Done right, the well regarded FX biker gang series Sons of Anarchy would seem to be a natural fit for a game adaptation. It's got guns, violence, antiheroes and a natural open-world setting. Doing it right, however, takes a lot of money and commitment. That is is why the series is getting "NO TRACTION" toward a video game, says creator Kurt Sutter, who long ago promised any SoA game wouldn't be "some slapcrap browser thing."
"before you slam all parties, know that making a game is like making a movie," Sutter Tweeted last night. "HUGE upfront cost. games are in decline. it's very risky." That is all very true.
Then, he said. "i still don't wanna do a shitty browser game like [The Walking Dead] (sorry @glenmazzara [the show's executive producer], show's awesome, game sucks). not sure what the options are." And that's true, too. We didn't think The Walking Dead was any good on Facebook, either.
"as a gamer, it's my responsibility to deliver a great game. not some 1/2 promotional piece of shit like [Game of Thrones]," Sutter then said. "to do that means time/$$$." Harsh, but also true. We didn't care for the Game of Thrones adaptation, either.
If you're not going the casual/promotional route, and if you want a fully-featured AAA game that's going to be worth the license, you're talking about a very significant commitment for any publisher of any size. As Sutter's already acknowledged, we're in a risk-averse industry—with publishers like Take-Two Interactive openly avoiding any licensed property.
Faced with those circumstances, what seems to be the solution? It then hits Sutter.
yes! SOA MONOPLOLY. tokens: gemma's middle finger, half sack's nut, piney's patron bottle, Jax's naked ass...— kurt sutter (@sutterink) August 11, 2012
I'm ... reasonably sure Sutter's being facetious, folks. As natural a fit as it might seem, don't expect a Sons of Anarchy game any time soon.