes it all the more beautiful.				<a href="http://kotaku.com/5825319/assassins-creed-gets-an-8+bit-makeover" title="Click here to read more about Assassin's Creed Gets an 8-bit Makeover">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825319/assassins-creed-gets-an-8+bit-makeover]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825319]]></guid>
			<category><![CDATA[assasin's creed]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Assasin]]></category>
			<category><![CDATA[Creed]]></category>
			<category><![CDATA[Fan Video]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tribute]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Wed, 27 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[Now Four Eyes Can Look Cool In 8-Bit Glasses]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now Four Eyes Can Look Cool In 8-Bit Glasses" href="http://kotaku.com/fashion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fashion</span></a></div -->					<div><a title="Click here to read Now Four Eyes Can Look Cool In 8-Bit Glasses" href="http://kotaku.com/5818253/now-four-eyes-can-look-cool-in-8+bit-glasses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now Four Eyes Can Look Cool In 8-Bit Glasses" alt="Click here to read Now Four Eyes Can Look Cool In 8-Bit Glasses" src="http://cache.kotaku.com/assets/images/9/2011/07/small_6dpi_glasses.jpg"/>
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				For the glasses wearer looking to lower the resolution of their frames, designer Dzmitry Samal offers pairs of retro-futuristic pixelated glasses, inspired by late '80s video games and "society's fascination with an 'informational aesthetic.'"				<a href="http://kotaku.com/5818253/now-four-eyes-can-look-cool-in-8+bit-glasses" title="Click here to read more about Now Four Eyes Can Look Cool In 8-Bit Glasses">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5818253/now-four-eyes-can-look-cool-in-8+bit-glasses]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818253]]></guid>
			<category><![CDATA[Fashion]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Dzmitry Samal]]></category>
			<category><![CDATA[eyewear]]></category>
			<category><![CDATA[Glasses]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Samal design]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5818253&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's (8-Bit) &quot;Friday&quot;, &quot;Friday&quot;, &quot;Friday&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's (8-Bit) &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read It's (8-Bit) &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;" href="http://kotaku.com/5815241/its-8+bit-friday-friday-friday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's (8-Bit) &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;" alt="Click here to read It's (8-Bit) &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;, &amp;quot;Friday&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_eaclgbd8y1c.jpg"/>
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				<!-- videoId: eAClgbD8Y1c --><!-- /videoId: eAClgbD8Y1c --> And you thought it was impossible to improve on Rebecca Black's TGIF anthem "Friday"? You were so very, very wrong. [<strike>Blame</strike>Thank <a href="http://twitter.com/#!/garywhitta">Gary Whitta</a> for finding this]				<a href="http://kotaku.com/5815241/its-8+bit-friday-friday-friday" title="Click here to read more about It's (8-Bit) &quot;Friday&quot;, &quot;Friday&quot;, &quot;Friday&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[tgif]]></category>
			<pubDate><![CDATA[Fri, 24 Jun 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rebecca &quot;Friday&quot; Black Hits Game Boy Color]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rebecca &amp;quot;Friday&amp;quot; Black Hits Game Boy Color" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Rebecca &amp;quot;Friday&amp;quot; Black Hits Game Boy Color" href="http://kotaku.com/5791015/rebecca-friday-black-hits-game-boy-color" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rebecca &amp;quot;Friday&amp;quot; Black Hits Game Boy Color" alt="Click here to read Rebecca &amp;quot;Friday&amp;quot; Black Hits Game Boy Color" src="http://cache.kotaku.com/assets/images/9/2011/04/small_ywbs0wfy8vk.jpg"/>
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				<!-- videoId: YWBs0WFY8vk --><!-- /videoId: YWBs0WFY8vk --> If this were a real game, it would be the best game ever made. I can already see the ads; Which seat will YOU take?				<a href="http://kotaku.com/5791015/rebecca-friday-black-hits-game-boy-color" title="Click here to read more about Rebecca &quot;Friday&quot; Black Hits Game Boy Color">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5791015/rebecca-friday-black-hits-game-boy-color]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5791015]]></guid>
			<category><![CDATA[watch this]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Friday]]></category>
			<category><![CDATA[Funny]]></category>
			<category><![CDATA[Game Boy]]></category>
			<category><![CDATA[game boy color]]></category>
			<category><![CDATA[Rebecca black]]></category>
			<pubDate><![CDATA[Fri, 15 Apr 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read 8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera" href="http://kotaku.com/5787807/8+bit-pocket-camera-turns-your-iphone-into-a-game-boy-camera" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera" alt="Click here to read 8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera" src="http://cache.kotaku.com/assets/images/9/2011/03/small_8bit_pocket_camera.jpg"/>
											</a></div>
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				Resolution of your iPhone camera got you down? Are HDR photographs just too <em>dynamic</em> for you? With the lo-fi magic of the 8-bit Pocket Camera app, you can make your iPhone's photographic capabilities look a good 13-years-old, emulating the qualities of Nintendo's Game Boy Camera.				<a href="http://kotaku.com/5787807/8+bit-pocket-camera-turns-your-iphone-into-a-game-boy-camera" title="Click here to read more about 8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787807/8+bit-pocket-camera-turns-your-iphone-into-a-game-boy-camera]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787807]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Game Boy]]></category>
