Heeding Luke Plunkett's warning from Monday, I'm going to talk about The Act, Centipede Origins, and WarGames: WOPR, purposefully avoiding any mention in this week's roundup of the insanely addictive Pocket Planes.
I'm considering instituting a moratorium on writing about games from Tiny Tower developer NimbleBit until they stop creating games that sap the will to do anything else but play; games that are always on your mind, nagging your subconscious until you pick up your iPad and load more fake people into fake planes.
Dammit, now I've got to go check.
Oh, before I go I just thought I'd mention that I'm getting a Tegra 3 tablet next week, and plan on dedicating my attentions to Android games for the foreseeable future, so there's that.
Back to planes.
If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.
Try Pocket Planes, the internet said. It's fun, they said. It's by the guys who made Tiny Tower, they said. Well, you know what, everyone who told me anything about this game over the weekend, fuck you. More »
If the "game" Mathew Broderick played with the War Operation Plan Response computer in the 1983 movie WarGames were half as engaging and addictive as WarGames: WOPR for Android and iOS, we'd all be dead right now. More »
It's a shooter that doesn't let you shoot. A puzzle game without any blocks. It's Split! and it's surprisingly sharp. Touchy Interactive's retro-styled iOS games has you controlling two soldier types who bust out of some kind of imprisonment. Red Dude and Blue Dude need to make their way through various levels of an enemy base, all of them heavily guarded, of course. But aside from the generic pew-pew guns, this twosome can wield the power of misdirection. More »
If someone were to tell me I'd be required to use my social skills in a game, there are a few conclusions I might draw. I'd think they meant coordinating a group effort in something like Left 4 Dead or restraining my temper against adolescents suggesting I "probably work at Hooters" (it's happened, folks). More »
Centipede's premise didn't make much sense to me when I was nine years old. What the hell is this spaceship doing shooting mushrooms? I thought. Then I saw the box art for the Atari 5200 adaptation-in the days when box art made everything look much more compelling-and got it. More »