Not everyone is pleased with Ninja Theory's take on the new Dante. That hair, that demeanor, that easy gameplay? These are some complaints I've heard from fans since the reviews started hitting for Capcom's latest entry in the Devil May Cry series, which released just yesterday.
But reviewers love it! They love the action, and the sequence of moves you can pull off. They love the weapon system. So let's hear more about what everyone had to say, from the less convinced review to the most glowing one.
Despite a couple of problems, Devil May Cry is a lot of fun for any fan of action melee, whether or not they're veterans of the franchise. The style rating system gives you a reason to play through multiple times as well as motivating you to explore using the entirety of the arsenal made available to you. Thought it takes a lot of time to get used to, the weapon system does a fine job of making you feel in control, even if you're just frantically mashing buttons. Aside from Dante's cheesy one-liners, the atmosphere of the game is dark and brutal, with the shattered environments adding to the feeling of a world on the verge of annihilation.
This, it was claimed after we first saw the new Dante, is a genre that could only truly be understood by Japanese studios, doomed to fail. What an overreaction that was to a makeover and some dubstep. This is the best entry in its genre since Bayonetta, and might just be the best game Ninja Theory has made to date.
There's a point in DmC: Devil May Cry where everything just falls into place, a point where—after being mollycoddled through hours of gentle combat—you're finally let off the leash. And at that point, chaos ensues. The gates of hell are opened, once-timid demons become tremendous horrors, and Dante transforms into a fighter of glowing theatrics and tense technical wizardry. Immense, over-the-top combos flow from the fingertips, unleashing all manner of visually enticing carnage with a precise, fluid feel. So entertaining is the combat, in fact, that it's easy to overlook what a wonderful achievement DmC is as a whole.
Long-time Devil May Cry fans unsure of Ninja Theory's treatment can abandon their fears. DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud.
This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger.
It's fast, hard and raunchy, so much so that any small inconsistencies are swallowed up by the next fight, new weapon or new ability. Its story seems crafted specifically for me, or at least for a market in which I am the target consumer. It pokes fun at the real-world machinations of bogus news networks, stars a confident, swagger-laden hunk with supernatural abilities, and leaves a wide array of weapons at the player's disposal. Each of these aspects on its own is a reason to get behind a game, but by far the most important one—for a Devil May Cry reboot especially—is the fighting. DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.
I brought no personal baggage to Ninja Theory's take on Devil May Cry, having played and enjoyed the original game way back when but then steering clear of the series after its poorly received second entry. Whether you're a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it's hard to imagine anyone feeling overly dissatisfied with this new game. It's almost wholly successful at what it tries to do, and seems like the start of a promising new direction for what was otherwise a nearly forgotten franchise.
It'd be easy to reduce the game to They Live with liberal social commentary with its demonic robber baron villains. This game updates the elements of the Devil May formula—combat flow, maximizing a moveset in a personalized way and slashing around biblically influenced lore—to make it feel like it belongs in the present day. Is it more grounded and serious? Yeah. This new Dante looks like someone you'd walk past in the street. But the surprise is how much that switch works. Ninja Theory's still mining a vein of self-conscious character creation but the winking is far more knowing than it was in the previous DMC games. However, the play is so good that it makes you reconsider the entirety of the work being done. The new Devil May Cry isn't from the netherworld after all. Fact is, for action fans, it's a slice of heaven.