			<category><![CDATA[Game boy camera]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[iTunes]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 31 Mar 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5787807&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Celebrate Retro Gaming Art, Music, And Culture At Blip Festival NYC 2011]]></title>
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				The<a href="http://blipfestival.org/2011/blip-festival-2011/"> fifth annual Blip Festival</a> hits New York City's <a href="http://www.eyebeam.org/">Eyebeam Art + Technology center</a> May 19-21, featuring the best in pixel art and performances by chiptune greats including Anamanaguchi, Bit Shifter, and Nullsleep. It should not be missed.				<a href="http://kotaku.com/5786424/celebrate-retro-gaming-art-music-and-culture-at-blip-festival-nyc-2011" title="Click here to read more about Celebrate Retro Gaming Art, Music, And Culture At Blip Festival NYC 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5786424/celebrate-retro-gaming-art-music-and-culture-at-blip-festival-nyc-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5786424]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Anamanaguchi]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Blip Festival NYC 2011]]></category>
			<category><![CDATA[ChipTune]]></category>
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			<category><![CDATA[New York]]></category>
			<category><![CDATA[NYC]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Mon, 28 Mar 2011 13:28:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You've Never Heard Tetris, Pac-Man and Mega Man Sound Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" href="http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" alt="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" src="http://cache.kotaku.com/assets/images/9/2011/03/small_qukculdojzg.jpg"/>
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				<!-- videoId: qukCulDOJzg --><!-- /videoId: qukCulDOJzg --> Composer and sound designer Jake "Virt" Kaufman follows up his <a href="http://kotaku.com/#!5780377/super-mario-bros-with-hi+def-audio-sounds-so-disturbing">Super Mario Bros. hi-def sound design experiment</a> by giving 8-bit games like Tetris, Pac-Man, Mega Man, Donkey Kong, The Legend of Zelda and Contra the "ultra nextgen AAA" sound design treatment.				<a href="http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this" title="Click here to read more about You've Never Heard Tetris, Pac-Man and Mega Man Sound Like This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780690]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Thu, 10 Mar 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780690&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Collection Of 8-bit Defeats]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Collection Of 8-bit Defeats" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read A Collection Of 8-bit Defeats" href="http://kotaku.com/5767704/a-collection-of-8+bit-defeats" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Collection Of 8-bit Defeats" alt="Click here to read A Collection Of 8-bit Defeats" src="http://cache.kotaku.com/assets/images/9/2011/02/small_game_over_loser.jpg"/>
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				Plenty of classic video games have been slammed into this kind message from <a href="http://www.flickr.com/photos/dashcoleman/">Dash Coleman</a>. See if you can identify all of the memorable death scenes.				<a href="http://kotaku.com/5767704/a-collection-of-8+bit-defeats" title="Click here to read more about A Collection Of 8-bit Defeats">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767704/a-collection-of-8+bit-defeats]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767704]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[8Bit]]></category>
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			<category><![CDATA[Nes]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 22 Feb 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Justin Page]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5767704&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Just Say White Mage's Dad Is 'Old-Fashioned']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Just Say White Mage's Dad Is 'Old-Fashioned'" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read Let's Just Say White Mage's Dad Is 'Old-Fashioned'" href="http://kotaku.com/5767205/lets-just-say-white-mages-dad-is-old+fashioned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Just Say White Mage's Dad Is 'Old-Fashioned'" alt="Click here to read Let's Just Say White Mage's Dad Is 'Old-Fashioned'" src="http://cache.kotaku.com/assets/images/9/2011/02/small_whitemage.jpg"/>
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				 White Mage, Red Mage, Black Mage, what's the difference? In Dorkly's latest video we discover that not every White Mage is as enlightened as the next.				<a href="http://kotaku.com/5767205/lets-just-say-white-mages-dad-is-old+fashioned" title="Click here to read more about Let's Just Say White Mage's Dad Is 'Old-Fashioned'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767205/lets-just-say-white-mages-dad-is-old+fashioned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767205]]></guid>
			<category><![CDATA[Humor]]></category>
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			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Racism]]></category>
			<category><![CDATA[Racist]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 22 Feb 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5767205&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New York's Pixelated Water Flows Again]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York's Pixelated Water Flows Again" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read New York's Pixelated Water Flows Again" href="http://kotaku.com/5725790/new-yorks-pixelated-water-flows-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New York's Pixelated Water Flows Again" alt="Click here to read New York's Pixelated Water Flows Again" src="http://cache.kotaku.com/assets/images/9/2011/01/small_pixel_water.jpg"/>
											</a></div>
