This Week in the Business: 'It's Highly Unlikely That PS4 or the Next Xbox will be Backwards Compatible'S

What's happened in the business of video games this past week ...

QUOTE | "It's highly unlikely that PS4 or the next Xbox will be backwards compatible."—Chris Morris, veteran game journalist, talking about what Sony needs to do to succeed with the PS4.

QUOTE | "EA: Best major publisher of 2012."—Metacritic's ranking of Electronic Arts versus all publishers who published more than 15 games in 2012; EA finished first with an average of 75.2 percent.

QUOTE | "We are not ambitious to be the next THQ."—Klemens Kundratitz, CEO of Koch Media, explaining why Koch Media bought Volition Inc. and Metro: Last Light in the THQ bankruptcy sale.

STAT | $4.86 billion—Amount of revenue Activision brought in for 2012;the company only expects to make $4.09 billion in 2013.

QUOTE | "The characters are not interesting, sound design is boring, everything is average."—Rovio's senior VP of brand marketing, Ville Hejari, recalling the first feedback Rovio heard about Angry Birds.

STAT | 12 million—Number of physical and digital units of Assassin's Creed III Ubisoft sold in 2012; that's 70% more than Assassin's Creed Revelations sold.

QUOTE | "We have the largest total audience, with 298 million monthly average players, and 72 million on mobile alone."—Mark Pincus, CEO of Zynga, talking about the company's improved outlook following a better-than-expected fourth quarter.

STAT | 100 million—Total number of Skylanders figures that have been sold so far in the US, according to Activision; the company revealed in its earnings call that the franchise has brought in over $1 billion in total revenue.

STAT | 70 million—Number of kids worldwide that have registered for online site Moshi Monsters; 1 out of every 2 kids in the UK has registered, and it's currently the #1 toy brand there.

STAT | 1.6%—Amount of the UK software market in January that the Wii U represented; that was less than the 2.2% captured by the PS Vita.


This Week in the Business courtesy of GamesIndustry International

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