When it hit movie theaters last year, Wreck-It Ralph had tons of little details that made the Disney film feel one of the few that got video games right. It's available for download today and a new interview at MTV reveals that some of the best stuff—an open-world social game where Ralph goes to mope after pivotal events in the film—never made it into the final cut of the movie. (Spoilers if you haven't seen Wreck-It Ralph yet…)
Wreck-It Ralph director Rich Moore explains that the gameworld of Extreme Easy Living 2 was a place that didn't have the adversarial structure of the movie's other games:
'Extreme Easy Living 2' became this bottom that Ralph hit. It was a place to go to give up. We would talk about 'Extreme Easy Living 2' as a place where there's good guys, no bad guys. There's just guys and chicks and beer and sharks and volleyball. It was the hedonistic place, kind of like 'The Sims' combined with 'Grand Theft Auto' social gaming type place that really had no objective to it.
The clip is a hilarious parody of The Sims, down to its own funny version of Simlish. But Moore says that there were problems working Extreme Easy Living 2 into the movie's plot:
One thing too was we really couldn't figure out how it had any right to be in an arcade. It was so specific to an online game or a social game that it didn't make any sense to be an arcade cabinet. There's never been a game like that. We decide, 'Well, maybe it's the game that's on the arcade owner, Mr. Litwak, maybe it's on his laptop or something in the office, and somehow Ralph travels to it.' It became a very convoluted story. It became really hard to even introduce. This could be a movie in and of itself. I think we could build an entire story around going to this game because it seems like there's a lot of humor to be found in it.
It'd be great to see this concept make it into a Wreck-It sequel, Bromigo.