Fez is a very cool game. Tina's review neatly sums up many of the things that make it so good.
In addition to being a smart, enjoyable platformer that revels in a deep and mysterious energy, Fez is an aesthetic triumph. We tend to throw around terms like that a lot—"aesthetic triumph." But what does that really mean? It's nice-looking? It's got a good soundtrack?
In the case of Fez, those things are both true. But it's their synthesis, the way that the sights and sounds of the game combine, that feels truly inspired.
Much like Capy and Superbrothers' Sword & Sworcery EP, Fez takes what can only be called "the video game aesthetic" and riffs on it marvelously, creating a unique and pleasing pastiche of game-like visual and audio cues that inspire powerful nolstalgia.
Play the game when it comes out tomorrow and you'll see what I'm talking about. The music, composed by Rich "Disasterpeace" Vreeland, hits a great mix of chippy video game sounds and broader, softer pads. Many of the sound effects and techniques remind me of Jim Guthrie's work on Sworcery, which as far as I'm concerned is a very good thing.