Roger Ebert is a very smart man and a very sharp and entertaining writer who just happens to think very, very poorly of video games.
Sometimes our gamer discussions leak out into the mainstream, as recently happened with Michael Thomsen's piece in Slate. In his article, as we reported, Thomsen challenged the idea that a lengthy game — in this case, Dark Souls could ever be worthwhile. One could, he argued, get all of the real meat of a game in the first five hours. Like eating too large a meal, where the taste wears off before the plate is empty, he argues that a lengthy game is "diluted into a thin, tasteless nothing by the time you've invested yourself in completing it."