I'd Kill to Play Games on This 72-Screen, 36-Computer Virtual Reality SystemLuke Plunkett8/06/12 12:00amFiled to: Cave2ResearchScience24EditPromoteShare to KinjaToggle Conversation toolsGo to permalink Later this year, the University of Illinois at Chicago will take the wraps off something it's calling CAVE2. You, however, will most probably call it "that badass virtual reality system".AdvertisementCAVE2 is big. It's 24-feet in diameter and 8 feet tall. But then, it needs to be. It consists of 72 screens and 20 speakers, and takes 36 computers to run. That gets you a 320-degree view with visuals that can be displayed in 74 megapixels (or 37 if you're using its 3D capabilities). The system has been designed to allow people to become truly immersed in "worlds too large, too small, too dangerous, too remote, or too complex to be viewed otherwise".It's main goal is of course in the fields of science and education, which its creators repeatedly emphasise. As they would, since that's why they've got funding for it. So why post about it here? These are the same guys who made that enormous, touch-screen Star Wars game we showed you a year ago.