How Sleeping Dogs Tried To Avoid Chinese StereotypesBrian Ashcraft8/29/12 6:15amFiled to: sleeping dogsSquare EnixHong KongKotakueastChinaKotakucore111EditPromoteShare to KinjaToggle Conversation toolsGo to permalink Set in Hong Kong, Sleeping Dogs didn't just look to the city's rich cinema tradition for inspiration. It also tried looking to the city itself. Advertisement But when you are mixing fact and fiction, you must be careful not to stereotype. Here's Sleeping Dogs producer Dan Sochan to website CVG on attempting to overcome that challenge:But to capture all that as a western developer without trying to play on stereotypes? It was a challenge. There were a lot of times we thought 'We want to do this, because this is what we think of' when we think of Hong Kong and Chinese culture. We had several people on our team who are from Hong Kong and we would check with them and they'd be like 'no that's a stereotype.'I have to say in some cases we were pretty disappointed, because that would be amazing, some people may expect it. But we tend to always err on the side of realism in that case and we had several Hong Kong natives go through all of the signage all of the dialogue and make sure that things were correct, were accurate, were true to the city itself.Check out the full CVG interview for more on the game. If you missed it, here's the Kotaku review. Sleeping Dogs interview: 'Open world is by far the most challenging genre' [CVG]Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.