This Week in the Business: 'Because We're Weirdos and Don't Like to do Things Like We're Supposed To!'

What's happened in the business of video games this past week ...

QUOTE | "Because we're weirdos and don't like to do things like we're supposed to!"—American McGee, founder of Spicy Horse Games, explaining why they just launched a Kickstarter for Akaneiro towards the end of development.

QUOTE | "You're always going to get a gamer that just wants to shoot things."— Lee Kirton, marketing and PR director for Namco Bandai, explaining why marketing Ni No Kuni is difficult.

QUOTE | "That's the biggest risk of all, to be just simply bland."—Jamie Cheng, founder of Klei Entertainment, talking about why they took chances with the design of the wilderness survival game Don't Starve.

STAT | 29%—Amount that Microsoft's Xbox revenue dropped in the last quarter of 2012 compared to the previous year's quarter; Microsoft shipped 5.9 million consoles compared to 8.2 million in the same quarter the previous year

QUOTE | "I don't think we're going to struggle trying to get people to understand it; I think we're just going to struggle to make enough units."—Laird Malamed, former Activision SVP and now COO of Oculus VR, talking about the company's new VR headset.

QUOTE | "The traditional games and Hollywood model... creates a master and servant relationship."—Nick Beliaeff, senior vice president at Trion Worlds, talking about the difference in how their new game Defiance was created alongside the Syfy TV series.

STAT | 75 million—Number of iOS devices sold last quarter, according to Apple; that includes 47.8 million iPhones and 22.9 million iPads.

QUOTE | "I'd love to cover you guys, but no one really wants to read that stuff."—Dan Hsu, editor-in-chief of GamesBeat, talking about why mobile games don't get covered much on game sites.

QUOTE | "For every sequel that's the big question: how far do we push innovation?"—Tommy Francois, director of IP development for Ubisoft, talking about how Ubisoft tries to turn out hits every year.

QUOTE | "A 'rescued' THQ would have limped on like a crippled animal, shedding talented staff already spooked by one brush with corporate death."—Rob Fahey, former editor of GI.biz, talking about what caused the death of THQ.

STAT | $50 billion—Amount of revenue Google had in 2012; the company is expecting another strong year for Android devices


This Week in the Business courtesy of GamesIndustry International
(Image from Shutterstock)