Massively multiplayer online games have this way of becoming a rush to the top. If a game has 50 levels, 49 of them will end up being considered inconsequential as players float up to the level cap and then stay there. As more and more players reach the limit, more and more of the game ends up focusing around them. Even a game like Diablo III, technically not an MMORPG at all, ends up with endgame woes.
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