It warms my disease-ridden, whale-oil tainted heart to hear that the wonderful Dishonored was a financial success for its publisher Bethesda. In this age of sequels and iron-sights, games this original, smart and flat-out good don't come around that often.
As quoted by Destructoid, Bethesda PR boss Pete Hines said of the game's success, "We're very pleased and appreciate all the fans that have supported Dishonored and Arkane. We clearly have a new franchise."
Of course, it's always a bit strange to see a gameworld that could've existed as a one-off be spun out into a series of games. As I played Dishonored, I grew genuinely interested in the islands beyond Dunwall, and the world that Arkane had created. But on the flip side, I also enjoyed the weirdly romantic notion of a world that we get to see once, and never again. A small taste that leaves the rest to our imaginations.
My ambivalence echoes Dishonored designer Harvey Smith, who told Jason earlier this fall, "Part of me would love to see future games leverage this world, and part of me would love it if the vault door was just closed and that's it. This is your one view into the Empire of the Isles and into the city of Dunwall."
But who am I kidding? If a game is amazing and makes a lot of money, it'll get a sequel. As good as Dishonored was, there are certainly things that can be improved in a second game. I can only replay the first one so many times. And judging by how these things tend to go, the series will make it at least until the third or fourth game before they turn the whole thing into a cover-based shooter.
(Just kidding. I hope.)
Bethesda: Dishonored sales 'exceeding expectations' [Destructoid]