Welcome to the Best of Kotaku, where I round up all of this week's best content.
I just had to reuse one of those gorgeous shots from Far Cry 3. Look how pretty that game looks. And that island. If it wasn't infested with sharks, tigers and thugs, I'd definitely want to go visit.
Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.
Our favorite comment of this week comes to you from OddDino:
Something I love about Link is the way the character design has been largely unchanged since the first game, meaning the fans of the franchise have come to associate that design with everything Link stands for.
Link, despite his limitations, is a surprisingly diverse character.
Each game tends to have Link expressing himself in a different way and showing slight alterations on his core traits, especially in the newer games.
In a lot of the earlier games Link had a childish dismissal of the severity of the situation he was in, with elements of the story that could be really dark and sinister not really phasing him.
Twilight Princess had a much more tortured link, giving him a lot more reasons to fight out of anger and to protect his loved ones, with a number of scenes showing people he cared about being directly put in danger.
Skyward Sword in my opinion had by far the most well characterised Link, as the story started out with him and Zelda already in the middle of a very strongly developed relationship.
The characters around would comment on Link's lifestyle and constantly point out how impressed they were by the ways he had grown during his search for Zelda.
At multiple points you come face to face with Zelda only to be separated each time, but at each of these moments the reason for the separation was different.
At first Link is denied access to Zelda because he has not matured enough to be with her again, the second time he lets her go in order to protect her, the third time he accepts that Zelda has a job more important than reuniting with him, and so he lets her go.
Each time Link's motivations change slightly, each time his purpose is to be with Zelda again, but as the game progresses he accepts more and more responsibility and realises there is more at stake than just there relationship.
Jason Schreier rounds up more stories from YouTubers. More »
Patricia Hernandez contemplates the benefits and drawbacks of evolving technology. More »
Tina Amini points out a bad habit of video game box art that don't feature protagonists properly holding their weapons. More »
Kirk Hamilton previews the newest Tomb Raider and comes away with a ton of information. More »
Jason finds a lot of new and exciting things to discover in this latest DLC. More »
Kirk rounds up a bunch of tips to help you get going in Far Cry 3. More »
Alex Hutchinson and Matt Turner answered your questions live. More »
Patricia explains why she doesn't like the unlock system in first-person shooters. More »
Jason finds quite a lot to explore in Skyrim's new DLC. More »
Stephen Totilo tells us the story of how Guitar Hero 7 was canned. More »
Luke Plunkett wants a video game that doesn't pit you as an all-powerful soldier. More »
Chris Person reminisces about LSD: Dream Emulator. More »
Michael Peck explains why David Petraeus could never appear in a strategy game. More »
Luke puts together a bunch of screenshots that look way better than the games they're associated with do. More »
Stephen pretty much liveblogs his preview experience with BioShock Infinite. More »
Brian Ashcraft doesn't want to see this sort of drip-fed, hyped-up information anymore. More »
Evan Narcisse gives us proof of how games have grown up this year. More »