Maybe video games are stupid. Maybe they're junk or trash or action movies, at best. Perhaps they are not at all making the world a better place.
And maybe it's not an old person—some out of touch politician who once bumped into a Pong machine—who will declare this.
Maybe it will be someone young, someone who Occupied Wall Street or someone who is in the exact target market for big-budget video games—they'll be over 17 and under 35 years of age; male; with money. Maybe that person will declare that video games are not worth their time. And maybe there will be people who agree with them.
Jade Raymond doesn't want a new, younger generation to be the next generation to sneer at them. She loves video games. But Raymond, whose 210-person studio at Ubisoft Toronto is making the next huge-budget Tom Clancy Splinter Cell action game, understands why games could start turning off the very people who are supposed to like them. She's not the only one