I love games like this—games that are more about capturing an experience. Proteus was one such game—the point was to create an idyllic sensation. Slave of God by increpare games, meanwhile, tries to capture what it's like to be drunk at a rave (allowing you to drink, to dance, to... pee, amongst other things)—and it feels like the opposite of Proteus for it.
Kotaku · Patricia Hernandez
Horizon Zero Dawn's Lead Writer Says They Spent 'Hundreds' Of Hours Rewriting The Story
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