Games are a passion and a hobby for millions of players worldwide. As is clear from even the most cursory glance at the comments on any post here at Kotaku, gamers feel very strongly about their content and its makers.
They are also a business. An exceptionally large, very valuable business. The most recent ESA report [pdf] asserts that American consumers spend over $25 billion dollars annually on gaming.
So where is the wall where gamers ultimately rebel against adding to those billions? The upcoming release of Mass Effect 3, featuring controversial day one DLC, is proving to be a fertile ground for the argument.
Forbes, a business- and economics-focused publication, is not where one would ordinarily look for gaming news. And yet it is there that a contributor makes the economically-focused argument that players have created the seemingly endless problems with DLC themselves, by proving — angry words aside — willing to keep paying for it: