I've been following the development of Fuzzyeyes Planescape-esque steampunk adventure Edge of Twilight since 2007's first teasing glimpse of a world that seemed torn from the pages of one Dungeons & Dragons' most underrated settings. In 2009 there were rumors that the entire project had been scrapped, and development slipped into limbo. Then, in December of 2012, Edge of Twilight lurched to life once more, the rejuvenated console project due out this summer (the screen above is from that), and a pair of iOS games due out incredibly soon.
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