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				The water supply in New York City goes 8-bit once more, with this update to the <a href="http://kotaku.com/5006936/pixel-bit-art-spills-onto-streets-of-new-york">2008 version</a>, now flowing bigger, more 3D than before. Photographed by Benjamin Norman and seen at <a href="http://blog.makezine.com/archive/2011/01/pixel_pour_20.html">Make</a>.				<a href="http://kotaku.com/5725790/new-yorks-pixelated-water-flows-again" title="Click here to read more about New York's Pixelated Water Flows Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5725790/new-yorks-pixelated-water-flows-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5725790]]></guid>
			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Installations]]></category>
			<category><![CDATA[Pixels]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Wed, 05 Jan 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5725790&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Not A Creature Was Stirring, Except For These Video Game Heroes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Not A Creature Was Stirring, Except For These Video Game Heroes" href="http://kotaku.com/press-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pressplay</span></a></div -->					<div><a title="Click here to read Not A Creature Was Stirring, Except For These Video Game Heroes" href="http://kotaku.com/5725008/not-a-creature-was-stirring-except-for-these-video-game-heroes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Not A Creature Was Stirring, Except For These Video Game Heroes" alt="Click here to read Not A Creature Was Stirring, Except For These Video Game Heroes" src="http://cache.kotaku.com/assets/images/9/2011/01/small_linkxmas.jpg"/>
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				We know, Christmas was so last week, but indulge us. This is so good it doesn't matter what time of the year you watch it.				<a href="http://kotaku.com/5725008/not-a-creature-was-stirring-except-for-these-video-game-heroes" title="Click here to read more about Not A Creature Was Stirring, Except For These Video Game Heroes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5725008/not-a-creature-was-stirring-except-for-these-video-game-heroes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5725008]]></guid>
			<category><![CDATA[Press play]]></category>
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			<category><![CDATA[Nes]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 05 Jan 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5725008&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What If Fallout 3 Was A Japanese RPG From 1987?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If Fallout 3 Was A Japanese RPG From 1987?" href="http://kotaku.com/demake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demake</span></a></div -->					<div><a title="Click here to read What If Fallout 3 Was A Japanese RPG From 1987?" href="http://kotaku.com/5723421/what-if-fallout-3-was-a-japanese-rpg-from-1987" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What If Fallout 3 Was A Japanese RPG From 1987?" alt="Click here to read What If Fallout 3 Was A Japanese RPG From 1987?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_66fe2c87c0031557ae4fcde002b60b08.jpg"/>
											</a></div>
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				 Bethesda beats any potential fan-made Fallout 3<a href="http://kotaku.com/tag/demake/">demakes</a> to the punch by creating its own for the Japanese Fallout website. It's all in Japanese, but old school role-playing is the universal language.				<a href="http://kotaku.com/5723421/what-if-fallout-3-was-a-japanese-rpg-from-1987" title="Click here to read more about What If Fallout 3 Was A Japanese RPG From 1987?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5723421/what-if-fallout-3-was-a-japanese-rpg-from-1987]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5723421]]></guid>
			<category><![CDATA[Demake]]></category>
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			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Japanese]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Mon, 03 Jan 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5723421&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Quarters Attack Things Get Magical]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Quarters Attack Things Get Magical" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read When Quarters Attack Things Get Magical" href="http://kotaku.com/5711196/when-quarters-attack-things-get-magical" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Quarters Attack Things Get Magical" alt="Click here to read When Quarters Attack Things Get Magical" src="http://cache.kotaku.com/assets/images/9/2010/12/small_7pjlnk1iwj8.jpg"/>
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				<!-- videoId: 7PjlnK1iWj8 --><!-- /videoId: 7PjlnK1iWj8 --> Before you scrutinize this video, sit back and absorb it. Take it for what it is said to be: An unbelievable stop-action ode to video games made entirely of quarters.				<a href="http://kotaku.com/5711196/when-quarters-attack-things-get-magical" title="Click here to read more about When Quarters Attack Things Get Magical">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5711196/when-quarters-attack-things-get-magical]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5711196]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[coins]]></category>
			<category><![CDATA[Quarters]]></category>
			<pubDate><![CDATA[Fri, 10 Dec 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5711196&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Like Super Mario Bros, But With A Condom]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Super Mario Bros, But With A Condom" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read It's Like Super Mario Bros, But With A Condom" href="http://kotaku.com/5708608/safe-sex-is-very-complicated-in-8+bit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like Super Mario Bros, But With A Condom" alt="Click here to read It's Like Super Mario Bros, But With A Condom" src="http://cache.kotaku.com/assets/images/9/2012/02/small_016aa83b63e2cd08814a29e58b626650.jpg"/>
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				<!-- videoId: Pfol0ZsyzJk --><!-- /videoId: Pfol0ZsyzJk --> I always figured practicing safe sex in 8-bit was as easy as defeating Condom Man and stealing his powers. Not so says the Leicestershire Teenage Pregnancy Partnership. There's also jumping involved.				<a href="http://kotaku.com/5708608/safe-sex-is-very-complicated-in-8+bit" title="Click here to read more about It's Like Super Mario Bros, But With A Condom">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5708608/safe-sex-is-very-complicated-in-8+bit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5708608]]></guid>
