BioWare Montreal will be heading up the development on the next Mass Effect game and they'll be using the Frostbite 2 engine to build it.
The epicenter for the hit sci-fi series has generally been done out of BioWare's Edmonton homebase. But a new post on the BioWare blog reveals that the three-year-old BioWare Montreal studio will be where the next chapter of Mass Effect is conceived:
… BioWare has always believed that the company culture is one of the key ingredients of the games we make, we took two important steps with the team. First, we deliberately seeded the new studio with many transfers from Edmonton. Second, we chose to grow the team relatively slowly, allowing new people to join the team and integrate into its culture in due time. Even with that approach, though, the Montreal studio has made significant contributions to the Mass Effect franchise. We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. Most recently, we built a large piece of DLC that will be released on November 27 and that you know under the name of Omega.
Studio Director Yanick Roy says that Executive Director Casey Hudson will still be overseeing the franchise. In addition to divulging that the game's engine will be Frostbite 2—used in Battlefield 3, Need for Speed: The Run and the upcoming Army of Two: The Devil's Cartel—Roy's letter also says that the team will be integrating systems created by the Dragon Age III team. After Hudson solicited fan input last week, Roy's comments makes it even more clear that things will be changing: