With the latest installment to the Kingdom Hearts series, the conception of the game came from two parts: The thematic colors, and the terminology. In terms of the color, Nomura said, "For Kingdom Hearts 3D, I started off with an image of colors. I thought to myself, ‘Black and pink.'" Nomura added, "We always chose a thematic image color, but this time, interestingly enough, that was where we started."
For the terminology, the creators looked back to one of the previous games, Kingdom Hearts: Birth by Sleep, and took one of the keywords to that game to formulate the stage for their newest story. "In Birth by Sleep, ‘sleep' was one of the keywords we focused on, and we talked about what the main character Sora must do. We took the word ‘sleep' and moved beyond it to the realm of ‘dreams.'" Nomura explained.
One new feature of the game Nomura focused on was the ability to skip cutscenes and to view them later (a feature not seen in very many Square Enix games). "This was due both to a change we made with the non-interactive cutscenes in Final Fantasy Versus XIII, and because we wanted to maintain a tempo of the game where the player could limit the amount of time where they weren't in direct control."
The game also features a memoir function where players can see the overall plot of the entire Kingdom Hearts series, a feature Nomura expressed he had wanted for a long time. "With so many games in the series, a lot of unfamiliar players can get confused. This way, newer players who might be nervous about starting from the latest game can jump right in."
Well, there goes my excuse for not picking up the game...
Kingdom Hearts 3D: Dream Drop Distance is scheduled for release on March 29th.