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			<category><![CDATA[Sti]]></category>
			<category><![CDATA[Super Mario Bros.]]></category>
			<pubDate><![CDATA[Tue, 07 Dec 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5708608&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Choicest Cuts Of Bowser, Ganon, Yoshi & Chocobo]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Choicest Cuts Of Bowser, Ganon, Yoshi &amp; Chocobo" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read The Choicest Cuts Of Bowser, Ganon, Yoshi &amp; Chocobo" href="http://kotaku.com/5684700/the-choicest-cuts-of-bowser-ganon-yoshi--chocobo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Choicest Cuts Of Bowser, Ganon, Yoshi &amp; Chocobo" alt="Click here to read The Choicest Cuts Of Bowser, Ganon, Yoshi &amp; Chocobo" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8980f84c9c915e12952d1e6d68642a9f.jpg"/>
											</a></div>
									</div>
				What's the sweetest meat of Mario's eternal rival, Bowser? Artist Jude Buffum breaks down the choicest cuts of Nintendo villains Bowser, Ganon, Blooper and more in a new series of meat diagrams that video game butchers would swear by.				<a href="http://kotaku.com/5684700/the-choicest-cuts-of-bowser-ganon-yoshi--chocobo" title="Click here to read more about The Choicest Cuts Of Bowser, Ganon, Yoshi & Chocobo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5684700/the-choicest-cuts-of-bowser-ganon-yoshi--chocobo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5684700]]></guid>
			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Snes]]></category>
			<category><![CDATA[Super Mario Bros.]]></category>
			<category><![CDATA[The Legend Of Zelda]]></category>
			<pubDate><![CDATA[Mon, 08 Nov 2010 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5684700&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[If Girls' Generation Was 8-Bit]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Girls' Generation Was 8-Bit" href="http://kotaku.com/south-korea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">southkorea</span></a></div -->					<div><a title="Click here to read If Girls' Generation Was 8-Bit" href="http://kotaku.com/5649576/if-girls-generation-were-8+bit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Girls' Generation Was 8-Bit" alt="Click here to read If Girls' Generation Was 8-Bit" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0c4aea2fbe3c601b0bb00d132212d07c.jpg"/>
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				 This is South Korean pop outfit Girls' Generation. The ladies are not 8-bit. But what if they were?				<a href="http://kotaku.com/5649576/if-girls-generation-were-8+bit" title="Click here to read more about If Girls' Generation Was 8-Bit">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5649576/if-girls-generation-were-8+bit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649576]]></guid>
			<category><![CDATA[South Korea]]></category>
			<category><![CDATA[8Bit]]></category>
			<category><![CDATA[ChipTune]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Girls generation]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Nintendo DSi]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5649576&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Would You Like Some 8-Bit Wood?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would You Like Some 8-Bit Wood?" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Would You Like Some 8-Bit Wood?" href="http://kotaku.com/5644783/would-you-like-some-8+bit-wood/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Would You Like Some 8-Bit Wood?" alt="Click here to read Would You Like Some 8-Bit Wood?" src="http://cache.kotaku.com/assets/images/9/2010/09/img_0160-800x600.jpg"/>
											</a></div>
									</div>
				 8 Bit Wood specializes in making video-game themed pixel art with thousands of little blocks of wood, stained and glued together and then sealed.				<a href="http://kotaku.com/5644783/would-you-like-some-8+bit-wood/gallery/" title="Click here to read more about Would You Like Some 8-Bit Wood?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5644783/would-you-like-some-8+bit-wood/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5644783]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[8 Bit]]></category>
			<category><![CDATA[8 Bit wood]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[neato]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Wood]]></category>
			<pubDate><![CDATA[Thu, 23 Sep 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5644783&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Alan Wake — The 8-Bit Demake]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alan Wake — The 8-Bit Demake" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Alan Wake — The 8-Bit Demake" href="http://kotaku.com/5642208/alan-wake-+-the-8+bit-demake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Alan Wake — The 8-Bit Demake" alt="Click here to read Alan Wake — The 8-Bit Demake" src="http://cache.kotaku.com/assets/images/9/2011/11/small_27de9fb4d59ae617f0a70db1d8ea62f0.jpg"/>
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									</div>
				<!-- videoId: Mb-HGpXpZcA --><!-- /videoId: Mb-HGpXpZcA --> I have no information that anyone is actually building this for PC, but it's amusing to consider. By YouTube user <a href="http://www.youtube.com/user/AnttiApinaPro">AnttiApinaPro</a>, seen by reader Morris.				<a href="http://kotaku.com/5642208/alan-wake-+-the-8+bit-demake" title="Click here to read more about Alan Wake — The 8-Bit Demake">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5642208/alan-wake-+-the-8+bit-demake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5642208]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Alan Wake]]></category>
			<category><![CDATA[Demake]]></category>
			<category><![CDATA[Funny]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Parody]]></category>
