And This is What High-Definition Rereleases Are All About

Some people view high-definition rereleases of older games as nothing more that an attempt to cash in on nostalgia. Others, like commenter Uncle Jesse here, see them as an opportunity to discover the gems they might have missed.

Confession time!

I have never played Shadow of the Colossus. Phew. There I said it. Yes, I have never played it. Ever. I've never even touched it. I've only seen videos of it before, so I finally decided to see what all the fuss was about with the recent, updated release and... WOW!

Let me just get this out of the way - the game is gorgeous! The animations are beautiful and the fights feel incredibly epic! The dynamic score is awesome, too! This game deserves all of the praise it has gotten over the years. It holds up so well that I wish I played it when it originally came out because if I'm this impressed now, all these years later, my brain probably would've exploded back then! I just defeated that flying colossus. Wow. I've just never played anything like this before. It feels so fresh and original right now.

People might call them cheap 'cash-ins' or what not, but I'm all for these re-releases. I don't see any harm in letting people experience classic games that they might have missed or not even been around to enjoy. Honestly, it can be tough to get into a 10 year old game if it looks and plays like a 10 year old game. These releases can make the game more inviting and let people experience these gems as if they were new today.

PS - I've never played Ico either... Not a bad double-pack for me then, right?

About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.