Edmund McMillen's The Binding of Isaac gave players a horrific, addictive roguelike experience when it came out last year. After a planned 3DS release was scuttled, the only place to play the super-tough dungeon crawler has been on PC platforms. But Isaac is being reborn for consoles, with a new edition that packs even more stuff into an already burly game.
Detailed in a blog post by McMillen, Binding of Isaac: Rebirth will be produced by Nicalis, the studio that ported indie hit VVVVVV to the 3DS. Lots of changes will be coming to Rebirth, including new content cut from the Flash version and local two-player co-op. McMillen also says that the art style and other elements will be changing:
-Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.
-The game will go into full time development the 1st of the year and is set to be finished by the end of the year (but we know how this stuff goes)
-The game will be getting a full 16bit make over, im doing this because i think the art is tired and im sick of looking at it. i think a fresh coat of paint is needed and i think its kinda appropriate/funny to do a damake for the remake.
As mentioned above, there's no timeframe for the release of Binding of Isaac: Rebirth but with all the work that appears to be going into it, this might be the best version of an already good game.