It's starting to look as though game developers have moved their cinematic ambitions beyond the story of Charles Foster Kane and on to something a good deal more violent and possibly more attainable. To put it glibly: Apocalypse Now is the new Citizen Kane.
As we saw at E3, mainstream video games are in a particularly violent stage of their artistic evolution. As a result, most big-budget games feel much better-suited to tell the sort of violence-as-narrative put forth in Francis Ford Coppola's 1979 Vietnam film than they are to perform a character study like Welles' Kane. But when a video game story concerns itself primarily with chaos and murder, is it truly born of a desire to tell a specific story, or is that merely a focus born of convenience?