There's nothing fun about this Justice League game. At all.
The first clues are the wonky title and the wrong-feeling artwork accompanying the game. Things get even worse when you start up the game. Your superhero of choice basically strides—or flies—down generic environment after generic environment, pounding on whatever bargain-basement bad guys they encounter. The first levels are set in Metropolis but Superman's hometown doesn't feel like a gleaming City of Tomorrow. It looks like remainders from some PS2 game. Same goes for the enemies and animation. Everything's incredibly awkward and clunky. There's an action/RPG template in place that lets you unlock more iconic abilities for the Leaguers but, honestly, all you need to do is mash the virtual buttons to progress. Health drops pop up in the environment and…
Sorry, I got bored just typing all that. Fell asleep.
Listen: I choked down the initial chunk of Earth's Final Defense so you wouldn't have to. It represents everything bad about cash-grab licensed property games. It feels like it was made by people who slapped on Batman and Wonder Woman's costumes on plain-jane character models, in lieu of trying to figure out how to get across what's great about these iconic characters.
Worse yet, NetMarble couldn't even follow the example of NetherRealm, who made a shallow but fun-in-a-guilty-pleasure-kind-of-way effort with the Batman: Arkham City Lockdown mobile game. Hell, even Gameloft's Dark Knight Rises tie-in game looks like award-winning material next to this tripe.
In an era where Rocksteady's Batman games stand out as the cream of the superhero video gaming and the promising Injustice: Gods Among Us looks like it'll be a great mix of fan service and approachable gameplay, the powers that be at DC Entertainment simply shouldn't be letting experiences like this off the runway. Whatever profits are to be had from this game aren't worth the damage it does to likenesses of the characters contained therein.