There's Beauty in a Game's Menu System

And here you thought Fine Art was just about the guys making the stuff that goes in the game. Today, we're looking at the work of design firm 1910, who design stuff that goes before, or on top of, a game.

Specifically, they've designed menus and user interface systems for games like Syndicate, Bionic Commando and Bulletstorm.

Lately, they've also branched out and worked with Paradox on crafting the logo and "identity" for Showdown Effect, the studio's homage to 80s and 90s action movies.

You can see more of 1910's work at their company site.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System

There's Beauty in a Game's Menu System