Proof that video games are art isn't just on the screen. Sometimes it can be right in front of you, in the form of an arcade classic that swallows a whole room or tricked-out gloves that let you throw a Street Fighter fireball.
The video game art that viewers saw at the recent Babycastles Summit—along with a controversial hacked NES game that tackled racism and a Guitar Hero sequel that never happened— wasn't just manifested in button presses. It merged the physical and virtual worlds of play in a series of exhibits that sprang from the mind Katamari Damacy creator Keita Takahashi. In case you missed out on seeing these wonderful creations last week, here's a handy collection of all the posts where we showcased them.
It's one thing for a video game to be called immersive when you're staring at a single screen in one direction. But when you're sitting in a room surrounded by power pellets and aggressive ghosts of Ms. More »
Imagine a Defender-style video game where you had to jog across the entire floor of a building to play it. No, wait; don't imagine that. One Japanese-born game designer already did. More »