			<pubDate><![CDATA[Sun, 19 Sep 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5642208&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Life In 8-Bit]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Life In 8-Bit" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Life In 8-Bit" href="http://kotaku.com/5612475/a-life-in-8+bit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Life In 8-Bit" alt="Click here to read A Life In 8-Bit" src="http://cache.kotaku.com/assets/images/9/2011/11/small_432d34c20f839d6a723a7d987c98f577.jpg"/>
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									</div>
				<!-- videoId: _Mixd7ss83Y --><!-- /videoId: _Mixd7ss83Y --> A man is born, lives, loves, loses, dies, and restarts in Consoul, an 8-bit movie by Lasse Gjertsen.				<a href="http://kotaku.com/5612475/a-life-in-8+bit" title="Click here to read more about A Life In 8-Bit">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5612475/a-life-in-8+bit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5612475]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[consoul]]></category>
			<category><![CDATA[Life]]></category>
			<category><![CDATA[Movies]]></category>
			<pubDate><![CDATA[Fri, 13 Aug 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5612475&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega Marvelous]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Marvelous" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Mega Marvelous" href="http://kotaku.com/5606762/mega-marvelous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Marvelous" alt="Click here to read Mega Marvelous" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d7669270e9c8d6bcfe977c8f5cbdf1c4.jpg"/>
											</a></div>
									</div>
				<em>Marvel characters rendered Mega Man-style by DeviantArt's <a href="http://suzuran.deviantart.com/">suzuran</a>, <a href="http://www.capcom-unity.com/jgonzo/blog/2010/08/06/mega_man__marvel_characters_=_glorious_8bit_superheroes">seen via Capcom-Unity</a>. See an even larger version, with even more Marvel Super Heroes, on the jump. It'll display tiny, so click for full size. Can you ID them all?</em>				<a href="http://kotaku.com/5606762/mega-marvelous" title="Click here to read more about Mega Marvelous">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5606762/mega-marvelous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5606762]]></guid>
			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Cool]]></category>
			<category><![CDATA[Marvel]]></category>
			<category><![CDATA[Mega Man]]></category>
			<pubDate><![CDATA[Fri, 06 Aug 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5606762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Space Invaders Make For A Cute, Uncomfortable Seating Option]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Invaders Make For A Cute, Uncomfortable Seating Option" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Space Invaders Make For A Cute, Uncomfortable Seating Option" href="http://kotaku.com/5600044/space-invaders-make-for-a-cute-uncomfortable-seating-option" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Invaders Make For A Cute, Uncomfortable Seating Option" alt="Click here to read Space Invaders Make For A Cute, Uncomfortable Seating Option" src="http://cache.kotaku.com/assets/images/9/2010/07/space_invaders_sofa.jpg"/>
											</a></div>
									</div>
				Designer and motorcycle enthusiast <a href="http://www.igorchak.com/industrial/">Igor Chak</a>'s <a href="http://kotaku.com/tag/spaceinvaders">Space Invaders</a> couch concept, which exists in the virtual world until Taito sees fit to start releasing designer furniture. More renders at <a href="http://www.igorchak.com/industrial/">Chak's personal site</a>.				<a href="http://kotaku.com/5600044/space-invaders-make-for-a-cute-uncomfortable-seating-option" title="Click here to read more about Space Invaders Make For A Cute, Uncomfortable Seating Option">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5600044/space-invaders-make-for-a-cute-uncomfortable-seating-option]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5600044]]></guid>
			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Furniture]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Space Invaders]]></category>
			<category><![CDATA[Taito]]></category>
			<pubDate><![CDATA[Thu, 29 Jul 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5600044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The 8-Bit Cities Of The World]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 8-Bit Cities Of The World" href="http://kotaku.com/8_bit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">8bit</span></a></div -->					<div><a title="Click here to read The 8-Bit Cities Of The World" href="http://kotaku.com/5594438/the-8+bit-cities-of-the-world" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 8-Bit Cities Of The World" alt="Click here to read The 8-Bit Cities Of The World" src="http://cache.kotaku.com/assets/images/9/2010/07/8bitlondon.jpg"/>
											</a></div>
									</div>
				I recently did a spot of world travel, and while Google Maps was very helpful, it didn't look (to me at least) enough like an 8-bit video game.				<a href="http://kotaku.com/5594438/the-8+bit-cities-of-the-world" title="Click here to read more about The 8-Bit Cities Of The World">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5594438/the-8+bit-cities-of-the-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594438]]></guid>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Fri, 23 Jul 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5594438&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Like The Fly, Only It Turns You Into A Game Character]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like The Fly, Only It Turns You Into A Game Character" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read It's Like The Fly, Only It Turns You Into A Game Character" href="http://kotaku.com/5586579/its-like-the-fly-only-it-turns-you-into-a-game-character" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like The Fly, Only It Turns You Into A Game Character" alt="Click here to read It's Like The Fly, Only It Turns You Into A Game Character" src="http://cache.kotaku.com/assets/images/9/2010/07/gary4.jpg"/>
