Providing a little more detail than was briefly offered yesterday in a series of Twitter exchanges, Maxis' Lucy Bradshaw has written a blog post outlining the progress that continues to be made fixing SimCity's back-end woes.
Kotaku · Luke Plunkett
A real-time WW2 game from the guys behind RUSE and Wargame? With 400 units, and up to 10v10 multiplayer on massive maps? You have…
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