... was be visible. "So what," you might say. "Isn't that part of his job?" Actually, it isn't.
In his role as Design Director at Epic Games, all the man sometimes known as Dude Huge really had to do was work on the developer's games. He could have brainstormed, play-tested and guided the Unreal, Gears of War and Bulletstorm games in relative obscurity. Instead, he became the face of the development studio he just left, helping articulate the philosophy and ideas of Epic's game-making for a long, long time. And yes, Epic execs Mike Capps, Mark Rein or Tim Sweeney also do that all the time. But, Bleszinski linked his job to his personal passions in a way that remains rare in the video game business.