It's kind of faded into the background now that most people like to focus their anger on downloadable content, but for me, multiplayer has always been the biggest problem with modern, big-budget video games.
It just doesn't, for many games, need to be there. At all.
Sure, your big sports games and shooters need it, and many could ship featuring only multiplayer, but the need to cram online co-op or deathmatch modes into many story-driven titles, or genres that don't even work with more than one player, is a waste of a developer's time and resources.
From Spec Ops to Dead Space, it's pointless, so it's great to see the team behind the upcoming Metro: Last Light make the decision to drop multiplayer game modes and focus all their efforts on the game's singleplayer campaign.
A message posted on the game's official site reads:
Throughout the development of Metro: Last Light a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100% of the studio's resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component.
Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro's multiplayer, the single player campaign is what the fanbase cares about the most.
The developers say the game's planned multiplayer modes (which were prototyped) could make it back in the form of post-release DLC, but again, I'd find it hard to understand why they'd bother when they could release singleplayer DLC instead.
MULTIPLAYER UPDATE [Metro]