Everybody complains about artificial intelligence. It's too dumb. It's too all-knowing. What it really is is too opaque. AI design remains one of the most mysterious disciplines of video game creation. Well, if you've ever wondered about how the rules governing the allies and opponents in a video game, then a blog post regarding Sir, You Are Being Hunted got some answers for you.
Designer Tom Betts is part of the team working on the upcoming PC shooter from Big Robot, which has aristocratic British machinemen that make sport of chasing down and slaughtering human beings. Betts has posted an entry on the game's site about the various AI states players wll encounter in the game: