The success of Temple Run, a simple 3D endless runner created by the husband and wife team of Keith Shepherd and Natalia Luckyanova, has been nothing short of astounding. Since its 2011 release the game has grown into a casual gaming phenomenon, as definitive a mobile entertainment experience as Angry Birds or more Angry Birds.
That overwhelming success has led to a flood of third-person endless running games in iTunes and Google Play, developers scrambling to emulate and enhance the formula Imangi Studios established. Temple Run with guns. Temple Run in space. This flurry of jumping, sliding and turning titles introduced some interesting new mechanics to the genre, but none of them managed to gain a fraction of the fame enjoyed by the original.