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				Hey, remember <a href="http://kotaku.com/5580221/the-amazing-8+bit-man-well-woman">Gary, the 8-Bit man</a> (well, woman)? Gary was made for a commercial, and this is that commercial. It's a retro gamer's fantasy come to life.				<a href="http://kotaku.com/5586579/its-like-the-fly-only-it-turns-you-into-a-game-character" title="Click here to read more about It's Like The Fly, Only It Turns You Into A Game Character">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5586579/its-like-the-fly-only-it-turns-you-into-a-game-character]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5586579]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Humor]]></category>
			<pubDate><![CDATA[Wed, 14 Jul 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5586579&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves" href="http://kotaku.com/5585223/the-expendables-gets-the-8+bit-contra-clone-it-so-richly-deserves" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves" alt="Click here to read The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves" src="http://cache.kotaku.com/assets/images/9/2010/07/500.jpg"/>
											</a></div>
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				 Step into the boots of action stars Jet Li, Sylvester Stallone, and Jason Statham, in an 8-bit Facebook action game based off of their upcoming movie, <s>Contra</s> The Expendables.				<a href="http://kotaku.com/5585223/the-expendables-gets-the-8+bit-contra-clone-it-so-richly-deserves" title="Click here to read more about The Expendables Gets The 8-Bit Contra Clone It So Richly Deserves">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5585223/the-expendables-gets-the-8+bit-contra-clone-it-so-richly-deserves]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5585223]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Jason Statham]]></category>
			<category><![CDATA[Jet Li]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Sylvester Stallone]]></category>
			<category><![CDATA[The Expendables]]></category>
			<pubDate><![CDATA[Mon, 12 Jul 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5585223&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Amazing 8-Bit Man (Well, Woman)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Amazing 8-Bit Man (Well, Woman)" href="http://kotaku.com/8_bit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">8bit</span></a></div -->					<div><a title="Click here to read The Amazing 8-Bit Man (Well, Woman)" href="http://kotaku.com/5580221/the-amazing-8+bit-man-well-woman" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Amazing 8-Bit Man (Well, Woman)" alt="Click here to read The Amazing 8-Bit Man (Well, Woman)" src="http://cache.kotaku.com/assets/images/9/2010/07/gary.jpg"/>
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				This is Gary. Gary is an 8-bit man made flesh.				<a href="http://kotaku.com/5580221/the-amazing-8+bit-man-well-woman" title="Click here to read more about The Amazing 8-Bit Man (Well, Woman)">More&nbsp;&raquo;</a>
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			<category><![CDATA[8-Bit]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Culture]]></category>
			<pubDate><![CDATA[Tue, 06 Jul 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Meat Bun Dresses You In Wizards And Warriors]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meat Bun Dresses You In Wizards And Warriors" href="http://kotaku.com/clothing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clothing</span></a></div -->					<div><a title="Click here to read Meat Bun Dresses You In Wizards And Warriors" href="http://kotaku.com/5577724/meat-bun-dresses-you-in-wizards-and-warriors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meat Bun Dresses You In Wizards And Warriors" alt="Click here to read Meat Bun Dresses You In Wizards And Warriors" src="http://cache.kotaku.com/assets/images/9/2010/07/meat_bun_video_game_tshirts.jpg"/>
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				The sorcerers at Meat Bun have summoned forth a magical set of t-shirts for their summer 2010 line, "Wizards 'n Warriors," celebrating the 8-bit fantasy fighters and casters who made the early days of gaming so magical.				<a href="http://kotaku.com/5577724/meat-bun-dresses-you-in-wizards-and-warriors" title="Click here to read more about Meat Bun Dresses You In Wizards And Warriors">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5577724/meat-bun-dresses-you-in-wizards-and-warriors]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5577724]]></guid>
			<category><![CDATA[Clothing]]></category>
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			<category><![CDATA[Golden Axe]]></category>
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			<category><![CDATA[Ninja]]></category>
			<category><![CDATA[T-shirts]]></category>
			<category><![CDATA[Wizards 'n warriors]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5577724&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie" href="http://kotaku.com/the-twilight-saga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thetwilightsaga</span></a></div -->					<div><a title="Click here to read 8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie" href="http://kotaku.com/5575667/8+bit-twilight-eclipse-game-much-more-entertaining-than-the-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie" alt="Click here to read 8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie" src="http://cache.kotaku.com/assets/images/9/2010/06/kd-21k_bsfq.jpg"/>
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				<!-- videoId: kd-21k_BSFQ --><!-- /videoId: kd-21k_BSFQ -->  The third Twilight film, Eclipse, opens tomorrow, but you can save yourself two hours and $10 by checking out the more satisfying 8-Bit Twilight Eclipse Interactive YouTube game instead.				<a href="http://kotaku.com/5575667/8+bit-twilight-eclipse-game-much-more-entertaining-than-the-movie" title="Click here to read more about 8-Bit Twilight Eclipse Game Much More Entertaining Than The Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5575667/8+bit-twilight-eclipse-game-much-more-entertaining-than-the-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5575667]]></guid>
			<category><![CDATA[The Twilight Saga]]></category>
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			<category><![CDATA[Edward]]></category>
			<category><![CDATA[Jacob]]></category>
			<category><![CDATA[twilight eclipse]]></category>
