It's not really much like other games—is it a metaphor for romance? Or a jump-roping parable? Or just an excuse to fly around the screen in time to cool music? Who can say? The scoring mechanism is unclear (deliberately so, I'd say), but that's not really the point—I find have the most fun just trying to stay in the air as long as possible. This might be a good deal harder (and maybe more enjoyable) with a friend.
The game is a part of Soundplay, a new series at Pitchfork curated by Kill Screen magazine. The games are all cool, and all feature music—it's worth checking 'em all out.
Sun God [Pitchfork]