Holy crap, this tank is taking fire from all sides, I can't see anything, I need to vent out the smoke but one of my crew members just got shot and we can't stay still for too long or enemy soldiers will climb in and kill us, and I can't reach the vent button, and the window just cracked, so now I'm flying blind, okay up periscope, woah holy crap I blew away a tank, awesome, oh wait okay there are bullets pouring in from all sides and what the hell am I supposed to do now oh okay I died.
So, that's basically Steel Battalion: Heavy Armor. Developed by Dark Souls masterminds From Software and published by Capcom, this game layers complex, immersive Kinect motion controls on top of an Xbox 360 controller to create one mother of a hardcore motion-controlled game.
It seems clear that Microsoft is wrestling with ways to make the Kinect motion-sensor appeal to the hardcore. Despite the "Kinect for Core" campaign, the device still has The Taint of the Casual about it—even ambitious, "core" Kinect games like Dance Central, Child of Eden and The Gunstringer don't quite sit in a space occupied by heavy metal, nuts-and-bolts gamers.
Enter Steel Battalion: Heavy Armor. Heavy Armor was among the buzziest games on display at Microsoft's Spring Showcase, and that buzz was based mainly on audacity. This game may not have the massive physical controller of its predecessor, but this game is still plenty bonkers.
In the Steel Battalion fiction, all of the world's microprocessors have been destroyed, leaving wars to be fought with nothing but World War II-era tech. Well, there are some modern touches. In particular, the VTs—Vertical Tanks—that players command are basically combat mechs.