			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Tue, 29 Jun 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[FixPix Micro-Review: Sizing Up The Competition]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FixPix Micro-Review: Sizing Up The Competition" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read FixPix Micro-Review: Sizing Up The Competition" href="http://kotaku.com/5557837/fixpix-micro+review-sizing-up-the-competition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FixPix Micro-Review: Sizing Up The Competition" alt="Click here to read FixPix Micro-Review: Sizing Up The Competition" src="http://cache.kotaku.com/assets/images/9/2010/06/fixpix.jpg"/>
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				I like my iPhone games like I like my women: cheap, easy and good-looking.				<a href="http://kotaku.com/5557837/fixpix-micro+review-sizing-up-the-competition" title="Click here to read more about FixPix Micro-Review: Sizing Up The Competition">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5557837/fixpix-micro+review-sizing-up-the-competition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5557837]]></guid>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 08 Jun 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5557837&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Brief History Of The Pixel, Then & Now]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Brief History Of The Pixel, Then &amp; Now" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Brief History Of The Pixel, Then &amp; Now" href="http://kotaku.com/5546783/a-brief-history-of-the-pixel-then--now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Brief History Of The Pixel, Then &amp; Now" alt="Click here to read A Brief History Of The Pixel, Then &amp; Now" src="http://cache.kotaku.com/assets/images/9/2010/05/7mqaz06dwku.jpg"/>
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				<!-- videoId: 7mqAZ06dwKU --><!-- /videoId: 7mqAZ06dwKU --> While characters like Mario were designed from the limitations of the pixel, modern game developers have embraced the element as part of a modern aesthetic. Artist Simon Cottee explores the visual building block in his documentary short 'Pixel.' [via <a href="http://www.boingboing.net/2010/05/24/video-a-brief-histor.html">BoingBoing</a>]				<a href="http://kotaku.com/5546783/a-brief-history-of-the-pixel-then--now" title="Click here to read more about A Brief History Of The Pixel, Then & Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5546783/a-brief-history-of-the-pixel-then--now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5546783]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Mon, 24 May 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Team Fortress 2, Meet Mega Man]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2, Meet Mega Man" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Team Fortress 2, Meet Mega Man" href="http://kotaku.com/5528160/team-fortress-2-meet-mega-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Fortress 2, Meet Mega Man" alt="Click here to read Team Fortress 2, Meet Mega Man" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5e0017233bd79832eeca7e5215825634.jpg"/>
											</a></div>
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				 Agent Midnight over at DeviantArt thinks Scout Man has what it takes to be a real video game, though he might need a little help. Check out the rest of his Team Fortress 2 sprite work <a href="http://agentmidnight.deviantart.com/gallery/">here</a>.				<a href="http://kotaku.com/5528160/team-fortress-2-meet-mega-man" title="Click here to read more about Team Fortress 2, Meet Mega Man">More&nbsp;&raquo;</a>
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			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 30 Apr 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Way To Love A Band Like Linkin Park: Play Their Video Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Way To Love A Band Like Linkin Park: Play Their Video Game" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read New Way To Love A Band Like Linkin Park: Play Their Video Game" href="http://kotaku.com/5521057/new-way-to-love-a-band-like-linkin-park-play-their-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Way To Love A Band Like Linkin Park: Play Their Video Game" alt="Click here to read New Way To Love A Band Like Linkin Park: Play Their Video Game" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271879799979_linkinpark_ingame_set2_01-1000.jpg"/>
											</a></div>
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				 When the concert ticket, the downloaded album and the official t-shirt aren't enough, there is the official video game of the band. Why play Linkin Park's video game? It is for the fans.				<a href="http://kotaku.com/5521057/new-way-to-love-a-band-like-linkin-park-play-their-video-game" title="Click here to read more about New Way To Love A Band Like Linkin Park: Play Their Video Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5521057/new-way-to-love-a-band-like-linkin-park-play-their-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5521057]]></guid>
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			<category><![CDATA[Linkin Park 8-Bit Rebellion]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 21 Apr 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should" href="http://kotaku.com/5505562/linkin-parks-video-game-doesnt-look-nearly-as-bad-as-it-should" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should" alt="Click here to read Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should" src="http://cache.kotaku.com/assets/images/9/2010/03/dksqrylmqla.jpg"/>
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				<!-- videoId: DKSQryLmqlA --><!-- /videoId: DKSQryLmqlA --> Grammy-winning rock band Linkin Park have teamed up with mobile game developers Artificial Life to create Linkin Park 8-Bit Rebellion, an iPhone game that looks like it could actually be highly entertaining.				<a href="http://kotaku.com/5505562/linkin-parks-video-game-doesnt-look-nearly-as-bad-as-it-should" title="Click here to read more about Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5505562/linkin-parks-video-game-doesnt-look-nearly-as-bad-as-it-should]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5505562]]></guid>
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			<category><![CDATA[really?]]></category>
