Whether it's a quick save option, fast travel, the ability to skip cutscenes, or something totally random but life-saving, some games in 2012 have experimented with what seem to be really small ideas, but contribute to an overall greater experience. They may not have been the creators of these ideas, but they've got the right idea in incorporating them.
We've already taken a look at what games released in 2012 offered the best controls. Now let's look at last year's games a little more closely, because sometimes its the smallest things that count the most. So it's time to celebrate the best little ideas, and hope that game developers in 2013 make a note of them.