Most game enthusiasts expect to hear about the new Halo, Call of Duty and Final Fantasy (sorry if you were waiting on news for FFXV) at the annual Electronic Entertainment Expo. What they may be surprised by is a size-changing game like Scale, the loopy cosmic momentum of Gravity Ghost or the colorful Kinect creativity of Songlines. The reason I was able to see all those games was because IndieCade—the international festival of independent games—set up a little bastion for smaller developers to show off their wares.
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