Rayman Origins surprised a lot of folks last year with how charming and sharp its presentation and gameplay was. The product of Michel Ancel's Ubi Montpelier studio felt like a playable animated cartoon, mostly because a very cool game engine let the dev team easily and quickly pull drawings into a game design. Origins was a bit under-appreciated but held in very high regard by those who played it. So, when publisher Ubisoft announced that a mobile offshoot of Rayman would be hitting devices this fall, there was a mix of dread and optimism at how that transition would go.
io9 · Evan Narcisse