Oh, Valve. If a company is doing this well, then you know there must be something incredibly sinister going on beneath the surface. I considered trying to infiltrate the shadowy ranks of Valve to uncover their origins (subterranean? Extraterrestrial? Cthulhoid?) but thought better of it for the sake of my health, and the fact that someone needs to feed my fish.
2012 was another solid year for the game-developers-turned-innovators. They released some games—though nothing as "big" as last year's Portal 2. They just began expansion to San Francisco, acquiring former Popcap and Diablo III devs in the process. They continued to refine their Steam service into something that is now almost improbably impressive. With each passing year it gains loads more users (six million concurrent at one point last month), and if Valve's designs on moving into your living room are to be believed, they could potentially shake up the three system party in a way we haven't seen since Sega was still in the biz. You get the games, and Gabe gets the guap.