After fielding some 1900 questions in a 45-minute Twitter Q&A, Maxis, the maker of SimCity, directly answered about eight regarding the game, which has been inaccessible to many since it released on Tuesday.
"This is on Maxis," said Lucy Bradshaw, the studio's boss, in response to a customer's allegation that publisher Electronic Arts required SimCity to always connect to the game's servers, even for the fundamentally singleplayer modes of the city-building simulation. "EA does not force design upon us," she said. "We own it, we are working 24/7 to fix it, and we are making progress."
Additionally, Bradshaw said Maxis more than doubled its server capacity on Friday and added more today. But again, it's "just not possible" to let the game revert to an offline, singleplayer mode because, as has been said before, SimCity depends heavily on cloud computing, taking place on a computer other than the gamer's, to run the simulation.