From its beginnings in London of the 1600's to the bizarre magical/industrial city of Dunwall we'll hopefully come to know and love, some incredibly talented people have been working their asses off for years to make sure Dishonored doesn't feel like they did.

It's fascinating to watch how the design of Dishonored transformed during the development process, taking on a life of its own in the process. It's the same transformation that often occurs when I am writing a lengthy article. One moment I'm discussing the immersion of an upcoming video game, the next I'm talking about, I don't know — ice cream flavors or something.

The difference here, of course, is that I don't have an accent that would sound amazing ordering chocolate marshmallow ice cream at Stone Cold Creamery.