Chinese and Korean online MMO's are a dime a dozen, and Tecent and Webzen's latest MMO, The Continent of the Ninth, definitely feels stale.
Despite the gorgeous graphics and a very simple battle system, I wasn't taken byThe Continent of the Ninth. It is by no means a bad game; it just felt boring to me.
The story of the game is pretty convoluted: The world was originally destroyed by the "demon lord", who was locked away by the hero. Humans and beasts began to battle and the demon lord returns, but this time he is armed with the legendary blade of Hermes. Blah blah blah...it just goes on and on.
In an effort to draw the player into its story, the first 10-15 minutes of the game is rife with cutscenes and tutorials that explain the story plus controls. The only upside to the cut scenes is that it is narrated, saving my eyeballs from having to read the ridiculous plot.
Moving past the initial tutorial, the game begins to get interesting. Players are free to PVP with like level players, build and forge weapons and equipment, and team up with other players on quests—pretty much your average MMO fare.
The game's battle system was a breath of fresh air to the countless click and attack MMOs out there. There isn't any real targeting in The Continent of the Ninth, instead the player can choose to target or attack a group of monsters directly kind of like an action game.
While the combat was fast paced, what was strange to me was that like, Hunter Blade, the quests and the overworld are instanced. You are basically playing with yourself most of the time.