What's happened in the business of video games this past week ...
QUOTE | "Nintendo will be forced to prematurely lower the Wii U price."—Colin Sebastian of RW Baird, talking with other analysts about Nintendo's lackluster performance in 2012 and whether the company should go platform-agnostic with its games.
QUOTE | "You can't have 18-34 year old men making games for every type of demographic."— Laura Naviaux, senior VP of global sales & marketing for Sony Online Entertainment, talking about why it's important to have more women in the game industry.
QUOTE | "This is a culture war, a clash not of scientific evidence but of firmly held beliefs, so rationality isn't invited."—Rob Fahey, former editor of GI.biz, talking about the debate over violent games and real-world violence.
STAT | $400—Possible price point for the next-gen PlayStation, Xbox consoles, according to Baird Equity Research; this compares to $399 for the Xbox 360 initially, and $499/$599 for the PS3 initial release.
QUOTE | "Traditional games have become bloated with too much that isn't really vital to the gameplay."—Steve Peterson, West Coast Editor for GamesIndustry International, talking about how game design should change for traditional game companies.
QUOTE | "A lot of companies enter this space without truly having a sense of fun."— Jamil Moledina, co-founder of new gaming company Wormhole Games, talking about what will distinguish their company's games.
STAT | 9.7 million—Number of daily active users for King.com's Candy Crush Saga, making it the #1 game on Facebook; this bumps Zynga from the top position it's held for several years.
QUOTE | "The last thing parents want to hear is denial and deflection from the people trying to sell their kids on gore and violence."—Brendan Sinclair, GamesIndustry International journalist, talking about how the industry should respond when called out about violent games.
STAT | 3 million—Number of units Guild Wars 2 has sold in under five months; this compares to 1 million units of Guild Wars sold in its first five months.
QUOTE | "It's always been a good idea to make a game for a niche."—Simon Roth, indie developer, talking about why niche games can be a good way to make a living.
STAT | $1.1 billion—Amount Sony just made by selling their US headquarters building in New York; Sony has not yet decided where they will move to in Manhattan.
QUOTE | "I'm calling it a gaming revolution."— Chris Taylor, designer of Dungeon Siege, talking about the advent of Kickstarter and how it lets developers work directly with customers on game design.