			<pubDate><![CDATA[Tue, 30 Mar 2010 17:20:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Someone's Gonna Buy a R.O.B. for Four Grand]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Someone's Gonna Buy a R.O.B. for Four Grand" href="http://kotaku.com/nes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nes</span></a></div -->					<div><a title="Click here to read Someone's Gonna Buy a R.O.B. for Four Grand" href="http://kotaku.com/5494101/someones-gonna-buy-a-rob-for-four-grand" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Someone's Gonna Buy a R.O.B. for Four Grand" alt="Click here to read Someone's Gonna Buy a R.O.B. for Four Grand" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5689031fd81179a70f03ecc09ef9118a.jpg"/>
											</a></div>
									</div>
				This display case, containing a pristine, never-played Nintendo Entertainment System, and a never-used Robotic Operating Buddy (we like to be formal on first reference here) fetched $4,150 in an eBay auction that just closed.				<a href="http://kotaku.com/5494101/someones-gonna-buy-a-rob-for-four-grand" title="Click here to read more about Someone's Gonna Buy a R.O.B. for Four Grand">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5494101/someones-gonna-buy-a-rob-for-four-grand]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5494101]]></guid>
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			<category><![CDATA[Rob]]></category>
			<pubDate><![CDATA[Mon, 15 Mar 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Super Mario Bros. In 64 Pixels]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Mario Bros. In 64 Pixels" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Super Mario Bros. In 64 Pixels" href="http://kotaku.com/5493595/super-mario-bros-in-64-pixels" class="pp_image">
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				 Here's what happens when you take a relatively primitive game and downgrade it to an extremely primitive game, courtesy of Carnegie Mellon student Chloe Fan.				<a href="http://kotaku.com/5493595/super-mario-bros-in-64-pixels" title="Click here to read more about Super Mario Bros. In 64 Pixels">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Mon, 15 Mar 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[8-Bit New York City Maps For The Metropolitan Dragon Warrior]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 8-Bit New York City Maps For The Metropolitan Dragon Warrior" href="http://kotaku.com/retro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retro</span></a></div -->					<div><a title="Click here to read 8-Bit New York City Maps For The Metropolitan Dragon Warrior" href="http://kotaku.com/5488371/8+bit-new-york-city-maps-for-the-metropolitan-dragon-warrior" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 8-Bit New York City Maps For The Metropolitan Dragon Warrior" alt="Click here to read 8-Bit New York City Maps For The Metropolitan Dragon Warrior" src="http://cache.kotaku.com/assets/images/9/2010/03/8bit_nyc.jpg"/>
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				Regular maps too informative for you? Too lacking in colorful sprites? Retro cartographer Brett Camper has devised 8-bit NYC for the gaming crowd who can't make heads or tails of anything that doesn't look like a Dragon Warrior map.				<a href="http://kotaku.com/5488371/8+bit-new-york-city-maps-for-the-metropolitan-dragon-warrior" title="Click here to read more about 8-Bit New York City Maps For The Metropolitan Dragon Warrior">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Mar 2010 17:40:34 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Toyota Unveils New Hybrid Car For "The 8-Bit Generation"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Toyota Unveils New Hybrid Car For &quot;The 8-Bit Generation&quot;" href="http://kotaku.com/toyota/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toyota</span></a></div -->					<div><a title="Click here to read Toyota Unveils New Hybrid Car For &quot;The 8-Bit Generation&quot;" href="http://kotaku.com/5445694/toyota-unveils-new-hybrid-car-for-the-8+bit-generation" class="pp_image">
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				Car maker Toyota unveiled the FT-CH "dedicated hybrid concept" at the North American International Auto Show in Detroit, a car notable for its younger skewing design, cheaper price and, in Toyota's own words, its "8-bit generation" inspired design.				<a href="http://kotaku.com/5445694/toyota-unveils-new-hybrid-car-for-the-8+bit-generation" title="Click here to read more about Toyota Unveils New Hybrid Car For "The 8-Bit Generation"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5445694/toyota-unveils-new-hybrid-car-for-the-8+bit-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445694]]></guid>
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			<pubDate><![CDATA[Mon, 11 Jan 2010 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What 8-Bit Characters Would Really Look Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What 8-Bit Characters Would Really Look Like" href="http://kotaku.com/stranger-than-fiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">strangerthanfiction</span></a></div -->					<div><a title="Click here to read What 8-Bit Characters Would Really Look Like" href="http://kotaku.com/5441546/what-8+bit-characters-would-really-look-like" class="pp_image">
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				 Cracked takes a thoughtful look at what five iconic v8-bit video game characters would look like if their sprites were magically granted life. The results are just a wee bit disturbing.				<a href="http://kotaku.com/5441546/what-8+bit-characters-would-really-look-like" title="Click here to read more about What 8-Bit Characters Would Really Look Like">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jan 2010 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man" href="http://kotaku.com/5422828/mega-man-10-revisits-retro-or-the-rise-of-sheep-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man" alt="Click here to read Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6a669de4d4796eddbefea5e112595855.jpg"/>
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				 The latest issue of Nintendo Power outs a second retro installment of Mega Man. Can Sheep Man pull the wool over the blue bomber's eyes, or will he be thoroughly fleeced?				<a href="http://kotaku.com/5422828/mega-man-10-revisits-retro-or-the-rise-of-sheep-man" title="Click here to read more about Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Dec 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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