What? It is.
There's a special type of anxiety that arises when you have to solve one of Ron Gilbert's puzzles in front of him. This is the guy who made Maniac Mansion and The Secret of Monkey Island, for gosh's sake. And here I am, poking and prodding at a new puzzle he made, stuck but not wanting to ask for help.
On Wednesday, I visited Double Fine to play through the PAX build of Gilbert's new adventure game The Cave. As I played, I found myself stuck on the first major puzzle. I switched between my three characters, poking and prodding at objects in the environment, trying to figure out the best way to remove a fire-breathing monster from my path. As minutes passed and I made slow progress towards an eventual solution, I began to suspect that The Cave is going to be a larger, more finely wrought game than I may have thought.